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Turn off borders - 6/25/2016 7:07:30 PM   
Capitaine

 

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How can you turn off or hide the borders? They are so thick I can't see the course of rivers that might or might not exist underneath them. This is a major hindrance to knowing where to position units.

< Message edited by Capitaine -- 6/25/2016 7:10:20 PM >
Post #: 1
RE: Turn off borders - 6/26/2016 11:44:26 PM   
Robotron


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I don't think that's possible.

(in reply to Capitaine)
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RE: Turn off borders - 6/27/2016 1:18:41 AM   
Capitaine

 

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I was afraid of that. I noticed that originally the borders were thin lines and hexside rivers likely could be seen even along borders. With the bright thick borders now in place, they completely blot out the rivers, leaving me to guess the path of them. This should be something that should be added in a patch; that or give us an option of which border (old/new) to use in the settings.

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RE: Turn off borders - 6/27/2016 4:39:15 PM   
nehi

 

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setting defense based on terrain is nice idea, but it can work just vs ai, in mp there is only option, dont give a single hex for free

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RE: Turn off borders - 7/3/2016 3:50:39 PM   
Capitaine

 

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Yes, I can see that. However, I'm mainly talking about attacking and knowing whether one of the attacking hexes is across a river, or not.

(in reply to nehi)
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RE: Turn off borders - 7/4/2016 1:55:36 PM   
Robotron


Posts: 48
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I have posted a workaround over at Slitherene-Forum in the CTGW-modding subforum.

Can't post a link because of 10-post-antispam policy here, sorry.

< Message edited by Robotron -- 7/4/2016 1:58:57 PM >

(in reply to Capitaine)
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RE: Turn off borders - 8/17/2016 11:35:37 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
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For anyone looking for Robotron's mod it is here http://www.slitherine.com/forum/viewtopic.php?f=218&t=72846

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"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

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