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Regarding comp firing on hardened targets for suppression...

 
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Regarding comp firing on hardened targets for suppressi... - 5/7/2001 8:08:00 AM   
88mm

 

Posts: 12
Joined: 7/14/2000
From: Calgary Alberta, Canada
Status: offline
Sorry if this had been asked before, but I'm kinda new... In some very big scenarios where I play as the defender with alot of hardpoints (mg nests, bunkers, log rifles, etc...) the turn for the comp takes 'almost forever' whenever their formations encounters these hardpoints. The comp's units just take turns stupidly firing on all these HARDENED targets with whatever ordinances they have while they don't send guys with satchels or whatever in an attempt to flank and take them out up close. Result being that it takes FOREVER for them to finish their turn, or should I say shooting my damn bunkers stupidly. I know the comp is trying to add suppression, but is there a way to 'speed' it up? Please help because I'm waiting like more than 10 minutes for them to finish and this is getting too frustrating for me. Sorry, but my patience is kind of short with these turn based games.

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- 5/7/2001 9:27:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
use the command line switch "impatience" I think it is mech.exe /impatience

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(in reply to 88mm)
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- 5/7/2001 11:10:00 AM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
Status: offline
One solution is to gun down all those pesky riflemen trying to snipe at your bunkers! :D Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to 88mm)
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