mikmykWS
Posts: 11524
Joined: 3/22/2005 Status: offline
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quote:
ORIGINAL: falcon2006 Interesting question. Due to limits in the game system, you can not hide a task force in the game, or at least like what the military does nowadays. In reality, a task force can make fake radio signal and imitate formation of merchants just like the Americans did in NORPAC 82. But in the game, the difference between sensors on a satellite and on an airplane is not accurate. For example, in reality, it takes days to read the photo taken by a satellite and find the location of the task force, but in the game, if the sensor detects the task force, it just knows that this is the task force. This even happens on the radio reconnaissance satellite in the game, it just knows that this radio frequency is made by the real task force, and even knows the exact model of every ship in it just through the signal. We definitely know about the speed of communications but we also know about selling games. If we slowed things down as they are in real life the game wouldn't be as fun so we've decided to make a tradeoff. There are a couple of ways you could design a scenario to account for this. 1)Create a satellite side thats neutral. Use a on station or enters area trigger with a message action that reports what's seen. 2)Add civilian radars to ships. 3)lua adds a number of possibilities. Hope these suggestions are helpful Mike
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