el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
|
Generally there are 'families' of mods which share how art is organized. Thus a mod may specify it is "compatible with stock" ( see RHS Level I for example ). Although it has some different art, it WILL work with stock art entirely. In addition, someone has done alternate maps for stock and there is at least one RHS player who loves them so much he plays using this "third party" map system - because it is pretty and because it will work fine with Level I. The second most common family of scenarios - possibly the most used - are those using Andrew Brown's Extended Map System. There are also several variations on the maps, one by Andrew himself, and several 'third party' systems. The newest and least used map system is RHS Level II - just out. It is based on Andrew's extended map system, but is more extended, as it were. It now has its own art. In addition, an artist is engaged in a long term project to make two new map systems for this system - one that looks like a board game map and one that looks like you are seeing the map from outer space, in full color. It will take a long time for these to be made, if they are completed. But they will automatically code roads, railroads and trails from the pwhexe.dat files - so any changes show up in art! But for now I have made a set of panels using the stock map system but showing the many new off map and extended map features. Besides map art, there is the matter of planes and ships! You must use mods that are compatible with each other, if not actually use the mod you want to watch. Or the planes and ships will look wrong. But if you like some art better - you can watch another mod's game using your art; if in the same 'slot' it will work fine. It is possible to spend the rest of your life just working on art! Lots of options are in the game. Even updating the markings on planes over time!
|