Major_Mess
Posts: 451
Joined: 2/8/2004 From: The True North. Strong and Free Status: offline
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quote:
ORIGINAL: sami heimola Major Mess, what do you think is this DXWnd (and BES too) enough good way to fix problem? Any other way exist? I use both programs and they make clicking target hexes faster then ever ... At least I have i5 Intel processor (not sure how good it works with i7). Hi sami DxWnd works OK I guess for i5 systems, it seems to be the best (easiest to set up) way to get around the problem. There are other workarounds available, but their success rate is spotty at best. Not to mention the tech skills required ........ grognards don't want to fart around with that sh*t, they wanna play!!!!! The problem as I see it is - we don't know what we're doing. Without knowing whats going on inside the mech.exe when it's running, we're just guessing. I think that the discovery that multi-cores are the problem was one such lucky guess. But is it the complete answer. I don't think so. Why is it just one screen, one facet of this game that refuses to behave? If multi-cores are the root of the problem, why does the rest of the game function? What is coded differently in the arty node * of the game? Why do ALL the other screens work? I have No Idea how this game was built, and only have a laymans knowledge on how software is created, but if I had to guess I'd say that the arty part was coded by someone other than the primary dude. Just using a different method than the rest of the package to achieve whatever ...... it wasn't noticed at the time, cuz it worked. Now it doesn't. That's my uneducated guess. Now, as I see it * we/someone have to tear into the guts of the mech.exe file. Attach some sort of look-at-the-inner-workings-of-a-program program ..... if such a thing exists. I dunno. I think there's software like that. Monitor the 1's and 0's, see what they do. She what they do differently during Arty time. Nail down why this one part of the program doesn't function, then dive into the code and re-wire the bitch. But ........ That not only requires the OK from Matrix-S, which I don't see coming in my lifetime, it also needs the time and knowledge and application of skills from someone wise in the ways of coding *, or whatever you want to call it. Another bigger but .... IF we were somehow able to develop a stable version of this game, IMO the graphics will always hold it back. I've always tried to look past the visuals as presented. I could easily rationalize it as basic icons representing the markers used in ASL. "It's the Gameplay that Counts!!!!" And it does ... it really does!!! However I recently upgraded to a larger monitor, the Game looks like ASS. It's rubbish. That's another reason why I now play the game in DxWnd all the time, my big shiny monitor does me no favours. (I used to only use DxWnd for Editing and creating and whatnot, I played the game fullscreen) My Samsung phone FFS can run about a skadillion games on its tiny screen that all look better. Soooooo, I really wonder if any more time and effort should be put into this animal. Without the eye-candy getting improved, we ain't gonna get anyone new to play. The True Believers will be onboard, but ..... The game will die out no matter what steps we take. No modern graphics, no future. Having stated that, a quick look at the Depot tells me that we've had approximately 4,500 D/L's of the SPWaW 2016 game in the 6 months or so that it has been available. No advertising, just a shout out on two forums. Since then I know it has been linked on more than a few sites. Not too shabby. I dunno, I try not to get cynical about it. Whatever! Major Mess * Please keep in mind at all times that I have No Idea what I'm talking about. ^^^^^^^ ha ha ha, I should just use this as my signature ^^^^^^^ PS: Please don't mention to me the new and improved whatever they want to call it game (Steel Tigers???) that Matrix-S are developing. I've been looking at my Inbox ever since Mr. Rutins advised us that we would be invited to be involved with the development of the New Game. They just had to get a few more items sorted out and then ...... That was back ..... lemme look, one second ...... Ok, I can't find the quote but it was sometime in 2015 (Feb / March??). This is the last I could find on the subject quote:
ORIGINAL: RE: What would you like to see in a new Steel Panthers? - 6/26/2015 8:47:21 AM Erik Rutins The way to look at this is that it's a full court, full company press. We are giving this our all and giving Gary and Joel every bit of support we can to make this as great as we possibly can. IMHO that's great news for all SP fans. Regards, - Erik You notice the date?? That was over a year ago. Not a peep since. IMHO, I think it's vaporware. Erik, tell me differently.
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