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RE: Pat vs Ronnie GW AAR

 
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RE: Pat vs Ronnie GW AAR - 7/18/2016 1:46:18 AM   
ashkpa


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Axis impulse 4 actions




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RE: Pat vs Ronnie GW AAR - 7/18/2016 1:53:55 AM   
ashkpa


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Germans moved several stacks into the N. Sea and stopped there (therefore I did not have you intercept). I am now moving the Gn. through (it left from Kiel), do you want to intercept?




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RE: Pat vs Ronnie GW AAR - 7/18/2016 1:58:20 AM   
rkr1958


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quote:

ORIGINAL: ashkpa

Germans moved several stacks into the N. Sea and stopped there (therefore I did not have you intercept). I am now moving the Gn. through (it left from Kiel), do you want to intercept?
Yes. Use the French BB Bretagne to attempt the intercept.


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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/18/2016 2:00:09 AM   
ashkpa


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You found on a 2, so I stopped in the North Sea 2-box.

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RE: Pat vs Ronnie GW AAR - 7/18/2016 2:00:50 AM   
ashkpa


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You found on a 2, so I stopped in the North Sea 2-box. No combat yet.

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RE: Pat vs Ronnie GW AAR - 7/18/2016 2:09:05 AM   
ashkpa


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Possible Naval Combats shown below.

CSV, 2 pt sub initiated combat axis rolled 4, allies 5 -> no combat
N. Atlantic, GE sub initiated, axis roll a 1, allies roll a 3 -> combat in next post.





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RE: Pat vs Ronnie GW AAR - 7/18/2016 2:12:53 AM   
ashkpa


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Round 1, surface, no damage to CW covering CA. GE sub avoided the abort. Staying for round 2?





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RE: Pat vs Ronnie GW AAR - 7/18/2016 2:17:40 AM   
rkr1958


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Yes sir. The CA stays to the end.

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RE: Pat vs Ronnie GW AAR - 7/18/2016 3:14:01 AM   
ashkpa


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2nd round in N. Atlantic, axis roll 10, allies a 6 -> no further contact
Faeroes Gap Ge sum initiates, axis roll 3, allies roll 6 -> no contact
North Sea CA Blucher initiates, axis roll 1, allies roll 8

GE engage 2-box only with 7 surprise points. Spend 2 to reduce the damage on the Ge ships to D 3A. Allies take a X 3A result. Spend 3 sp to select the transport for the X. it survives damaged on a roll of 7. Who do you want to take the A's.




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RE: Pat vs Ronnie GW AAR - 7/18/2016 3:22:22 AM   
rkr1958


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(1) Aborts on the transport until it's aborted.

(2) Abort on French CA. If 1/2 abort then abort on the other French CA.

(3) The allies will stay.

(4) If combat ends, the aborted TRS goes to London and any French aborts go to Brest.

< Message edited by rkr1958 -- 7/18/2016 3:28:29 AM >


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RE: Pat vs Ronnie GW AAR - 7/18/2016 3:28:55 AM   
ashkpa


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Allies made every damage control roll that mattered. Germans failed. Training, Training, Training!
Germans abort the zone.




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RE: Pat vs Ronnie GW AAR - 7/18/2016 3:33:28 AM   
rkr1958


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quote:

ORIGINAL: ashkpa

Allies made every damage control roll that mattered. Germans failed. Training, Training, Training!
Germans abort the zone.








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< Message edited by rkr1958 -- 7/18/2016 3:41:26 AM >


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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/18/2016 3:54:42 AM   
ashkpa


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Miscellaneous items from China.
Onto Allies.




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RE: Pat vs Ronnie GW AAR - 7/18/2016 4:22:58 AM   
rkr1958


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JF40. Allied #7. Weather.

1. I'm not sure what exactly to make of this weather roll. It feels like a bad roll for the allies.

2. Pat, I'll need any naval / sub units still at sea that initiated, or tried to initiate, a naval combat last impulse so I can use the debug tool to disorganize them.

3. I'm headed off to bed so that's all for me tonight.




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RE: Pat vs Ronnie GW AAR - 7/18/2016 4:33:13 AM   
ashkpa


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quote:

2. Pat, I'll need any naval / sub units still at sea that initiated, or tried to initiate, a naval combat last impulse so I can use the debug tool to disorganize them.


Yep, I listed them in the post above as they came up. Here is the consolidated list
CSV, 2 pt sub initiated combat axis rolled 4, allies 5 -> no combat
N. Atlantic, GE sub initiated, axis roll a 1, allies roll a 3 -> combat in next post.
Faeroes Gap Ge sub initiates, axis roll 3, allies roll 6 -> no contact
North Sea CA Blucher initiates, axis roll 1, allies roll 8

Sleep well.

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RE: Pat vs Ronnie GW AAR - 7/18/2016 11:52:27 PM   
rkr1958


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JF40. Allied #7. Actions.

There's a 10% chance that the turn will end on this impulse.




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RE: Pat vs Ronnie GW AAR - 7/18/2016 11:54:00 PM   
rkr1958


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There's a possible naval battle in the Western Med initiated by the French.

Do the Italians wish to commit either or both their NAV and fighter?




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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:22:41 AM   
ashkpa


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quote:

Do the Italians wish to commit either or both their NAV and fighter?

I will commit no extra troops. Avoid combat if I have the option.

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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:35:56 AM   
rkr1958


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JF40. Allied #7. West Med. Naval Search.

The search rolls go the allies way and result in 8 surprise points for the allies. The allies use 4 points to choose a surface battle.




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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:36:54 AM   
rkr1958


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JF40. Allied #7. West Med. Surface Battle, Surprise Points Allocation.

The remaining 4 pts are applied to increase damage to the Italians.




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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:39:36 AM   
rkr1958


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JF40. Allied #7. West Med. Surface Battle.

I took the liberty of applying the damage in a way that maximizes the chance that the Italian cruiser would survive. It turns out that it really didn't matter. Both the Italian cruiser and CP are sunk.

The allies stay. Do you wish to stay with the Italian fighter, which is in the zero box?




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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:45:00 AM   
ashkpa


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yes fighter will stay

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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:48:08 AM   
rkr1958


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quote:

ORIGINAL: ashkpa

yes fighter will stay

Italian fighter stays. Second round search rolls, allies 10 and axis 9. The naval combat in the West Med ends for this impulse.

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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/19/2016 12:51:15 AM   
rkr1958


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JF40. Allied #7. Ground Strike.

A French artillery ground strike comes up short.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/19/2016 1:13:00 AM   
rkr1958


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JF40. Allied #7. France.

Post movement, no land combat.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/19/2016 1:13:59 AM   
rkr1958


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JF40. Allied #7. Med, North Africa.

Post movement, no land combat.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/19/2016 1:15:09 AM   
rkr1958


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JF40. Allied #7. End of Turn.

This turn continues and I will email you the game file as soon as I use the debug tool to disorganized the French CA that initiate the naval combat in the West Med.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 7/19/2016 2:57:23 AM   
ashkpa


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Here is the first portions of the axis moves.
The Italians moved a CP into the Italian coast. Since they were stopping I did not roll for intercept for you.
The Italians initiated naval combat in the N. Atlantic and there was contact (see image below). The German sub engaged the convoys and was aborted (failed it's damage roll for an A - forgot to take an image of that screen). The program automatically applied the damage to the convoys. I'm assuming you will stay for the second round, Italians can find on a 1.





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RE: Pat vs Ronnie GW AAR - 7/19/2016 3:09:01 AM   
ashkpa


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2nd round in the N. Atlantic ends on a 8, and 9.

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RE: Pat vs Ronnie GW AAR - 7/19/2016 3:12:33 AM   
ashkpa


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aborting the 3 CP to Liverpool. If you have an issue let me know.

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