Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
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Totenkopf, I plan to deal with this matter next week in my scenario design classes here on the forum, even touch upon it today.
Yes, balance is something designers should strive for to make a scenario challenging.
It can be done, but it takes time and practice.
Now for generated battles where each side picks his own forces, the only way you might achieve that is with some ground rules to start.
Given a balance in points for both sides and depending upon the type of scenario, you should be able to achieve balance, PROVIDED, of course, both gamers are equally skilled.
The player's ability has a great deal to do with the winning or losing of a battle.
For an axample of balance with Tigers and Shermans, you should really try my newest scenario on Fabio Prados site called Doom of the Titans. I think you'll find Tigers and Panthers hard pressed to stay alive. It's quite challenging and a good example of how balance can be achieved.
http://www.fprado.com/armorsite/sp_waw.htm
Wild Bill
[ May 07, 2001: Message edited by: Wild Bill ]
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In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
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