mkeogh76
Posts: 31
Joined: 6/16/2016 Status: offline
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It's a bit concerning how dead both this forum and the Norbsoft ones are. The Steam forum is a little more active, but not much. Sadly, I don't think it's a good sign for the long-term vitality of this series. I do suspect that Waterloo was a bit of a bust. It's still a relatively young game, but its forums are ghost towns and have been for months. In comparison to SOW: Gettysburg and its add-ons, it has very few mods or scenarios. Yes, there is the KS mod, but that has a very niche appeal. Why the perceived lack of popularity? Lack of interest by American PC gamers in the Napoleonic Wars? The game's graphical engine being a bit long in the tooth to attract new fans? Upon its initial release, I was a bit disappointed in Waterloo. It felt unpolished in comparison to Gettysburg and its add-ons. I hated the new UI which made my preferred play-mode of HITs very difficult. (Only RebBugler's Grog Toolbar mod kept me playing.) Its manual is inferior to the Civil War ones. [Last night, I was playing a QB scenario and had to consult the SOW: Chancellorsville manual in order to determine what certain cavalry orders actually did because the Waterloo manual doesn't contain that info.) Plus, Waterloo was missing features that were in the older games: the end of battle AAR and a quick glance OOB screen (which is very important for the HITS player because you get so little feedback from your subordinates). Both of those have now been included through patches, but not to the quality of the older games which is disappointing. Further, some other features are still missing such as the "move to this map location" in the courier menu which was another very helpful HITS feature in the Civil War titles. Still, I love these games. So, if they keep making them then I'll keep buying them. The sheer scope of its battles can seriously "Wow" one. Plus, I just love how HITS mode simulates 19th century warfare in ways that other tactical games just don't replicate. HITS transforms these games from good ones into brilliant ones. I just wish Waterloo was a bit more favorable to HITS players. Waterloo has significantly improved since its initial release. It feels much more polished. Yet, issues still remain: the replay feature still has its block armies decked-out in blue and gray. And, last night, I was playing the sandbox full Waterloo scenario and received an "order" from the Emperor that stated: "TacQuad4" or something similarly unintelligible.
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