btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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quote:
ORIGINAL: paradigmblue Focus Pacific Patch 1.04 Preview I'm putting on the final touches for this patch, I'll edit this post to be the official patch notes with a link once it's up. Balance Changes Japanese Economy Additional tweaks have been made to Japanese resource production, further increasing the time the Japanese player has before the resource situation on the Home Islands becomes dire. This should give the Japanese player the time to begin serious resource importation efforts. Japanese Aircraft Production Japan now receives organic replacements of the G5N2 Liz, G5N3 Liz and G8N1 Rita. Soviet Air Experience Adjustment Starting Soviet Air Experience was a touch too high. It has been lowered from 40 to 30. After a lot of discussion and deliberation, I've made the decision not to change the Soviet aircraft weaponry for now, as the devices seem to be working as the original WitP:AE designers intended. I'm a little torn on this - in one game I'm playing, my Soviet Air Force is being trashed by my opponent, but in another, my bi-planes are the terror of the skies. I'm withholding judgement for now. Japanese Navy Japan now starts with additional DMS ships, as well as more LSDs, increasing their early-game amphibious capability, as well as ensuring they still have some amphibious capability once their bonus wears off. French Navy Additional French naval assets have been added in the form of sub-chasers and some older destroyers along with the mine-laying cruiser Pluton. The AV Gauchet has been moved from Kwangchowan to Tahiti. French Leaders France had a significant shortage of both naval and air leaders. They now have 20+ additional leaders of each type of varying quality. Dutch Navy It always struck me as strange that the Java-class Dutch cruisers had no options for modernization. They now have an option to convert to CLAAs. The Netherlands also receive the third planned ship of the class - the Celebes. Dutch mine-layers carry far fewer mines in game then they were able to historically. This has been fixed. Art Changes French Ship Art La Feir Torpedo Boats, De Grasse cruisers and St. Louis cruisers all have new, better art, thanks to Cardas and Gary Childress Map Changes Buin Buin has been added as a base in Shortland's former position. Shortland has been moved south. Bug Fixes Aircraft armament placement Many aircraft had incorrect armament placement in their extended range configuration. Known instances of this have been fixed. French Cruiser Armament Some French cruisers had incorrect armament - a relic of when I first started the mod and didn't understand how the game handled ship guns. Known instances have been fixed. Incorrect Aircraft Upgrades Some Dutch and French planes were upgrading to the wrong models. This has been fixed. Fuchin Base Force Fuchin starts without a Japanese force in it - it shouldn't. It now should start with a Japanese border fort unit. It looks like this may have been a legacy bug from stock. This will prevent the base from auto-flipping. Para, can you email me your final list. I'm looking into adding some toys for both sides for my next patch of scenario 75. I'll let you know when done....GP
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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330 AKA General Patton WPO,WITP,WITPAE-Mod Designer/Tester DWU-Beta Tester TOAW4-Alpha/Beta Tester "Do everything you ask of those you command"....Gen. George S. Patton
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