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RE: I've Made a Huge Mistake - Japan Focus Pacific

 
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RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/6/2016 3:33:33 AM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline

quote:

ORIGINAL: ny59giants
Random Thoughts


Thanks for the reminder on fast transports. I keep forgetting that. I have made some conversions for AKEs. I'm not too pressed for troop transports as Japan starts out with a bunch of extra transports. I have upped vehicle production to just over 180, will continue to increase as needed. After sending the latest turn I just realized I forgot again to increase the shipyards. Need to remember to do that first on the next turn.

I have not given much thought as to the transport planes yet as Japan receives some for free in this mod. Lets see according to my records:
IJN receives 5 free L3Y2-Tinas each month while
IJA receives 15 MC-21 Sally & 5 Ki-56 Thalia each month. I also have 6 Topsy planes in production as well.


One Final update on the game for a few days:

December 25/26

DEI:
Kuching hit hard by bombardment fleet to disrupted the British/Indian forces there. The following morning the 4th Guards launch a full scale attack to take the base and succeeded. I hate having to bring an entire division to take some of these bases but they are better prepared than original expectations.

Some Dutch planes attempted to strike at the landing ships but they were caught by KB Prime’s fighter CAP and fully destroyed. In preparation for Operation Ballpark, KB Prime is shutting down Dutch airfields on Borneo. The Dutch will still be able to get float planes up and search the seas but they shouldn’t be able to launch any more attacks from ground based aircraft. On December 26 KB Prime rained fire down on Singkawang.



Afternoon Air attack on Singkawang , at 56,88

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 126
B5N2 Kate x 152
D3A1 Val x 126

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 2 damaged
D3A1 Val: 13 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
139WH-3: 31 damaged
139WH-3: 4 destroyed on ground
B-339D: 39 damaged
B-339D: 2 destroyed on ground

Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 27
Airbase supply hits 7
Runway hits 94


That should put an end to these annoying air raids over Miri and Kuching.

Marcus Island:

The Japanese costal watchers stationed on Marcus Island report several USN carrier aircraft flying over the island! Several planes flew over the island coming in multiple directions. Intelligence estimates 2 or more carrier fleets in operations around the island.



More troubling news is that a small Japanese convoy carrying some recourses from Ocean Island and escorting some damaged ships back to Japan are in the area. Their original route had them sailing right where the US carriers are located. They are being rerouted to the Marianas Islands, but it may already be too late.
With the failure to capture Wake Island I knew this was a possibility, just not this soon. Further intelligence analysis suggests that these fleets must have departed before the battle of Wake Island had ended. They were no doubt hoping catch any attempt to send additional forces to Wake by surprise.
I need to get recon flights over Wake right away. I must assume that those carriers were covering an American relief effort for Wake and that the island is now resupplied and possibly reinforced with additional troops.



(in reply to ny59giants)
Post #: 31
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/10/2016 4:57:50 AM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
I’ve started another War in the Pacific. But this one on paper! So I recently got into board games and now have a new hobby. I’ve got a copy of Empire of the Sun on the way but to get ready I’m learning the system by playing the War Plan Orange mini game.

Back on topic…

Econ Update

I have slowed the resource drain but not reversed it yet. At the start of the war economic estimates indicated a 21 day supply of resources were available on the Home Islands. As of December 26 that reserve now sits at 18 days. So the imports from the northern islands, Korea, and Formosa are helping, but more ships will be needed to bring more resources.

Oil and fuel reserves continue to fall as expected. Now that bases in the DEI are being taken and with the upcoming operation to secure Sumatra this situation should be solved within a few months.

In aircraft production the go ahead has been given to start the production of a four engine bomber for the IJN. The “Liz” has entered a limited production. Right now at four planes but this will be expanded along with the required engines to get production up to 20 a month. By late spring or early summer the Liz should be in significant numbers to enter service.

With the destruction of the submarine fleet at Manila on December 8, the primary obstacle to getting more resources has been the near constant harassment by Russian subs. Some US subs have arrived off the home waters but the Russian subs are in much greater numbers than anticipated. Over twenty transports have been lost on convoy duty. That is more than one a day. It is imperative that the army seize Vladivostok as soon as possible.

Southeast Pacific:
Invasion of Rabaul has begun. Should fall shortly

Malaya:
Night bombing of Singapore airfields has begun. Not inflicting much damage. In the north Georgetown was taken. Marching everyone south now.

Pacific: Marcus Island under air attack. Minor damage reported. Looks like the USN came out for a Hit ‘n Run. The small convoy seems to have escaped destruction.

Tarakan: Coastal guns packing a punch here. Had to scuttle a transport that was burning out of control. Sending in KB for massive ground attack and with luck take out some of the coastal defenses.
Pre-Invasion action off Tarakan (67,91) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force

329 Coastal gun shots fired in defense. They seem to have a decent number of 75mm and 120mm guns there.

Japanese Ships
CA Kumano, Shell hits 5
CA Mogami, Shell hits 12 (Not nice)
CL Sendai, Shell hits 6
DD Hatsuyuki
DD Usugumo, Shell hits 2
xAK Asosan Maru, Shell hits 10, heavy fires, heavy damage (had to scuttle the next day)
DD Murakumo
xAK Awazisan Maru, Shell hits 15, on fire
xAP Brazil Maru, Shell hits 6
TB Kari
PB Sozan Maru
APD -104

Japanese ground losses:
202 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
42 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Kuril Islands:
Float planes spotted over Ketoi-jima! One report of a torpedo bomber as well. These islands are not prepped to deal with any situation from the Allies. The only base that has troops is the fortress on Paramushiro-jima. They don’t have an airfield though so only float planes can be stationed there. By not having any there I have no eyes as to what may be coming from Alaska. My subs around Dutch Harbor saw no ships. This is most embarrassing.



Turns out it was some Battleships getting some training in by bombarding any empty island.
Night Naval bombardment of Ketoi-jima at 134,50

Allied Ships
BB California
BB West Virginia
CL St. Louis

Port hits 10
Port supply hits 1

BB California firing at Ketoi-jima
BB West Virginia firing at Ketoi-jima
CL St. Louis firing at Ketoi-jima


(in reply to Peever)
Post #: 32
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/10/2016 7:02:36 AM   
1EyedJacks


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Meep-meep!






Attachment (1)

< Message edited by 1EyedJacks -- 7/10/2016 7:05:38 AM >


_____________________________

TTFN,

Mike

(in reply to Peever)
Post #: 33
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/15/2016 3:56:35 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
quote:

ORIGINAL: 1EyedJacks

Meep-meep!



Had to look that place up. Only 168 people live there. I bet I could get elected mayor on name alone. One day when I'm really, really, really, really, really, really bored I'll head out there and see it for myself. Google tells me its only a six hour drive so I could get there and back home over a weekend.

< Message edited by Peever -- 7/15/2016 3:59:36 PM >

(in reply to 1EyedJacks)
Post #: 34
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/15/2016 4:12:46 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
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Around the Pacific
January 1, 1942


Gilbert Islands/East Pacific:



Just received some ENG reinforcements scattered through the Marshall Islands. This will allow for some expansion to the Ellice Islands and Baker Island. With these new small aviation units some bases can be set-up to house float planes for recon and patrol. Canton Island is home to some PBY planes and I believe the base might have received some more troops or it just started more than it does in stock.

Southeast Pacific:



Rabaul took a lot of damage during some shore bombardment so it will take some work to get back up to full strength. Airfields are being built on Kavieng and Manus. Getting these built up now because someday there will be a lot of fighting in this area. Have some SNLF troops coming from Nauru Island to take Tulagi before the Allies get any ideas of getting to Guadalcanal before I do.

On New Guinea I finally have some troops taking the string of bases on the North Side. There are troops that will be coming from Truk to take Madang as well and another force to take Gasmata and trap the Australians that escaped from Rabaul.
The Allies seem to be using Horn Island and Port Moresby as their primary airfields. They have a lot of patrol planes flying in the region. There are some small pockets of troops around Lae but no working airfields.

Philippines:



The easy parts of Luzon have been taken. Just took Clark Field and have an Air HQ plus ENG marching there now. Will be primary base for hitting Manila and Bataan. Those two locations are the primary holdouts on the Island. I’m going to take out Manila first then assault Bataan.
The Invasion of Mindanao has begun. A small force of recon troops and aviation detachment has landed at Dadiangas. The large force is in final assembly at Babeldaob. They will land at Davao, then seize the rest of the island. The rest of the Americans situated around; Panay, Cebu, Leyte can starve until more important bases in the DEI are taken.


Southwest Pacific:



Sarawak, North Borneo, and Tarakan have all been captured by now. The invasion of Tarakan was a little bloodier than I expected. The Dutch have much better naval guns than had been originally expected there. Five Aks were sunk, one CA with moderate damage, one DD with moderate damage, and several more AKs were damaged during the invasion. For future landings more capital ships will go in with the landings. Some BCs are being detached from Japan to assist with this. There will also need to be more airstrikes on the ground troops to try and knockout the coastal guns.
A division is marching overland from Kuching towards Singkawang. KB is attacking the airfields around Balikpapan. The Dutch have about 50 fighters as cap over there right now.

On Malaya I’m slowly walking down the peninsula towards Singapore. Have plenty of engineers going with the troops to build airfields along the way because there will be a lot of fighting in the skies over Singapore. One the western side there are tanks leading the way to capture the bases so that most of the infantry and engineers can take the train instead of having to march.


Burma:



Troops just arrived at Tavoy and will take it. They will then hustle to join the rest of the army. The Rangoon force is marching onto Moulmein. That should be an easy fight. Then its onto Pegu. I’ve sent some fighters to see what’s over Rangoon and they have a good number of troops as well as CAP. So some ENG are following up the army to build airfields in Moulmein/Pegu.


Southern China:



Heavy fighting around the Chusien area. I have troops converging from three sides all engaged in combat. Looks the all the Chinese forces are trying to escape from Wenchow/Chusien.

I had some troops divert from their original plan of taking Pakhoi and attempt an assault on Nanning. They got slaughtered and had to retreat. The assault on Kwangchowan is way behind schedule as I forgot about that operation. Shameful I know. The troops marked for that operation got lost in the shuffle at Canton. Recent recon flights over the French base show that there are fewer troops and much fewer aircraft. Looks like the French escaped while I was negligent.

Personal Thoughts:

This past week I’ve been too distracted by playing the board games Empire of the Sun and Old School tactical. My turns in Focus Pacific have suffered as I’ve been going through them too quickly and missing/forgetting to do things. I have created a better Excel sheet to keep track of troops and operations to help me as things go forward. As a long time Allied player I’m so used to the game being on autopilot at this point. By now I would have gotten out what I could and just be working on creating convoys and letting the AI do its thing for the next few months. Playing as Japan is SO much more involved than I thought. Trying to expand on so many front simultaneously is hard work for this Japanese newbie.

(in reply to Peever)
Post #: 35
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/26/2016 3:14:01 AM   
Peever


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Joined: 3/17/2002
From: Minnesota
Status: offline
Just as I'm getting the last ships loaded to head to their staging grounds for the 1st major offensives of 1942 I get word that Allied HQ is moving. My opponent will be moving and so our game will be greatly slowing down and then stopping for awhile. We will get what we can done this week but then things will really slow down until sometime in September it looks like.

In the DEI I have almost all the troops at their staging areas prepping for Operation Ballpark as well as a simultaneous invasion of Balikpapan. I have one last division just loading in Japan now so once it reaches Cam Rahn Bay then it will be time to load everyone up and get the show on the road.

In the Northern front I'm also unloading some divisions and artillery in Shikuka. Then I hope to have enough troops to seize the rest of Sakhalin Island.

On the Vladivostok front the Imperial Japanese Army have destroyed one border fortress and another one nearly destroyed. The Russians seem to have decided to make their stand in the bases instead of along the border. Meanwhile in Mongolia an army has marched from Hailar and is about to cross the border to attack Choybalsan. Will this draw troops away from Vladivostok? If if doesn't then the army will keep marching north and take Chita cutting the rail link along with Vladivostok and the coast off from the rest of Russia.


(in reply to Peever)
Post #: 36
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 2:07:21 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
Time to short the Japanese housing market?

Econ woes:

Despite increased convoys Japan's resource shortages continue and now are coming close to the precipice of disaster. The home islands have fallen to a less than two week supply of resources.



This line shoes the shortage of over 238k tons of resources that Japan needs or about a 13 day supply give or take a day. The last number on the line shows the current amount stored in convoys which is just over a day's supply. The problem of course is the amount stored in shipping does not equal the amount unloading into Japanese harbors just what is currently stored on ships throughout the entire Pacific.

The good news is that there is theoretically enough resources close to Japan to support her needs.



The highlighted regions are all close to Japan and have enough of a daily surplus to meet the needs of the hungry hungry hippos that are the Japanese factories. The question is do I have the sipping capability to get all those resources in on a daily basis to actually start building a surplus of resources?

I'm going to implement emergency procedures to try and get around this shortage. Any transport ship that is not earmarked for an upcoming invasion is going to be pressed into convoy duty. The resource drain must be stopped now or this war is over.

This of course will have a number of additional problems. Fuel usage will surge now and most of the escorts are on the way to the DEI to cover the invasion fleets.

I know that future updates to this mod have/will be tweaking the industry but I don't believe those types of changes will do anything for a game in progress.


(in reply to Peever)
Post #: 37
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 2:27:37 PM   
HansBolter


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Small bit of advice from an old boardgame grognard:

The dog ears on your unit counters will drive you nuts, catching on adjacent stacks every time you attempt a move.

I used to painstakingly trim them with an x-acto knife (try doing that for a Fire in the East/Scorched Earth) until some one clued me in to the perfect tool: nail clippers!

You'll wear out the clippers quickly but the convenience compared to knife cutting is over the top.

< Message edited by HansBolter -- 7/27/2016 2:28:00 PM >


_____________________________

Hans


(in reply to Peever)
Post #: 38
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 9:06:22 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
Major Economic Live Journal Post Incoming:

Running the numbers:

So in this mod Japan needs ~240k tons of resources per day. If we split that up, we get 6 convoys of 40k tons each.
Japanese ports: Here we’ll look at the most reasonable ports for the start of the game. (These numbers based on my current game situation)

North:
Port Ominato: Shipping capacity of 60k but load/unload at 36k tons (Already too small. Will need to expand to meet the basic convoy size.)
Port Hirosaki (to the left of Ominato) Shipping cap of 84k and unload rate of 48k. (Good).
So in the north we have two good ports that can handle a 40k convoy every day.

Southern Ports (Kyushu)
Fukuoka has ship cap of 196 and unload of 84k. Great. Can fit two convoys
Shimonoseki (to the right on Honshu) and big port with unload of 78k.
Nagasaki comes in at 60k unload rate. Decent. Can expand for more.

Totals then become:
North has 2 ports that can handle 2 or three convoys.
South has 3 ports that can handle 4 or 5 convoys.
This gives me at least 6 spots for the basic 40k convoy. Great.

But what about the resource points?
On Hokkaido in the north we have: Daily surplus of +80k of resources
Hakodate with a loading cap of 48k. Great location.
Sapporo has a current cap of 36k but the port can be expanded and it’s not too far from Ominato.

On Sakhalin: Daily surplus of +35k of resource
Shikuka has a loading cap of 24k at size 4 port. Can upgrade to size 9 max so it will be great in the future.
Toyohara is a little closer but smaller port. Max size can get up to 4. Current loading cap at 12K. Not good enough for primary convoy.
So without taking any Russian bases on this island in theory the port at Shikuka could be built to load the entire surplus of the islands resources every day.

Korea/Manchukuo
Fusan: Current loading cap at 60k. Port size has max of 8. So can get one basic and a smaller convoy every day.
Keijo: At max port size of 6. Loading cap of 48k so good enough for standard convoy.

Port Arthur: At max size of 9. Loading cap at 78k again good for one full convoy and additional smaller one.

So Korea/Manchukuo has a loading capacity for roughly 3 standard convoys plus some additional ones. So three standard convoys would load 120k of resources but according to tracker Korea and Manchukuo only have a surplus of 108,230 of resources. Not good! Now if these ports are pulling resources from China by rail into these regions then everything should be good because China has over 30k of surplus resources right now. Whatever doesn’t come by rail can be taken from Shanghai harbor.
So looking at ports in it seems plausible that there are enough ports and resources in the region to handle the massive resource needs. Now how about the ships? How many convoys will be needed to ensure that 240k resources are unloaded every day? How many days to sail from Port Arthur, Keijo, and Shikuka to Japan?

Is your head spinning because my sure as heck is?!

Obviously we start with 12 convoys so that every day one is loading/unloading in their respective ports. Then depending on what collection point they go to will need to have several in transit at all times so again EVERY SINGLE DAY 6, 40K convoys are unloading into the harbors of Japan.

If it takes 5 days of transit to get from Port Arthur to Japan, then we need at least 10-12 convoys on that route to ensure there is always one loading and unloading. So that’s what ~50 AKs for that one route alone?
So Port Arthur, Keijo, and Shikuka all together could be 130+ AKs just for resource convoys. Add in the other ports and its easily over 150 and pushing 200 AKs or more for resource convoys. And all this only gets you 240K of resources and Japan requires ~238K. A 2K surplus every day only leaves you with a yearly growth of 730K resources by the end of 1942!

Now all these convoys need fuel, and escorts or the subs will destroy them.

Comparing all this to a stock game it looks to me that Japan starts at roughly an 80K shortage of resources. That seems like a more manageable task than 240K.

Now I don’t have numbers to compare these convoy stats too and I’m too inexperienced as a Japanese player to know how reasonable all this is, but it seems very hard to achieve a decent resource storage at this rate. Theoretically this seems possible but very hard and there are some major kinks to work out.

For starters not all the harbors are of the right size to properly load and unload the convoys. Second is the fuel drain all these will have and the escorts they need. I should also mention all these ships are for resources only and Japan still needs to ship fuel, oil, supplies, troops, and planes all around the Pacific too.

Exporting some data from Tracker to Excel it looks like I have 840 ships with cargo capacity of greater than 2.5K with around 1,100 AK/AKLs in total. At any one time a third of all AKs will be assigned solely for resources convoys just to meet the basic requirements.

If they use an average of 4.5 fuel per hex then we are looking at what? I’m thinking something like 3,375 points of fuel for 50 AKs on the PA to Japan run being used every day (not counting the escorts). Add that to Japan’s basic fuel deficit and now we have a shortage of just under 10K points of fuel for just that one convoy and the needs of the country. If the other long convoys (Keijo and Shikuka) use similar ammounts then we have a total fuel deficit of…~20K points per day or greater JUST for resource convoys and the HI needs.

I don’t like this situation. I know Japan is supposed to be in a deficit as that was the crux of the war but right now this mod puts it up to the extreme no? If the resource drain was double that of stock then ok, it will be tough but doable. At 3x the drain though it seems to really put Japan in a vice. I may have screwed myself by not getting the jump on this right away on the first turn.

I’ve made a huge mistake.

(in reply to HansBolter)
Post #: 39
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 9:12:09 PM   
Andav

 

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+1 to what Hans said. Clip your counters. It will make your life easier. As an ASL player, I know it really reduces the chances of knocking over stacks.

As for shipping resources, make judicious use of the "Do not Refuel" and Cruise speed settings. You will want to manage convoy fuel consumption very closely. If pulling from Fusan and Sapporo, you should be able to have some bombers on ASW to help keep the subs in check. Just one PB is good enough escort in the early war for these short runs. Most US subs are only a problem on the surface. You will loath British and Dutch subs by the end of the game. They should be busy else where in January 42.

Wa

(in reply to HansBolter)
Post #: 40
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 9:22:53 PM   
Peever


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From: Minnesota
Status: offline
I just got one of these from Amazon to clip my counters: Oregon cutters since it was recommended by a bunch of people on Youtube/BGG.

_____________________________

"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.

(in reply to Andav)
Post #: 41
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/27/2016 9:41:42 PM   
BillBrown


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The Soviet subs are numerous and pretty good.
The USN fleets subs will be better than in stock after the 1 January, 1942 upgrade.

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Post #: 42
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/29/2016 1:57:29 PM   
sanderz

 

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hi peever

cheeky request - any chance i could have a copy of your region file as it seems to better split out the regions than the one i use

also, have you looked at the latest patch and what impact it has on resources

cheers

(in reply to Peever)
Post #: 43
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/30/2016 1:00:33 AM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
The region file I'm using is the "BigBabes_ExtendedMap" that came with tracker since this mod uses that map. You should already have a copy of it as it comes with tracker. In tracker under File when you go to "Import Base-Regions Definitions" just open the "region-mappings" folder and it should be the first one listed. If it's not there let me know and I can host it on my Dropbox for you to grab.

I have not had a chance to look at the latest patch yet. I will either this weekend or early next week depending on how it goes on the development end as it seems they are working on some fixes right now.

(in reply to sanderz)
Post #: 44
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/30/2016 6:34:35 AM   
sanderz

 

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quote:

ORIGINAL: Peever

The region file I'm using is the "BigBabes_ExtendedMap" that came with tracker since this mod uses that map. You should already have a copy of it as it comes with tracker. In tracker under File when you go to "Import Base-Regions Definitions" just open the "region-mappings" folder and it should be the first one listed. If it's not there let me know and I can host it on my Dropbox for you to grab.

I have not had a chance to look at the latest patch yet. I will either this weekend or early next week depending on how it goes on the development end as it seems they are working on some fixes right now.


hi peever

nope, i don't have that region file in my tracker, very odd - if you can dropbox it for me that would be great

cheers

(in reply to Peever)
Post #: 45
RE: I've Made a Huge Mistake - Japan Focus Pacific - 7/30/2016 3:24:28 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
A Second Look At Convoys

In thinking about the resource requirements of Focus Pacific I proposed have a huge convoy fleet that was unloading a massive amount of resources into Japan daily. I made some guestimates about what it would take, but I wanted to get a better understanding of what is involved. War in the Pacific is a logistical simulation after all. Yes you get to fight once in awhile but the real heart of this game is moving supplies and fuel around so that you can fight. MacArthur can’t fulfill his promise to return to the Philippines if there isn’t a massive logistical system getting all the supplies, fuel, men, and planes from the US across the ocean. So if you want to know what it would take to have a massive logistical system then read on.

In this example we’ll use the convoy route from Port Arthur to Fukuoka located on Kyushu. As we can see there is about 14 hexes between the two ports depending on the route the ships take.


The goal will be to ensure that there is a convoy unloading 40,000 tons of resources into Fukuoka from Port Arthur every single day.

Ship Class:
There are a ton of different classes of Aks and AKLs that Japan has. In this exercise I’m not looking for maximum efficeny. I’m simply going to pick a class that is abundant and nearby to get the convoy system started.

In nearby Nagasaki we can see a nice selection of ships with an endurance of 9,400 points which seems suited for this convoy. We want a ship that can make it there and back without having to refuel all the time so let’s find ships with an endurance of this amount or higher.



After shuffling things around we now have our first convoy ready in Fukuoka. It is made up of 9 Aden class ships with a total load capacity of 45,360. This meets the 40K convoy requirement. (This requirement stems from my original problem of needing 240K of resources into Japan every day. I just divided that up into six convoys for simplicity. I also wanted to make sure that the resources could be loaded and unloaded in a single turn. We’ll find out if that’s true now.)



The settings for this task force are; mission speed, direct route and absolute threat tolerance. Nothing can stop these convoys.

Here is where there are after one turn.



Farther than I thought. Perhaps my original time guesstimates were too high.

After running the second turn the convoy traveled a nice distance up the Yellow Sea. Two things to note; my original guess of 5 days’ transit was too high, and this fleet has no escorts. In my game I’m using some PBs as escorts due to all the subs. Some of those have cruising speeds lower than that of the cargo ships. That would explain the time difference. This means I’ll start another convoy with these slower escorts to compare.

I created convoy Bravo with the same 9 ship set-up as Alpha with the addition of one PB (Kiso Class). This escort has a cruise speed of 9 which is one knot slower than the AKs.
On December 11 convoy Alpha has arrived in Port Arthur. It took only three days, two less than my original guess. This is good because a faster turnaround is better and will require less total ships.




Convoy Bravo on the bottom of that picture doesn’t appear to be affected by the slightly slower escorts. More good news. An additional thing I realized is in these tests I’m using “Direct Route” for the task force setting and in my game I’m not. In my game the ships are sailing around that little island Saishu To instead of sailing between the island and Korea.
Back in Port Arthur we tell convoy Alpha to load up with resources and sail back to Fukuoka.

Important Reminder: As we can see in the picture below convoy Alpha did not get a “full load”. Resources will not take up the entirety of the total capacity of the ships.



That’s why it is important to have your resources convoys larger than what you need to have room for this slack. In this case 45k of capacity only results in 42k of actual usage.

It is now December 14 and convoy Alpha sits empty in the port of Fukuoka. It took 6 days to complete the round trip and deliver a load back to Japan.

This means you will need at least 6 Aden class Aks convoys running on this route. Seven convoys would be better because refueling will cost OPS points and slow the ships every once in a while. Seven convoys would require 63 of these AKs for this one route. A little higher than my original guess of 50.

Ship class, escorts, sub attacks, port size, naval support, and additional port activity are all variables that can and will throw these estimates off. If you have convoys running from both Port Arthur and Fusan into Fukuoka then you could put the port over capacity and create a backlog of ships. Not the worst problem as you just direct them to another nearby port, but it is something to keep in mind if the goal is to completely unload six 40k convoys every single day.

While this testing was looking solely at (a now outdated version) of Focus Pacific the concepts can be applied to any scenario and to both sides of the fight. From my experience in game to this testing I now have a better understanding of how complex the situation is for Japan and the extent one needs to go in order to meet Japan’s needs.

My advice to other people looking to play Japan for the first time, or anyone wanting a better handle on their logistics game, is to actually sit down and plan out what you need. I had just been winging it up to this point in the game, adding a new convoy here, another one there, all without looking at the big picture. Find out what your total requirements are be it resources, supplies, oil etc. Look at the port capacity for shipping and loading/unloading at your port(s) of departure and destination. Gather up the ships you need and break them down (if needed) into manageable task forces that can work with ports.


XXXXXXXXXXXXXXXXX

Sanderz here is a link to the region file I'm using: https://dl.dropboxusercontent.com/u/53970901/BigBabes_ExtendedMap.txt



< Message edited by Peever -- 7/30/2016 3:26:29 PM >

(in reply to sanderz)
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