Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
Peever, If you need anything, let me or Para know. We know the editor very well. You may need to go into the editor to make adjustments for testing. Also maybe post your process for getting tracker to work for Japan....GP
The Mariana Islands are running a deficit of resources. I assume this was an over site because it seems too tedious to force Japan to have to worry about shipping resources to Saipan/Tinian with everything else they have to worry about. The problem is in your scenario too. Just bump each of those bases resources up to 40pts to fix the problem in your version. (Location IDs are 462 & 463 in the editor). EDIT: Also Pagan ID:460 needs an extra 10 resources too.
I'm getting a lot of work done tonight since my neighbors are having a family reunion tonight so there's lots of noise going on and I won't get any sleep until they're done (I'm guessing around 2 or 3 am).
< Message edited by Peever -- 7/31/2016 5:28:45 AM >
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
Just starting to look at what my airplane/engines builds might be - i assume no more factory/production/replacements changes are planned for these? If things do change if they are very minor could you post specifics, if a lot of changes then as long as i know i'll re-export from tracker.
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
The new airplane models coupled with the extra replacements makes planning a bit different from stock.
Here's a partial screen print of the sort of info i have put together to help plan airplane factory builds. This was done with some copy/paste from tracker plus manually adding in all the "replacement" planes that appear automatically (i assume only during the planes historical build period).
Hence wanting to know if airplane production/replacements change in future up
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
heres a copy of the spreadheet if anyone finds it useful
please bear in mind there may be errors in it and if you spot any please let me know
EDIT : this is a LibreOffice Calc spreadsheet (.ods) which you can get for free ** https://www.libreoffice.org/download/libreoffice-fresh/ ** though i assume that microsoft excel will open it as well - if any problems i think i can save it in different formats if needed
Just starting to look at what my airplane/engines builds might be - i assume no more factory/production/replacements changes are planned for these? If things do change if they are very minor could you post specifics, if a lot of changes then as long as i know i'll re-export from tracker.
Sanderz, This is the kind of review that the Japanese side has needed all along. You and Peever are now and have been a great help....GP
+1
Definitely. Both Patton and I are primarily allied players, and so our relative unfamiliarity with the Japanese economy and OOB has been a liability for us. Thank you both for your help.
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
quote:
ORIGINAL: paradigmblue
quote:
ORIGINAL: General Patton
Sanderz, This is the kind of review that the Japanese side has needed all along. You and Peever are now and have been a great help....GP
+1
Definitely. Both Patton and I are primarily allied players, and so our relative unfamiliarity with the Japanese economy and OOB has been a liability for us. Thank you both for your help.
thanks for the comments - glad to help
at the moment i am going through the spreadsheet and doing a first pass of what airplane factories need to be built early game and keeping track of the numbers - it may help Peever with any economy tweaks, though i suspect it won't be needed
i'll post the revised spreadsheet here when its done, i'm also interested in a critique of my builds as Focus Pacific is quite different to stock and i've not got a whole lot of experience with the game
I'm glad you can handle the air side of things sanderz because I've not spent any time looking at that. I just expand the existing factories a little and hope for the best! R&D and that that whole side of things I've mostly ignored. The only thing I know is to get the R&D factories up to a size 30 at minimum to have them be any help.
I have a revised version of the Japanese economy ready to go. I've got all the scenario 71 files and some documents all zipped up. I wasn't sure which file(s) I need to copy from the scenario folder so I just took all the ones that had 71 in them.
In addition to the files I have created two PDF docs to help explain what I've done. One is a chart showing the regions and their stats on two different dates, December 8th and 17th. This was to make sure the resource drain and logistical shuffling was working normally. The other is a document explaining the changes to the economy and how the Japanese player should deal with the increased demand of resources. Together these two documents will show a Japanese player where to go and how much to expect in resources without needing to use tracker.
A word of caution though: As with any mod there is some point of everything crashing and burning. I have attempted to increase the demands of Japan in resources to reflect their much larger military force. As I learned the hard way in my own game make sure to get those convoys running at the start of the game and keeping expanding them as you advance. Japan will need to utilize a much larger force of its ships than in stock to meet the resource needs. The initial deficit seems huge but roughly 87% of it can be covered just by the surrounding regions (similar to stock).
Unfortunately there is no way to test the long term implications of this economy without actually playing the game. Due to the AI running off scripts we can't simply simulate a game and get adequate results. So if you get to 1943 and everything collapses I'm sorry. Utilize the stronger military, go after Russia (if you play with them active) to gain additional resources, and get into the DEI and get those resources out.
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
hi Peever
in going through all the different models and deciding on what to focus on and what to cancel there are a lot of interesting decisions, some fairly obvious and some a matter of preference and/or strategy
i will also need to look at engine builds and do a rough pass at changing them to suit the revised plane builds
i think i will wait for para to roll in his other updates into your economy stuff before having a proper look (whilst i work on the aircraft/engine factories)
have you looked at "supplies" at all? as i am beginning to wonder if what with all the new LCUs and air units if that may also become a problem, i know para has added in more supply production but it is so difficult to judge what is reasonable that it may be worth a quick look
so far i am about 25% of the way through looking a airplane factory builds and have built 423 extra factories - so maybe 2000 in total by the time i have finished, plus extras for more engine factories
I'm glad you can handle the air side of things sanderz because I've not spent any time looking at that. I just expand the existing factories a little and hope for the best! R&D and that that whole side of things I've mostly ignored. The only thing I know is to get the R&D factories up to a size 30 at minimum to have them be any help.
I have a revised version of the Japanese economy ready to go. I've got all the scenario 71 files and some documents all zipped up. I wasn't sure which file(s) I need to copy from the scenario folder so I just took all the ones that had 71 in them.
In addition to the files I have created two PDF docs to help explain what I've done. One is a chart showing the regions and their stats on two different dates, December 8th and 17th. This was to make sure the resource drain and logistical shuffling was working normally. The other is a document explaining the changes to the economy and how the Japanese player should deal with the increased demand of resources. Together these two documents will show a Japanese player where to go and how much to expect in resources without needing to use tracker.
A word of caution though: As with any mod there is some point of everything crashing and burning. I have attempted to increase the demands of Japan in resources to reflect their much larger military force. As I learned the hard way in my own game make sure to get those convoys running at the start of the game and keeping expanding them as you advance. Japan will need to utilize a much larger force of its ships than in stock to meet the resource needs. The initial deficit seems huge but roughly 87% of it can be covered just by the surrounding regions (similar to stock).
Unfortunately there is no way to test the long term implications of this economy without actually playing the game. Due to the AI running off scripts we can't simply simulate a game and get adequate results. So if you get to 1943 and everything collapses I'm sorry. Utilize the stronger military, go after Russia (if you play with them active) to gain additional resources, and get into the DEI and get those resources out.
Here is the Excel file I used to track my progress. I didn't originally intend to share it so it may not be super user friendly but it does list all the changes I made to the resource centers in the database.
I've made the changes in my scen 71 and 72 files. Patton, if you want to send your updated mod over I'll package them together and send out the updated 1.4 release.
I've added 20 additional PBs for Japan so that they have some extra escorts to keep up with the additional convoys.
Ugh, I'm almost done with everything but I'm having difficulty with the plane art - for some reason it's not playing nice with the installer package. So close to being done.
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
Ok, heres my go at an initial Japanese airplane factory build to see what things would look like - came out at approx 2000 builds, which would have to be spread over a fair period to avoid running out of supplies.
Comments:
1) GP/Para - as AFBs were you aware of how much factory changing goes on as a japanese player, and if not would this affect your initial factory setup when you do a scenario design?
2) JFBs will probably tear this to bits as i am no expert. I didn't min/max and/or rationalize production as much as i could have as i wanted a mix of planes. If i did min/max you could get some models out a lot earlier. Also my knowledge of which planes are better at what roles is not that good so i have probably made some bad choices in places. I haven't really checked it either so its even possible i have missed some plnes that need to be built completely. Not that it affects the scenario design but form a personal point of view i would welcome others critique of this.
3) I decided not to build any of the 4 engine bombers as you get a reasonable amount as replacements, plus the resource cost for the engines would be huge.
4) I have not looked at engine builds yet, which apart from adding yet more factories could also impact the plane builds.
Sample.... [LINK to spreadsheet download is in following post]
I'm thinking your buildouts are actually a little conservative for Focus Pacific. I would have a goal of 350 Zeroes and 250 Oscars / month. If we need to increase supply generation on the Home Islands to get there, so be it. One thing I notice is that you're not bringing factories above 30. While this makes sense for R&D factories, which don't seem to gain any increased research change/day over 30, you don't have to limit your production factories to that number.
Posts: 862
Joined: 1/8/2009 From: Devon, England Status: offline
quote:
ORIGINAL: paradigmblue
I'm thinking your buildouts are actually a little conservative for Focus Pacific. I would have a goal of 350 Zeroes and 250 Oscars / month. If we need to increase supply generation on the Home Islands to get there, so be it. One thing I notice is that you're not bringing factories above 30. While this makes sense for R&D factories, which don't seem to gain any increased research change/day over 30, you don't have to limit your production factories to that number.
hi para
You are probably right longer term but this is just an initial build to get things going and set up R&D. I think you are also right to be concerned about supply generation, just a gut feel as it is very hard to quantify.
Comments below...
a) a lot of the production factories will immediately be switched to R&D of the next model when the build reaches 30
b) you don't want to build too much too soon as it can slow down your engine production which means it takes longer to get to the magic number of 500 to get the R&D bonus
c) at the early stages i usually don't increase production factories (above 30) until i have a better overall picture, so i haven't got as far as thinking longer term, particularly as i won't have the supplies to build all the factories for quite some time (plus there are 420 Oscars in the pool and 60 Zero), so unless its desperate, i'd rather get the R&D going first
You could do like the Allies do at Cape Town and get those "CD Convoys" coming into Tokyo at certain intervals bringing in specific things (devices, supplies, airframes, etc.). This could help you regulate what you want versus allowing Japan to have to produce it.
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
quote:
ORIGINAL: sanderz
Ok, heres my go at an initial Japanese airplane factory build to see what things would look like - came out at approx 2000 builds, which would have to be spread over a fair period to avoid running out of supplies.
Comments:
1) GP/Para - as AFBs were you aware of how much factory changing goes on as a japanese player, and if not would this affect your initial factory setup when you do a scenario design?
Okay, I think I may actually have things working. Please give this a test and let me know if everything works. If it does I'll make a patch post and update the original post with the new version.
Posts: 39932
Joined: 4/17/2005 From: Tucson, AZ Status: offline
quote:
ORIGINAL: paradigmblue
Okay, I think I may actually have things working. Please give this a test and let me know if everything works. If it does I'll make a patch post and update the original post with the new version.
Okay, I think I may actually have things working. Please give this a test and let me know if everything works. If it does I'll make a patch post and update the original post with the new version.