Talisman
Posts: 18
Joined: 7/10/2013 Status: offline
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Hi :) For a while now I've been trying to recreate some A-G scenarios based on the 'Border' War, fought between South Africa and Angola/Cuba/Sundry Pact elements, between 1975 and 1988. The later stages of this conflict saw the South African Air Force (SAAF) mounting a pretty intensive interdiction campaign against various brigade-sized manoeuvre formations, then trying to oust UNITA from the South East of Angola. The complexities of the conflict aside, I'm trying to replicate how, in the face of one of the most thorny air defence networks in service anywhere, often manned by Pact advisors, the SAAF's aging fleet of Mirage and Buccaneer strike a/c managed to do a LOT of damage with your common or garden variety iron bombs... and survive. In the end it came down to a number of factors, some of which, like great training, good intel and effective EW, are handled very well by CMANO. Sadly however, one of the biggest factors contributing to their success and facilitating their survival isn't handled at all! STAND-OFF IRON BOMB DELIVERY! It goes without saying that, when operating in a high SAM threat environment, maximum separation between a/c and target is essential. While in reality, SAAF strikes could achieve respectable area-target coverage from stand-off (long-toss) release distances of >4nm, I'm lucky to get 0.5nm in-game! In CMANO, it seems every profile involves a laydown (level) terminal phase and my squadrons (and confidence) are being shattered! Wow, that was the long-way to ask whether the Dev's have any plans to add toss-bombing profiles (dive, medium, long etc.) to this already incredible game? My 'pilots' and confidence will be forever in your debt :) p.s. the ability to target Geo-locations rather than specific units (area strikes) would also be great, as would an option to force first pass weapons release and prevent re-attacks.
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