Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Pat vs Ronnie GW AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Pat vs Ronnie GW AAR Page: <<   < prev  18 19 [20] 21 22   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Pat vs Ronnie GW AAR - 8/7/2016 2:39:23 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. Allied #11. West Med. The Italian Coast.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 571
RE: Pat vs Ronnie GW AAR - 8/7/2016 2:39:49 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. Allied #11. France.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 572
RE: Pat vs Ronnie GW AAR - 8/7/2016 2:40:23 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. Allied #11. End of Turn Check.

Our turn continues. Now for the weather ...




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 573
RE: Pat vs Ronnie GW AAR - 8/7/2016 2:41:06 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. Axis #13. Weather.

Not a good roll for the Chinese.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 574
RE: Pat vs Ronnie GW AAR - 8/7/2016 4:28:19 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
quote:

I got excited when the RAF rolled an unmodified 9, which since the raid was unopposed is modified to a 10. Good deal, I thought. The Germans have lost another PP due to strategic bombing, but they didn't! A roll of 9 wasn't good enough. I have some much to learn.


I assumed, Brussels had been hit earlier in the turn. Certainly a 9 would hit if there was a valid target. Might be nice if the game would not let you select a factory hex that had been hit earlier and no longer has a valid SB target.

(in reply to rkr1958)
Post #: 575
RE: Pat vs Ronnie GW AAR - 8/7/2016 4:37:10 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline

quote:

ORIGINAL: ashkpa

quote:

I got excited when the RAF rolled an unmodified 9, which since the raid was unopposed is modified to a 10. Good deal, I thought. The Germans have lost another PP due to strategic bombing, but they didn't! A roll of 9 wasn't good enough. I have some much to learn.


I assumed, Brussels had been hit earlier in the turn. Certainly a 9 would hit if there was a valid target. Might be nice if the game would not let you select a factory hex that had been hit earlier and no longer has a valid SB target.

It was hit earlier, so I guess that was it?

_____________________________

Ronnie

(in reply to ashkpa)
Post #: 576
RE: Pat vs Ronnie GW AAR - 8/7/2016 4:44:22 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
The JP and GE take lands, Italy a combined. Italy sails 7 ships to the 4-box of the W. Med. Both sides find with a pair of 4's. I'm assuming you will make it a naval air.




Attachment (1)

(in reply to ashkpa)
Post #: 577
RE: Pat vs Ronnie GW AAR - 8/7/2016 4:49:35 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
AA reduce bombs by two. Net result is a single abort. Who do you wish to apply it to. I assume you will stay for round 2.




Attachment (1)

(in reply to ashkpa)
Post #: 578
RE: Pat vs Ronnie GW AAR - 8/7/2016 5:00:09 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Apply abort to the BB Contre Di Cavour. Yes, I will stay for a second round.

_____________________________

Ronnie

(in reply to ashkpa)
Post #: 579
RE: Pat vs Ronnie GW AAR - 8/7/2016 5:03:43 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
May the axis are finally learning good damage control techniques.




Attachment (1)

(in reply to rkr1958)
Post #: 580
RE: Pat vs Ronnie GW AAR - 8/7/2016 5:05:07 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
Round 2, 6 and 9's don't find and there is no contact.

(in reply to ashkpa)
Post #: 581
RE: Pat vs Ronnie GW AAR - 8/7/2016 5:43:49 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
Two land attacks. One in China, up North-Central, with HQ support. Result shown below. Which two units do you want destroyed. The other will be retreated.

The second attack is on Nice, I did have the FR CA in the 4-box provide defensive SB and the Italian Fleet also provided SB.

I debated a 3rd attack on Antwerp, but there was just too much defensive SB available.




Attachment (1)

(in reply to ashkpa)
Post #: 582
RE: Pat vs Ronnie GW AAR - 8/7/2016 6:00:55 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Destroy the two garrisons and retreat the mot div.

_____________________________

Ronnie

(in reply to ashkpa)
Post #: 583
RE: Pat vs Ronnie GW AAR - 8/7/2016 6:07:16 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
Occupy city with the 3-1 Garrison. No US entry.




Attachment (1)

(in reply to rkr1958)
Post #: 584
RE: Pat vs Ronnie GW AAR - 8/7/2016 6:09:43 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
The Nice defenders were just too strong.




Attachment (1)

(in reply to ashkpa)
Post #: 585
RE: Pat vs Ronnie GW AAR - 8/7/2016 6:13:00 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
The turn did end.




Attachment (1)

(in reply to ashkpa)
Post #: 586
RE: Pat vs Ronnie GW AAR - 8/7/2016 6:15:47 AM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
No Partisans showed up. Where would you like the RU entry chit to go? off or def?

(in reply to ashkpa)
Post #: 587
RE: Pat vs Ronnie GW AAR - 8/7/2016 7:18:42 AM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
Defensive pool please.

_____________________________

Ronnie

(in reply to ashkpa)
Post #: 588
RE: Pat vs Ronnie GW AAR - 8/7/2016 8:24:30 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Destroyed and Repair Pools.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 589
RE: Pat vs Ronnie GW AAR - 8/7/2016 8:24:56 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Victory Totals.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 590
RE: Pat vs Ronnie GW AAR - 8/7/2016 8:28:27 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. USSR, Preliminary Production.

An interesting feature, see: http://www.matrixgames.com/forums/tt.asp?forumid=1319

Basically, I had to "unsave" where Pat was saving one of the USSR traded oil points and "Recompute" in order for that point to go to a Germany factory in order to change where the Soviets were saving one oil point. This was critical as Sverdlovsk already contained 4 saved oil points and couldn't store more.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 591
RE: Pat vs Ronnie GW AAR - 8/7/2016 8:29:17 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. USSR, Use.

It's back to Pat for axis oil usage.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 592
RE: Pat vs Ronnie GW AAR - 8/7/2016 9:04:36 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. US Entry Options.

The USA added another chit to the Japanese entry pool. They did not select any option this turn. They had their heart set on option 16, "Gift of destroyers to Commonwealth", but didn't have the numbers to make that happen.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 593
RE: Pat vs Ronnie GW AAR - 8/7/2016 10:22:16 PM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
Axis had to leave the following disorganized, Germany: 2 ships and a fighter; Italy: 3 CAs; Japan: one transport.
(I would have liked to have left one JP CP disorganized, but it was in a 2 CP counter and could not be split from that screen).

(in reply to rkr1958)
Post #: 594
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:00:59 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Use Oil, USSR.




Attachment (1)

_____________________________

Ronnie

(in reply to ashkpa)
Post #: 595
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:01:25 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Use Oil, USA.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 596
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:12:04 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Use Oil, Active Allies.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 597
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:12:45 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Production Planning Final, Neutral Allies.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 598
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:13:09 PM   
rkr1958


Posts: 23483
Joined: 5/21/2009
Status: offline
MJ40. End of Turn. Production Planning Final, Active Allies.




Attachment (1)

_____________________________

Ronnie

(in reply to rkr1958)
Post #: 599
RE: Pat vs Ronnie GW AAR - 8/7/2016 11:45:48 PM   
ashkpa


Posts: 1507
Joined: 1/16/2014
Status: offline
Here is the axis final production. Axis did not scrap any units.




Attachment (1)

(in reply to rkr1958)
Post #: 600
Page:   <<   < prev  18 19 [20] 21 22   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Pat vs Ronnie GW AAR Page: <<   < prev  18 19 [20] 21 22   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328