Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Warspite1 Keep Out!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Warspite1 Keep Out! Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Warspite1 Keep Out! - 7/24/2016 8:43:01 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Intercept now, I think. The more the merrier.

(in reply to Mayhemizer_slith)
Post #: 361
RE: Warspite1 Keep Out! - 7/24/2016 8:46:04 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Do you want to start this impulse?

If we get air to air combat, we need to think carefully in what order German fighters fly. We should try to get maximum air to sir combat value, but not to risk 6 point fighter if not need. There might me a moment when it does not have to be a front fighter.

(in reply to AllenK)
Post #: 362
RE: Warspite1 Keep Out! - 7/24/2016 8:47:26 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Yep, I'll get it underway as the Italians are going for naval and have a couple of moves to do.

(in reply to Mayhemizer_slith)
Post #: 363
RE: Warspite1 Keep Out! - 7/26/2016 11:56:38 AM   
Jagdtiger14


Posts: 1686
Joined: 1/22/2008
From: Miami Beach
Status: offline
Congrats on Si-an! Now chase the Commies down!...they'll be heading over some open ground...GS them with air in the open if anything is available. Keep the pressure on. They will probably defend Tianshui next. You can probably get Ningsia for free.

_____________________________

Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

(in reply to AllenK)
Post #: 364
RE: Warspite1 Keep Out! - 7/26/2016 7:54:55 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Taking Sian was awesome! I just realized USSR might not be able to attack Finland because they need land moves in China

(in reply to Jagdtiger14)
Post #: 365
RE: Warspite1 Keep Out! - 7/26/2016 8:12:03 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Yep, if the Communists don't pull back, they'll be put OOS next impulse.

(in reply to Mayhemizer_slith)
Post #: 366
RE: Warspite1 Keep Out! - 8/2/2016 9:28:43 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I'm on holiday and having some serious problems with internet connection. Email should be sent now, took only 30 minutes to get connection and send it

(in reply to AllenK)
Post #: 367
RE: Warspite1 Keep Out! - 8/12/2016 9:29:18 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
The Allied line in Spain looks pretty strong. Not sure whether we can make much impact this turn.

I think Italian sub and Nav efforts next turn need to be focused on West Med and Cape St. Vincent to try and put CW OOS.

(in reply to Mayhemizer_slith)
Post #: 368
RE: Warspite1 Keep Out! - 8/12/2016 9:34:31 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Yes, maybe Italian planes should move from West Med and Bay of Biscay to Cape St. Vincent. Can I ask sub or two to Bay of Biscay to initiate combats for German planes?


German plans for next impulse:

Germany does not aligns Finland until next year to get Mech. And maybe after DoW on USSR so that I can place them well.

Germany rails MIL from Munchen to Seville.

I'm planning to take combined and try 1:1 blitz on that ARM HQ stack in Spain (26:23 if neither side gets any bombers through). Germany can initiate combat in Bay of Biscay to hurt CW economy. Italians should move artillery to same hex with their HQ (and maybe MTN one hex west), otherwise no need to move units in France or Spain as Germany has only 6 land moves.

How does this plan sounds?

< Message edited by Mayhemizer -- 8/12/2016 9:35:11 PM >

(in reply to AllenK)
Post #: 369
RE: Warspite1 Keep Out! - 8/12/2016 9:48:26 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline

quote:

ORIGINAL: Mayhemizer

Yes, maybe Italian planes should move from West Med and Bay of Biscay to Cape St. Vincent. Can I ask sub or two to Bay of Biscay to initiate combats for German planes?


German plans for next impulse:

Germany does not aligns Finland until next year to get Mech. And maybe after DoW on USSR so that I can place them well.

Germany rails MIL from Munchen to Seville.

I'm planning to take combined and try 1:1 blitz on that ARM HQ stack in Spain (26:23 if neither side gets any bombers through). Germany can initiate combat in Bay of Biscay to hurt CW economy. Italians should move artillery to same hex with their HQ (and maybe MTN one hex west), otherwise no need to move units in France or Spain as Germany has only 6 land moves.

How does this plan sounds?


Tricky call, Biscay vs Cape St Vincent. My thoughts are, to take Gibraltar (and first the Axis need to clear the path), Cape St Vincent needs to be cleared of CP's. I think it's best to concentrate the Italian subs there, with Navs to the West Med. CP losses in the Cape would also hurt the CW economy (although perhaps not as much as Biscay).

Plans for the impulse look good.

(in reply to Mayhemizer_slith)
Post #: 370
RE: Warspite1 Keep Out! - 8/13/2016 1:19:56 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
If Germany is taking combined, would this be a good time to move the German fleet out to somewhere in the Atlantic to bring it round to Bordeaux?

Also, how about Me-110C into Cape St Vincent 2-box as a bomber?

(in reply to AllenK)
Post #: 371
RE: Warspite1 Keep Out! - 8/13/2016 2:21:46 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Yes, send fastest German ships maybe to North Atlantic (not sure which box they reach) or some other sea area to sink at least one ship and later they rebase to Spain. I send one HQ there for them.

I was planning to use Ftr3 for ground support. Are there Allied fighters or CV's with BB's or is it how possible to hurt BB's (to reduce shore bombardment)?

(in reply to AllenK)
Post #: 372
RE: Warspite1 Keep Out! - 8/13/2016 2:42:10 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
CV Glorious plus 4 BB and Ca in 3-box with 2-factor and 0-factor Swordfish.

(in reply to Mayhemizer_slith)
Post #: 373
RE: Warspite1 Keep Out! - 8/13/2016 2:55:05 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
OK, send Bf110 after those BB's, I need to reduce shore bombardment.

Where can those German ships go? Can they reach North Atlantic?

(in reply to AllenK)
Post #: 374
RE: Warspite1 Keep Out! - 8/13/2016 3:06:44 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
German ships can later go to Bordeaux as suggested, there are no Italian submarines there to cause -1 for movement.

(in reply to Mayhemizer_slith)
Post #: 375
RE: Warspite1 Keep Out! - 8/13/2016 3:14:14 PM   
Barbuesque

 

Posts: 48
Joined: 2/5/2015
Status: offline
Do you have a blitz loss taker in southern Spain?

(in reply to Mayhemizer_slith)
Post #: 376
RE: Warspite1 Keep Out! - 8/13/2016 3:23:10 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
We play with 1D10. I will choose blitz with 1,5 ARM. There is MOT div very close but I think I include ARM div and Jgpz AT gun.

(in reply to Barbuesque)
Post #: 377
RE: Warspite1 Keep Out! - 8/13/2016 6:58:35 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I logged in and checked the situation.

5 German ships (5 and 6 speed) sails to North Atlantic box 1. North Sea is empty, in Faroes Gap CW has only one CA in box 1. If any ships are aborted, abort to Bordeaux.

And Bf110 to Cape St. Vincent box 2 as you suggested.

(in reply to Mayhemizer_slith)
Post #: 378
RE: Warspite1 Keep Out! - 8/13/2016 8:27:40 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
German ships can only get to 0-box in North Atlantic. Can get to 1-box in Biscay, where they will be under air cover. Which would you rather do?

(in reply to Mayhemizer_slith)
Post #: 379
RE: Warspite1 Keep Out! - 8/13/2016 8:32:23 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Ah, those 5 movers... OK, go to Biscay.

(in reply to AllenK)
Post #: 380
RE: Warspite1 Keep Out! - 8/13/2016 9:32:35 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
In Bay of Biscay German pfighter fly in order 6, 5, 6 (4 range) and 4. Gabbiano should be front bomber as it costs less.

(in reply to Mayhemizer_slith)
Post #: 381
RE: Warspite1 Keep Out! - 8/13/2016 10:17:42 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
I need to get to bed now, try to find with high surprise points and make at least one BB to abort. Wehrmacht will appreciate that!

(in reply to Mayhemizer_slith)
Post #: 382
RE: Warspite1 Keep Out! - 8/14/2016 10:25:32 AM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
How about using a good surprise roll to clear out the remaining CP's and a Trans in the 0-box, which should put CW OOS. If Gremans put in a decent ground-strike, it'll be better than an aborted BB.

< Message edited by AllenK -- 8/14/2016 10:30:51 AM >

(in reply to Mayhemizer_slith)
Post #: 383
RE: Warspite1 Keep Out! - 8/14/2016 10:57:59 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
There is fighter in box 0. How many points are needed for 1 factor plane to abort 5 CP and TRS? I think it is not possible in one attack.

I would say make some BB's abort.

(in reply to AllenK)
Post #: 384
RE: Warspite1 Keep Out! - 8/14/2016 11:47:18 AM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
What are our options with 2nd round rolls?

(in reply to Mayhemizer_slith)
Post #: 385
RE: Warspite1 Keep Out! - 8/14/2016 12:09:41 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Just working them out.

Going for just the 3-box with air combat gives 4 surprise points, which are all needed to reduce AA to NE. Allies get a D on the sub and Axis get an A. I don't think it's worth it.

Naval air combat in 0-box gives 7 points. Axis would start at +/- 0 against the fighter. If no points are used on air combat, the best result is 2D, 3A, descending by tables for points spent on A2A to D, 3A, then D and finally A. How much of a gambler do you feel with the air combat?

Choosing sub combat gets A on sub for 2D, A or sub NE for D, 2A. I'd go for the former.

My recommendation is the sub combat to guarantee losses.



< Message edited by AllenK -- 8/14/2016 12:10:53 PM >

(in reply to Mayhemizer_slith)
Post #: 386
RE: Warspite1 Keep Out! - 8/14/2016 12:14:58 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Yeah, go with sub combat. Next time don't commit sub, let's see what happens to my Ftr. After that sub can continue.

(in reply to AllenK)
Post #: 387
RE: Warspite1 Keep Out! - 8/14/2016 12:16:42 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Sub might not be around anymore after this round.

(in reply to Mayhemizer_slith)
Post #: 388
RE: Warspite1 Keep Out! - 8/14/2016 12:17:37 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Take Ne for sub, 3 CP's are gone anyway (2D A and D 2A).

(in reply to AllenK)
Post #: 389
RE: Warspite1 Keep Out! - 8/14/2016 12:20:55 PM   
Mayhemizer_slith


Posts: 7654
Joined: 9/7/2011
From: Finland
Status: offline
Or go with 2D A, we might not find them anymore...

(in reply to Mayhemizer_slith)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Warspite1 Keep Out! Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.390