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RE: Pat vs Ronnie GW AAR

 
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RE: Pat vs Ronnie GW AAR - 8/15/2016 4:19:03 AM   
ashkpa


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Attack Results




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RE: Pat vs Ronnie GW AAR - 8/15/2016 4:26:49 AM   
ashkpa


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Turn continues and weather stays the same.




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RE: Pat vs Ronnie GW AAR - 8/15/2016 4:29:30 AM   
ashkpa


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China Situation




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< Message edited by ashkpa -- 8/15/2016 4:31:06 AM >

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RE: Pat vs Ronnie GW AAR - 8/15/2016 4:32:47 AM   
ashkpa


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Europe situation:




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RE: Pat vs Ronnie GW AAR - 8/15/2016 7:52:36 PM   
CanInf

 

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no need to conquer or Vichy just take Paris and isolate last remaining factory.

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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:25:35 AM   
rkr1958


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Jul-Aug 1940. Allied #9. Actions.




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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:26:11 AM   
rkr1958


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Jul-Aug 1940. Allied #9. China.

Post movement, no air or land combat.




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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:26:38 AM   
rkr1958


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Jul-Aug 1940. Allied #9. France.

Post movement, no air or land combat.




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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:27:57 AM   
ashkpa


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quote:

no need to conquer or Vichy just take Paris and isolate last remaining factory.

What would be the advantage of leaving France unconquered or Vichied?

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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:29:12 AM   
rkr1958


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Jul-Aug 1940. Allied #9. End of Turn Check.

1. This turn comes to an end, mercifully for the allies.

2. No partisans.

3. The USSR adds a chit to the defensive pool.

4. Where does Germany wish to put their two chits?




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RE: Pat vs Ronnie GW AAR - 8/16/2016 1:36:09 AM   
ashkpa


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Put both in the offensive pool and move a 1 pt chit from the defensive pool to the offensive. The JP transports return to base (I would like two transports to Tokyo and the Amph to Fukuoka) and any unneeded CPs in the Japanese Coast currently transporting US resources back to Fukuoka.

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RE: Pat vs Ronnie GW AAR - 8/16/2016 2:28:41 AM   
rkr1958


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quote:

ORIGINAL: ashkpa

Put both in the offensive pool and move a 1 pt chit from the defensive pool to the offensive. The JP transports return to base (I would like two transports to Tokyo and the Amph to Fukuoka) and any unneeded CPs in the Japanese Coast currently transporting US resources back to Fukuoka.

The Japanese only have a TRS and AMPH at sea (no counting CPs). The other two IJN TRSs are docked in Tientsin, China. I moved the AMPH to Fukuoka and the one TRS at sea to Tokyo. I hope that's ok.

P.S., Actually the next phase is Use Oil - Japan so I'm going to revert to Japan's RTB at let you decide on where you wish to return the AMPH and TRS. After that the file would be coming to you anyway.

< Message edited by rkr1958 -- 8/16/2016 2:30:37 AM >


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RE: Pat vs Ronnie GW AAR - 8/16/2016 2:34:39 AM   
rkr1958


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Jul-Aug 1940. End of Turn. US Entry.

The US adds a chit to the Germany/Italy entry pool, selects option 16 (Gift of Destroyers to CW) and has to move a chit from the Japanese entry to tension pool.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 8/16/2016 3:04:45 AM   
ashkpa


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Axis oil usage:




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RE: Pat vs Ronnie GW AAR - 8/16/2016 3:06:43 AM   
brian brian

 

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quote:

ORIGINAL: ashkpa

quote:

no need to conquer or Vichy just take Paris and isolate last remaining factory.

What would be the advantage of leaving France unconquered or Vichied?


Well, since the Axis player asked the question, I hope you don't mind if I explore some advantages to leaving France basically paralyzed, and the basic Allied remedy. If the Axis take everything except one isolated factory, France is still a major power but it would effectively have no Primary supply sources. This immobilizes the French Fleet and any units in any colonies. Thought without Option 47 in play they can at least re-organize and possibly trace to French saved oil somewhere too. Without being able to designate a new Home Country, there are other points in the game system that France could no longer utilize.

Doing that is a smart play for the Axis; there would also be no US Entry Effect for conquering France.

But there is a simple decision the Allies can make to get out of such a rules paralysis, and MWiF offers a chance to do so to each Major Power that could do so - Surrender. If the Axis hold more than half the original factory stacks in France, they can surrender and go through the Incomplete Conquest procedure that allows them to designate a new Home Country - which then gives them a new Primary Supply Source and the Fleet can go back into action. As well as all the other rules procedures that happen on Incomplete Conquest.

Though there could be game situations where France would be eligible to surrender but may not wish to. Perhaps the Allies have built a strong Fortress Brittany, or are offering a determined defense of the Pyrenees along with some other coastal French city the Fleet could trace supply to.

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RE: Pat vs Ronnie GW AAR - 8/16/2016 3:24:03 AM   
ashkpa


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quote:

quote:

ORIGINAL: ashkpa

quote:

no need to conquer or Vichy just take Paris and isolate last remaining factory.

What would be the advantage of leaving France unconquered or Vichied?


Well, since the Axis player asked the question, I hope you don't mind if I explore some advantages to leaving France basically paralyzed, and the basic Allied remedy. If the Axis take everything except one isolated factory, France is still a major power but it would effectively have no Primary supply sources. This immobilizes the French Fleet and any units in any colonies. Thought without Option 47 in play they can at least re-organize and possibly trace to French saved oil somewhere too. Without being able to designate a new Home Country, there are other points in the game system that France could no longer utilize.

Doing that is a smart play for the Axis; there would also be no US Entry Effect for conquering France.

But there is a simple decision the Allies can make to get out of such a rules paralysis, and MWiF offers a chance to do so to each Major Power that could do so - Surrender. If the Axis hold more than half the original factory stacks in France, they can surrender and go through the Incomplete Conquest procedure that allows them to designate a new Home Country - which then gives them a new Primary Supply Source and the Fleet can go back into action. As well as all the other rules procedures that happen on Incomplete Conquest.

Though there could be game situations where France would be eligible to surrender but may not wish to. Perhaps the Allies have built a strong Fortress Brittany, or are offering a determined defense of the Pyrenees along with some other coastal French city the Fleet could trace supply to.

Thanks, so the supply situation seems to be the most important. And as you say, it can easily be alleviated.

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RE: Pat vs Ronnie GW AAR - 8/16/2016 6:52:03 AM   
Courtenay


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Actually, the most important reason to not Vichy France is that if one wants to invade Spain, Vichy is a major obstacle.

The Axis has several alternatives:

1) Don't invade Spain;

2) Create Vichy, collapse Vichy, and invade Spain;

3) Delay creation of Vichy until after the invasion of Spain.

4) Never creating Vichy, and invading Spain.

I will not discuss alternative 1 in this post. The problem with alternative two is the massive US entry hit. Number three is having one's cake and eating it; if you set up to pull it off, the Allies will probably surrender France first, so number three rarely happens. If one wants to invade Spain, then not creating Vichy is much superior to creating it. The Allied response is a strong defense of the Pyrenees, particularly Bayonne and Toulouse. A strong defense here can force the Axis to declare Vichy. Then, if the Axis has decided on a close the Med strategy, then they can collapse Vichy at the cost of a lot of US entry chits. This is a viable Axis strategy. However, attacking Spain without creating Vichy is a much better one, if the Allies let you do it. A major goal of the Allied defense of France is to force the Axis to declare Vichy to get rid of French hold out units in the south. If the whole French army is quickly killed defending Paris, then don't declare Vichy, charge for the Spanish border and take Gibraltar without getting the US in the war too early.

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I thought I knew how to play this game....

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RE: Pat vs Ronnie GW AAR - 8/16/2016 7:08:11 PM   
ashkpa


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quote:

Actually, the most important reason to not Vichy France is that if one wants to invade Spain, Vichy is a major obstacle.

The Axis has several alternatives:

1) Don't invade Spain;

2) Create Vichy, collapse Vichy, and invade Spain;

3) Delay creation of Vichy until after the invasion of Spain.

4) Never creating Vichy, and invading Spain.

I will not discuss alternative 1 in this post. The problem with alternative two is the massive US entry hit. Number three is having one's cake and eating it; if you set up to pull it off, the Allies will probably surrender France first, so number three rarely happens. If one wants to invade Spain, then not creating Vichy is much superior to creating it. The Allied response is a strong defense of the Pyrenees, particularly Bayonne and Toulouse. A strong defense here can force the Axis to declare Vichy. Then, if the Axis has decided on a close the Med strategy, then they can collapse Vichy at the cost of a lot of US entry chits. This is a viable Axis strategy. However, attacking Spain without creating Vichy is a much better one, if the Allies let you do it. A major goal of the Allied defense of France is to force the Axis to declare Vichy to get rid of French hold out units in the south. If the whole French army is quickly killed defending Paris, then don't declare Vichy, charge for the Spanish border and take Gibraltar without getting the US in the war too early.

Thanks, that is a nice summary for why not to declare Vichy. What I had never heard, at least relative to France, was a reason for not conquering France (isolating a factory and leaving it), so that was the main question.

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RE: Pat vs Ronnie GW AAR - 8/17/2016 12:31:51 AM   
rkr1958


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Jul/Aug 1940. End of Turn. Use Oil, Allies.

China and the USA required no oil.




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Ronnie

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RE: Pat vs Ronnie GW AAR - 8/17/2016 3:38:45 AM   
ashkpa


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Axis final production plans




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RE: Pat vs Ronnie GW AAR - 8/17/2016 11:22:34 PM   
rkr1958


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Jul-Aug 1940. End of Turn. Final Production. Active Allies.

France! China!




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Ronnie

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RE: Pat vs Ronnie GW AAR - 8/17/2016 11:23:08 PM   
rkr1958


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Jul-Aug 1940. End of Turn. Final Production. Neutral Allies.




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RE: Pat vs Ronnie GW AAR - 8/17/2016 11:23:42 PM   
rkr1958


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Jul-Aug 1940. End of Turn. Destroyed Pool.




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RE: Pat vs Ronnie GW AAR - 8/17/2016 11:49:19 PM   
ashkpa


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Axis builds (note Germany will be saving 8 BPs not shown below - save them in Berlin if it comes up while you have the file).




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RE: Pat vs Ronnie GW AAR - 8/17/2016 11:50:24 PM   
ashkpa


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Also, I got the following screen after finishing the Japanese production. It is a force reforming, so I agreed and then saved the game at the Chinese builds.




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RE: Pat vs Ronnie GW AAR - 8/18/2016 12:16:13 AM   
rkr1958


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Jul-Aug 1940. Allied Builds.

China (4 BPs): MIL(2), GAR(2)

CW (17 BPs): TRS 2nd (4), BB Repair(1), CVP(0), FTR(2), Pilot(2) x 2, MIL(2), GAR(2), TERR(2)

FRA (1 BP): BP Save x 1

USA (10 BPs): BB Repair(2), BB 2nd (4), CP(1), Pilot(2), CVP(1)

USSR (14 BPs): MOT(4) x 3, INF Div(2)

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RE: Pat vs Ronnie GW AAR - 8/18/2016 12:18:35 AM   
rkr1958


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Jul-Aug 40. Saving Build Points.

1. Wow, Germany has 8 BPs to save! I'm sending the file back to Pat for that!

2. France (should) have 1 BP save. If it can be saved in Syria, or elsewhere in North Africa, save it there. If not, then Brest.




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< Message edited by rkr1958 -- 8/18/2016 12:25:03 AM >


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RE: Pat vs Ronnie GW AAR - 8/18/2016 12:26:19 AM   
rkr1958


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quote:

ORIGINAL: ashkpa

Axis builds (note Germany will be saving 8 BPs not shown below - save them in Berlin if it comes up while you have the file).

Just saw this. Will do and ignore my previous post.


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RE: Pat vs Ronnie GW AAR - 8/18/2016 12:29:26 AM   
rkr1958


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Jul-Aug 1940. End of Turn. Save BPs.

As requested, Germany saves 8 BPs to Berlin.




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RE: Pat vs Ronnie GW AAR - 8/18/2016 12:33:29 AM   
rkr1958


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Jul-Aug 1940. End of Turn. Save Build Points. France.

France saves her 1 BP in Nantes.




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