kbfchicago
Posts: 359
Joined: 10/17/2009 From: NC, USA Status: offline
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Krb. Another variable here is if you, like me, are using multi-turn cycles. I use 2 days. So game will forge ahead with activities in accordance with game parameters...so plan your orders accordingly. Echoing note above my observation is you only need to do this when loading & using multi-turn cycles (set to "do not unload) with aircraft loads and for some reason supply loads on support/aux (ADs, AEs, et.al.) although I've made it a habit for all for consistency. Having played through all releases, most beta, and many mods no idea if or when these behaviors may have changed with different versions. Cargo and troops do seem content to stay loaded. As a result I often load troops/cargo, aggregate ships together, then load aircraft, add to TF and set sail. A subtle hint above is "planes load immediately". So, pop'em on, join to the larger TF (if it won't fit at docks), and sail away... Kevin Kevin Kevin
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