Chiteng
Posts: 7666
Joined: 2/20/2001 From: Raleigh,nc,usa Status: offline
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[QUOTE]Originally posted by Uncle Toby [B]'Le Tondu' Personal characterizations are not discussion they are, as Cicero pointed out, the resort of someone who knows their argument to be weak. Misrepresentations likewise, if you read my post again you will find I specifically point out that I do not exploit rules to win but because it is only by using the rules as they are that full scope can be given to the game as a mental exercise. A game where the rules are some sort of ongoing consensus may be an enjoyable group therapy, it may even be a celebration of history but it is not much of a game in the strict sense of the word, games being by definition a "systematic activity carried on for sport". It appears you propose that games should include unwritten and ad hoc components as well as systematic ones. There is nothing whatever strange about the word ‘perfection’, if you are going to use a private language please provide translations into standard English and we can avoid misunderstandings. I too have been wargamming for over thirty years and my experience is rules lawyers are only a problem if rules are badly written or the game is badly designed. You don’t get people arguing about the rules of the games I mentioned. My solution would be to avoid bad games. I too play wargames to have fun, my idea of fun is to learn challenging things and to do something clever, victory and defeat are irrelevant to me, I throughly enjoy playing against an expert opponent and learning by being soundly beaten. This is why I object to the characterization in your post of all persons who like to exploit rules as only wanting to win at ant cost. It seems your experiences have had a rather narrow scope for all their duration. I also think that games have about the same relation to history as films, which is similar to the relationship between the Serengeti ecosystem and a child’s room full of stuffed toy animals. ‘Nice’ was originally a synonym for ‘silly’, you can have a nice day if you like, I don’t like to get in to bad habits. [/B][/QUOTE] Then you best avoid this one Toby. The naval rules are shall we say, less than clear. The political rules are subject to different interpetations. If you dont agree before your start, many games end after three turns. The primary attraction of the game will be, that a computer doesnt allow multiple interpetations. Someone will have to make a decision. Like this. I have garrisoned a town with 12 inf factors. it is besieged and falls. No political point change. compared to: I have garrisoned a town with a corp that contains 12 inf factors. It is besieged and falls. net result +1 political point. Frankly I dont see the difference. Maybe YOU do.
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“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.” Voltaire 'For those with faith, no proof is needed. For those without faith, no proof is enough' French Priest "Statistic
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