PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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So, there are a lot of threads on this, trying searching for more details. Attack Alt: matters in the context of helping you get through the CAP ... attack where the defenders aren't. Attack profile: like TB is set once you choose kami, incoming altitude doesn't affect the attack profile. Hitting CV's is hard, but not more than you would expect. What's hard in a PBEM is that the allies create a deathstar, not that much unlike what the allies actually did historically in the late war (as opposed to the early war). The deathstar now has a CAP of +1000 ac alone that you have to be able to penetrate ... that means you need 2x that to have good chances to have meaningful hits ... 2000 ac minimum is a lot of aircraft to assemble, coordinate, and launch within attack range of the deathstar. Let me put it another way, 2000 ac = ~50 air groups ... a ton. Against the AI, things are much easier as it will rarely mass more than 2 CV's in a TF. That means ~100 fighters in CAP and so ~200 AC attacks have a good chance. Finally, although it has been tweaked and optimized as best as possible by the devs, the air combat model struggles with combats involving more than a few hundred aircraft combined. Be aware that you can, and likely will, see some 'unusual' outcomes if/when you achieve a 2000 ac .vs. 1000 CAP attack ....
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Pax
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