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Give Them Hell 2008 broken?

 
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Give Them Hell 2008 broken? - 7/26/2016 10:28:00 AM   
gregor40

 

Posts: 21
Joined: 10/6/2014
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I have played through the given community scenario (with Triumph).

I have a strong feeling that the scenario is broken as the Russian side is totally passive. After a (failed) attempt on my Philladelphia Los Angeles sub on the Greek waters by the russian sub I have assumed all Russian forces on inernational waters as hostiles.

With forces from my Enterprise I have managed to sustain air superiority in the sothern part of the Black Sea. I have managed to sunk the Grisha's in the middle of the Black Sea and to sunk almost whole CG group in the nothern Black Sea. For the whole time the Russian forces did not react apart from the SAM fire against my Harpoons and planes. Both the Kerch CG group and the BSF-3 group in Novorossijsk did not move. Also the carrier mentioned in the briefieng did not leave the Syrian port. There was no attempt against my surface forces. From the editor I can see that the Russians had more than enough assets to make my day difficult...

The scenario was a cakewalk and I believe that the triggers did not fire. If someone can confirm the scenario shoul be fixed or removed from the community pack, as it's a bit dissapointing. Took me two days :(

< Message edited by gregor40 -- 7/26/2016 10:31:27 AM >
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RE: Give Them Hell 2008 broken? - 7/26/2016 7:32:37 PM   
Luidzi

 

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Joined: 8/15/2014
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You are not supposed to start a third world war, only escort a convoy from point A to point B. As such, if you look in the mission editor from your opponent's side, you will see that mission’s triggers are quite conservative and Russia will not go all-out on you, if you play carefully. I've found some minor inconsistencies with mission programming, but nothing that should prevent Kuznetsov carrier group to teleport to the area.

I played this scenario more than 2 years ago. I remember I could pass around BSF-1 and 2 without any shots fired, and apart from attack at the beginning and some major push when the convoy was close to the port there was only minor harrassment from Russian fighters and sometimes bombers.

< Message edited by Luidzi -- 7/26/2016 9:17:40 PM >

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RE: Give Them Hell 2008 broken? - 7/27/2016 12:47:54 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
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darn.... i havent finnished it.... i thought entering the black sea would be a trigger... no sense going on... its all finished but the doing....

(in reply to Luidzi)
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RE: Give Them Hell 2008 broken? - 7/27/2016 6:24:39 PM   
gregor40

 

Posts: 21
Joined: 10/6/2014
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Ok, now I know I am not supposed to start the 3. WW, however its the reds who fire the first shot (their attack on my sub on Mediterranean). Than when I enter the Black Sea there is no opposition apart from the random air patrols who harass my long range recons... I think it should be removed from the community pack until repaired...

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RE: Give Them Hell 2008 broken? - 8/31/2016 9:27:40 PM   
mx1

 

Posts: 76
Joined: 1/16/2014
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I agree that it is broken. In my current play Turkey side keeps shooting down Russian planes (Turkey is the side hat started shooting), yet there is no escalation on Russian side whatsoever. NATO side remains untouched, Russian air patrols remains passive and Russian fleet sits in the middle of Black Sea not moving at all. I have not analyzed the Russian side logic but it definitely is not working right.

(in reply to gregor40)
Post #: 5
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