Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Submitted Scenarios

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> RE: Submitted Scenarios Page: <<   < prev  8 9 [10] 11 12   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Submitted Scenarios - 8/10/2016 9:34:21 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
FESTUNG BREST
September 1944.
The Battle for Brest was one of the fiercest battles fought on the Western Front during World War II. Part of the Allied
plan for the invasion of mainland Europe called for the capture of port facilities, in order to ensure the timely delivery
of the enormous amount of war materiel required to supply the invading Allied forces.
Brest was surrounded and eventually stormed by the U.S. VIII Corps. The fight proved extremely difficult, as the German
garrison was well entrenched and partially made up of elite Fallschirmjäger (paratroopers) forces.

American : --> [- : German

Scenario Length: 10 Game Turns - LOS (14 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Batailles et Blindés n° 20" ]


Attachment (1)

(in reply to Paullus)
Post #: 271
TITO's Birthday - 8/26/2016 6:06:07 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
TITO's Birthday
25 May 1944.
Operation Rösselsprung (Knight's move) was a combined airborne and ground assault by the German XV Mountain Corps
and their allies on the Supreme Headquarters of the Yugoslav Partisans located in the Bosnian town of Drvar in
the Independent State of Croatia during World War II. The operation was launched on 25 May 1944, and was aimed
at capturing or killing Marshal Josip Broz Tito and destroying the headquarters, support facilities and
co-located Allied military missions. It is associated with the Seventh Enemy Offensive (Serbo-Croatian: Sedma
neprijateljska ofenziva) in Yugoslav history. The airborne assault itself is also known as the Raid on Drvar
(Serbo-Croatian: Desant na Drvar).
Operation Rösselsprung was a coup de main operation, involving direct action by a combined parachute and
glider-borne assault by the 500th SS Parachute Battalion and a planned subsequent link-up with ground forces of
the XV Mountain Corps converging on Drvar. The airborne assault was preceded by heavy bombing of the town by the
Luftwaffe. The ground forces included Home Guard forces of the Independent State of Croatia.
Tito, his principal headquarters staff and the Allied military personnel escaped, despite their presence in Drvar
at the time of the airborne assault. The operation failed due to a number of factors, including Partisan resistance
in the town itself and along the approaches to Drvar. The failure of the various German intelligence agencies to
share the limited intelligence available on Tito's exact location and the lack of contingency planning by the
commander of the German airborne force also contributed to the unsuccessful outcome for the Germans.

German : --> [- : Yugoslav Partisans

Scenario Length: 10 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Ligne de Front - Les Commandos du Reich HS n°28" ]


Attachment (1)

(in reply to Paullus)
Post #: 272
Wilkowischken - 8/30/2016 5:25:42 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Wilkowischken
August 1944, East Prussia border.
In the morning, one of two Panther withdrew to refuel leaving the other alone ensure the whole of the defensive
situation. The day had dawned a long time, when out of the depression, the Russian tanks and infantry charged
the panther. Shot after shot, the threat was rejected and the second Panther came back into position. An infantry
battalion supported by four assault guns under the cover of a cornfield also tried their luck and suffered the same
fate. Both tanks defending the south of the city had broken two armored and two infantry attacks .

Russian : --> [- : GrossDeutschland

Scenario Length: 5 Game Turns - LOS (Maximum)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Batailles et Blindés n°74" ]



Attachment (1)

(in reply to Paullus)
Post #: 273
Pursuit from State Farm 158 - 9/1/2016 3:21:11 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Pursuit from State Farm 158

General Situation: Near Zmiyev, Outside State Farm 158, May 1943 Today's earlier operation to clear State Farm 158
went well enough, except that the Russians were able to escape destruction by retreating into a tangle of balkas
and hills northeast of the State Farm. Unfortunately, it also appears that they have received reinforcements.
Hence, reinforced Panzer Grenadiers that earlier cleared the State Farm will redeploy and eliminate all Soviet
units that have taken refuge in the large balka and on the two overlooking hills.

German Orders: Clear out the Balka and take the hills.

Soviet Orders: Hold the territory against German incursions.

German : --> [- : Russian

Scenario Length: 5 Game Turns - LOS (Maximum)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Conflict of Heroes" ]



Attachment (1)

(in reply to rico21)
Post #: 274
Stalingrad - 9/2/2016 11:35:40 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Dedicated to Paullus for his support

Stalingrad
End 1942.
Many Memories, Some Myths, One Legend.

German 6th Army(Paulus) and elements of the 4th Panzer Army(Hoth). : --> [- : Russian(62nd Army(Chuikov)...)

Campaign Length: 20 Game Turns - LOS (Day(turn1-8)->9 hexes ; Night(turn9-12)->3hexes ; Day(turn13-20)->9 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ All Cookbooks ]


Attachment (1)

(in reply to Paullus)
Post #: 275
No Other Choice - 9/2/2016 1:15:07 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Trying my hand at scenario design. I'm better at Campaign Series though, but TotH is fun and challenging too.

No Other Choice: 6th March 1944, Ukraine, Russia. Pocket Breakout.

History: Elements of the 1st Panzer Army became trapped in early 1944 as a result of Soviet attacks to cross the
Dnepr River. Rather than waiting for rescue, elements of the 17th Panzer Division began operations to breakout and
reach the German lines some 30km to the west.

Units Human Players (AI player units may vary)
German: Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, LMG, HMG, Light MTR, Ordnance, AFV

Maps: Three maps

Terrain: Rural with Water, Hills and Town

Scenario Length: 15 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario.

Scenario Designer: J.M. Pirman [Big Ivan]

For updated version see post further on down.




< Message edited by Big Ivan -- 10/30/2016 12:04:14 PM >


_____________________________

Blitz call sign Big Ivan.

(in reply to rico21)
Post #: 276
Death at Strudanska - 9/2/2016 1:18:00 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Here is another early creation, enjoy!

Death at Strudanska: 18th November 1943, Village of Strudanska, Ukraine, Russia.

History: As the Soviets continued their advance across the Ukraine, time and again German units would counterattack
to re-capture key terrain objectives or towns. Here the Soviets have liberated the town of Strudanska and the Germans
undertook a planned assault with tanks and infantry to capture the town back.

Units Human Players (AI player units may vary)
German: Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, LMG, HMG, AT Rifle, Light MTR, Ordnance, OBA, AFV

Maps: Three maps

Terrain: Rural with Water, Hills and Town

Scenario Length: 11 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario and killing enemy units.

Scenario Designer: J.M. Pirman [Big Ivan]

For updated version see post further on down.



< Message edited by Big Ivan -- 10/30/2016 12:05:00 PM >


_____________________________

Blitz call sign Big Ivan.

(in reply to Big Ivan)
Post #: 277
RE: Stalingrad - 9/2/2016 6:58:50 PM   
Paullus

 

Posts: 1058
Joined: 6/9/2015
From: Sweden
Status: offline
Many thanks rico.

Nice to see you contributing Big Ivan. Just keep em coming.

_____________________________

For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus

(in reply to rico21)
Post #: 278
RE: Stalingrad - 9/3/2016 12:19:59 AM   
Cataphract88


Posts: 728
Joined: 10/5/2012
From: Britannia
Status: offline

quote:

ORIGINAL: Paullus

Many thanks rico.

Nice to see you contributing Big Ivan. Just keep em coming.


+1

_____________________________

Richard

(in reply to Paullus)
Post #: 279
A Grim Reminder - 9/4/2016 7:04:10 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Rico, this one is dedicated to you.

A Grim Reminder: 6th April, 1944, Near Village of Tsvetovo, Western Ukraine, 4km SW of Buchach.

History: In the western Ukraine the Germans were still trying to form a cohesive line after the defeat at Korsun and subsequent
encirclement and breakout of 1st Panzer Army at Buchach. Relentlessly the Soviets kept up the pressure all along the front,
never giving the Germans a break to regroup and build defenses. Near the village of Tsvetovo in the western Ukraine the situation
became critical as the Soviets mauled two regiments of the German 123rd Infantry Division 6km south of there and broke through
into the rear areas of AG South's left flank. The only elements available to restore the situation were troops of the
114th Panzergrenadier Regiment supported by tanks and assault guns of the 10th SS Panzer moving in from the northeast.
Soon they would lock horns with elements of the Soviet 70th Mechanized Brigade holding Buchach and the outskirts of Tsvetovo.
It was a "Grim Reminder of the shape of things to come for the German Army in the east.

Units:
German: Squads, 1/2 Squads, LMG, HMG, Demo Charge, PF, AFV, OBA
Russian: Squads, 1/2 Squads, LMG, HMG, Light MTR, Ordnance, OBA, AFV
Map: Up Direction is South, Six maps, (2x3).

Terrain: Rural with Ponds, Hills, Woods and Town areas.

Scenario Length: 12 Game Turns

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs for owning VP Objectives
at the end of the scenario and killing enemy units.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan].

For updated version see post further on down.


< Message edited by Big Ivan -- 10/30/2016 12:05:59 PM >


_____________________________

Blitz call sign Big Ivan.

(in reply to Cataphract88)
Post #: 280
RE: A Grim Reminder - 9/5/2016 1:21:24 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Thanks John and welcome to the cooks family!

(in reply to Big Ivan)
Post #: 281
RE: A Grim Reminder - 9/5/2016 2:20:17 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Thanks Rico! Its an honor to be part of this fine family!

_____________________________

Blitz call sign Big Ivan.

(in reply to rico21)
Post #: 282
Bay of Pigs Invasion - 9/8/2016 4:23:36 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Bay of Pigs Invasion
17 April 1961
The Bay of Pigs Invasion (Spanish: Invasión de Playa Girón or Invasión de Bahía de Cochinos or Batalla de Girón) was
a failed military invasion of Cuba undertaken by the CIA-sponsored paramilitary group Brigade 2506 on 17 April 1961.
A counter-revolutionary military, trained and funded by the United States government's Central Intelligence Agency (CIA),
Brigade 2506 fronted the armed wing of the Democratic Revolutionary Front (DRF) and intended to overthrow the
increasingly communist government of Fidel Castro. Launched from Guatemala & Nicaragua, the invading force was defeated
within three days by the Cuban Revolutionary Armed Forces, under the direct command of Prime Minister Fidel Castro.
Over 1,400 paramilitaries, divided into five infantry battalions and one paratrooper battalion, assembled in Guatemala
before setting out for Cuba by boat on 13 April 1961. Two days later on 15 April, eight CIA-supplied B-26 bombers
attacked Cuban airfields and then returned to the US. On the night of 16 April, the main invasion landed at a beach named
Playa Girón in the Bay of Pigs. It initially overwhelmed a local revolutionary militia. The Cuban Army's counter-offensive
was led by José Ramón Fernández, before Castro decided to take personal control of the operation. As the US involvement
became apparent to the world, Kennedy decided against providing further air cover for the invasion. As a result, the
invasion only had half the forces the CIA had deemed necessary. The original plan devised during Eisenhower's presidency
had required both air and naval support. On 20 April, the invaders surrendered after only three days, with the majority
being publicly interrogated and put into Cuban prisons.

Fuerzas Armadas Revolucionarias : --> [- : Brigada Asalto 2506

Scenario Length: 12 Game Turns - LOS (9 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Batailles et Blindés n°67" ]



Attachment (1)

(in reply to Paullus)
Post #: 283
Vella Lavella - 9/12/2016 4:59:27 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Vella Lavella

October 6, 1943

Since the evacuation of the island of GUADALCANAL early 1943, the Japanese forces were scattered on most small islands.
US forces combine their naval air and ground assets to capture the 600 Japanese soldiers occupying the island.
The Battle of Vella Lavella was fought from 15 August - 9 October 1943 between Japan and the Allied forces from
New Zealand and the United States. Vella Lavella is an island located in the Solomon Islands that had been occupied by
Japanese forces. The Allies successfully recaptured the island. Barakoma Airfield on Vella Lavella was later the homebase
of VMF-214 "Blacksheep" and its CO Major Gregory "Pappy" Boyington (two months later) !

USMC, N-Z, Fiji : --> [- : Japanese

Scenario Length: 12 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Blitzkrieg.fr" ]



Attachment (1)

(in reply to Paullus)
Post #: 284
Kamenevo - 9/13/2016 5:46:12 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Kamenevo
The start of Operation Barbarossa is a real speed test for the German army. 4th Panzer Division, commanded by Guderian,
file management Mtsensk to Moscow. The Russians seem unable to resist a consistent resistance but General Lulyushenko
receives reinforcement 4th Armored Brigade equipped with T-34 and KV-1 brand new. 5 October 1941 Panzer Regiment 35
crossed the bridge on the river near Lisiza Kamenevo. Suddenly a group of T-26 escorted by infantry launched an assault
of German, the PZ III and IV are a carnage among Soviet light armored vehicles. But the real danger is coming. German
safe from their power continued their advance. It is at this point that the T-34 and KV-1, previously hidden in the
woods, into action. The ambush closes on German tanks that will be saved thanks to the intervention of a battery of
cannons 88. Triomphale march is over for the Germans who will begin to fear the Russian heavy tanks.

Russian(Katukov) : --> [- : German

Scenario Length: 6 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Batailles et Blindés n°24" ]



Attachment (1)

(in reply to Paullus)
Post #: 285
La Fiere - 9/14/2016 6:05:00 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
La Fiere
On D Minus One the men of the US 82nd "All American" Airborne Division jumped into Normandy with the mission
of halting German reinforcements from reaching Utah Beach. The division’s two main drop zones were positioned around
the French town of Sainte Mere Eglise in two large open areas. The Merderet River divided these two areas and thus became
the first objective of the 82nd in order to consolidate their position. During the drop, the shaken pilots of the
paratrooper’s C-47 transport planes dropped the soldiers all across the Cotentin Penninsula, resulting in mass confusion.
Still, the men knew what had to be done, having studied the sand tables and maps thoroughly back in England. Elements of
the 507th Parachute Infantry Regiment converged on the bridge during the night of 5/6 June and established a rough
perimeter. At 1400 hours on 6 June, the Germans attacked in force with 1057. Grenadierregiment supported by 100. Panzer
Ausbildungs und Ersatz Abteilung, a tank training and replacement battalion.
The grenadiers advanced with the old French training tanks. As they approached the bridge, the tanks stopped in front
of the small minefield deployed by the paratroopers. As the infantry moved to clear the mines, the paratroopers opened
fire, causing casualties and forcing the tanks to pull back. Once they regrouped, a handful of H-39 tanks advanced
slowly toward the bridge. Suddenly, the first was knocked out by two carefully hidden bazooka teams. Nevertheless the
Germans pressed the attack and forced the paratroopers back to the eastern side of the bridge.
The Germans halted at the river, unable to advance through the now heavily-defended western bank. A stalemate developed
as the two sides struggled to gather enough strength to push the other back.
Eventually the paratroopers managed to push the Germans back thanks to the timely arrival of their glider-borne
regiment as well as several Sherman tanks which had arrived from Utah Beach. Unable to repel firepower of that magnitude,
the Beutepanzer tanks withdrew and the bridge finally fell into the hands of the Americans on 9 June.

82nd "All American" Airborne Division(Gavin) : --> [- : German

Scenario Length: 10 Game Turns - LOS (10 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Flames of War" ]


Attachment (1)

(in reply to Paullus)
Post #: 286
Jahnsfelde - 9/15/2016 5:57:46 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Jahnsfelde
04/19/1945
After taking Seelow, Armored Guards advance on the Reichstrasse 1 towards Munchberg. At Jahnsfelde, they see the back of
a column of logistic trucks took it towards the south, the guards have to secure the Reichstrasse, so they decided to
annihilate them. They do not know they are dealing with a Schwere Flak-Abteilung who knows that the guards will destroy
their convoy, and prefers fight here without hope and no quarters.

Russian : --> [- : German

Scenario Length: 10 Game Turns - LOS (16 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Combat Mission Barbarossa to Berlin" ]



Attachment (1)

(in reply to Paullus)
Post #: 287
Pavlov's House - 9/16/2016 5:30:51 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Pavlov's House
Pavlov's House is a house in Stalingrad that faces the 9th January Square and overlooks the Volga. In this house, Junior
Sergeant Yakov Povlov and little more than a platoon of Soviet soldiers held against German attacks for over two months.

German : --> [- : Russian(Pavlov)

Scenario Length: 6 Game Turns - LOS (Max)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Lock'n Load Stalingrad" ]



Attachment (1)

< Message edited by rico21 -- 9/16/2016 5:32:11 PM >

(in reply to Paullus)
Post #: 288
PAVLOV AGAIN - 9/17/2016 5:55:07 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Pavlov's House again
Pavlov's House is a house in Stalingrad that faces the 9th January Square and overlooks the Volga. In this house, Junior
Sergeant Yakov Povlov and little more than a platoon of Soviet soldiers held against German attacks for over two months.

German : --> [- : Russian(Pavlov)

Scenario Length: 10 Game Turns - LOS (Max)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "Combat Mission Barbarossa to Berlin" ]



Attachment (1)

(in reply to Paullus)
Post #: 289
Pavlov For Ever - 9/18/2016 5:46:04 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Pavlov's House for ever
STALINGRAD, October 20, 1942: At the end of September, units of Rodimtsev's 13th Guards were ordered to seize buildings
on Lenin Square and form strongpoints. A damaged apartment building was attacked and occupied by Sgt. Jacob Pavlov and
his men, who formed a defensive position with some meager reinforcements. Since it sat astride the German line of advance
to the Volga only 250 meters away, this strongpoint came under frequent attack. On 20 October, as part of they general
German effort to compete their seizure of the city, one of the strongest attacks to date was launched against Pavlov's
house.

German : --> [- : Russian(Pavlov)

Scenario Length: 7 Game Turns - LOS (Max)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "SL Tournament Scenario 2" ]


Attachment (1)

(in reply to Paullus)
Post #: 290
Vyazma Airborne Operation - 9/20/2016 4:26:06 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Vyazma Airborne Operation
The Vyazma Airborne Operation was a Red Army airborne landing in the rear of German lines during the Battles of Rzhev.
It took place from 18 January to 28 February 1942. The objective of the airborne landing was to help troops of the
Kalinin Front and Western Front to encircle and destroy Army Group Centre. The airborne operation was unsuccessful and
resulted in the loss of most of the troops landed.
The Rzhev-Vyazma Offensive began on 8 January 1942 with the aim of encircling Army Group Centre. In the first stages of
the operation, the Red Army achieved some successes. As a result of the attacks of the Kalinin and Western Fronts, the
German lines were breached in several places. In order to facilitate the advance of the troops, Stavka decided to land
troops south of Vyazma with the objective of cutting the Vyazma-Yukhnov highway and the Vyazma-Bryansk railroad. The
planned drop zone was guarded by scattered German units. The first group of airborne troops, composed of the 201st
Airborne Brigade and the 250th Airborne Regiment, was landed in the rear of German troops south of Vyazma from 18 to
22 January. The landing was made at night, and the paratroopers presence in the German rear helped the attacks of the
33rd Army and 1st Guards Cavalry Corps.

Russian Airborne : --> [- : German

Scenario Length: 10 Game Turns - LOS (5 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ "SPWAW" ]




Attachment (1)

(in reply to Paullus)
Post #: 291
STR like - 9/24/2016 5:47:13 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Scheldt A
The Battle of the Scheldt, also known as the battle name of dykes, is a series of military operations of World War II,
conducted as part of a war of attrition imposed by the Germans, who were held north of Belgium and to the southwest of
the Netherlands, between October 2, 1944 and November 8, 1944. Launched by the Allies, the bulk of Canadian troops, these
operations were intended to take control of both banks the estuary of the Scheldt in order to open the port of Antwerp
to allied freighters to facilitate supplies to the front.

German(3 Doctrines) : --> <-- : American(3 Companies)

Campaign Length: 20 Game Turns - LOS (Day(turn1-8)->8 hexes ; Night(turn9-12)->3hexes ; Day(turn13-20)->8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ COMPANY OF HEROES ]


Attachment (1)

(in reply to Paullus)
Post #: 292
RTS Sim - 9/26/2016 5:37:55 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Scheldt B
The Battle of the Scheldt, also known as the battle name of dykes, is a series of military operations of World War II,
conducted as part of a war of attrition imposed by the Germans, who were held north of Belgium and to the southwest of
the Netherlands, between October 2, 1944 and November 8, 1944. Launched by the Allies, the bulk of Canadian troops, these
operations were intended to take control of both banks the estuary of the Scheldt in order to open the port of Antwerp
to allied freighters to facilitate supplies to the front.

German(3 Doctrines) : --> <-- : British,Canadian(3 Royal Support)

Campaign Length: 20 Game Turns - LOS (Day(turn1-8)->8 hexes ; Night(turn9-12)->3hexes ; Day(turn13-20)->8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ COMPANY OF HEROES ]


Attachment (1)

(in reply to Paullus)
Post #: 293
Rogue RTS - 9/27/2016 5:40:04 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Scheldt C
The Battle of the Scheldt, also known as the battle name of dykes, is a series of military operations of World War II,
conducted as part of a war of attrition imposed by the Germans, who were held north of Belgium and to the southwest of
the Netherlands, between October 2, 1944 and November 8, 1944. Launched by the Allies, the bulk of Canadian troops, these
operations were intended to take control of both banks the estuary of the Scheldt in order to open the port of Antwerp
to allied freighters to facilitate supplies to the front.

German(3 Doctrines) : --> <-- : Russian(3 Armoured Forces)

Campaign Length: 20 Game Turns - LOS (Day(turn1-8)->8 hexes ; Night(turn9-12)->3hexes ; Day(turn13-20)->8 hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ COMPANY OF HEROES ]



Attachment (1)

(in reply to Paullus)
Post #: 294
Operation Merkur 1/... - 9/30/2016 4:40:30 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
A Desperate Affair
The mission of the German paratroopers approaching Heraklion was to take the town and its airfield in order to land
troops of the 5th Mountain Division. As the paratroopers jumped from the Junker Ju52s, each armed with only a few
grenades and a pistol, they were confident of their success. German intelligence, however, had erred terribly in
calculating the British forces ability to resist an airborne attack. . .

German : --> [- : British(Black Watch)

Scenario Length: 7.5 Game Turns - LOS (16Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL Scenario 97 ]



Attachment (1)

(in reply to Paullus)
Post #: 295
Operation Merkur 2/... - 10/2/2016 4:45:08 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Heraklion
Crete, May 20, 1941
German paratroopers jump over three strategic areas of the north side of Crete. This is supposed to be a surprise
attack ... Defenders, well hidden, open fire on the fallschirmjaegers even before they did hit the ground. German
paratroopers jump over the area, and scattered far from their main goal. Their parachute and the door of the aircraft
allow them to jump with a handgun, a knife and some grenades. Heavier weapons are launched separately in boxes. You must
quickly recover funds before they are captured by the enemy. You also need to neutralize the DCA, which protects the
area. According to the intelligence services, you can expect light resistance and support of the civilian population.

German : --> [- : British(ANZAC,Greeks,Civilians)

Scenario Length: 10 Game Turns - LOS (12Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ LOUISM - Battle Academy ]



Attachment (1)

(in reply to Paullus)
Post #: 296
RE: Operation Merkur 3/... - 10/4/2016 3:13:48 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
.

< Message edited by rico21 -- 10/4/2016 3:16:47 PM >

(in reply to Paullus)
Post #: 297
RE: Operation Merkur 3/... - 10/4/2016 3:15:00 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
DROPPING OFF AT MALEME?
Maleme Airport, Crete, May 21, 1941: The previous day, at the beginning of operation Merkur, the Luftelande-
Sturmregiment underwent heavy losses from the 22nd New Zealand Battalion while attempting to seize the Maleme airport.
Having failed, it was forced to entrench near the objective for the night. On the evening of May 20, the German
operation really did not seem a success. In spite of its failure, the Luftlande-Sturmregiment was the unit which seemed
to have established the most promising bridgehead. It confirmed that judgement on May 21 while seizing hill 107 which
overlooked the airfield in the south. Paratroops of Fallshurm-jäger-regiments 1 and 2 were en route to reinforce at 1430
hours and landed under the protection of a group of Junker 87.

German : --> [- : British(ANZAC)

Scenario Length: 8 Game Turns - LOS (MAX)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ ASL Scenario TAC 1 ]


Attachment (1)

(in reply to rico21)
Post #: 298
Operation Merkur 4/--- - 10/7/2016 4:22:37 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
PrisonValley
Crete(Near Canea), May 20, 1941
In the first strategic use of airborne forces in history German forces were to land at key points along the
Northern coast of Crete. In the West at Maleme the New Zealand defenders kept the German forces at bay but due to poor
coordination were eventually overwhelmed. The next landing was concentrated in the area south-west of Galatas and
Canea. Here the Germans found themselves dominated by the hills of "Prison Valley".
The objective for both sides is to control two out of the three objectives (Perivolia, "The Prison" and the eastern
building of Galatas) at the end of 9 moves.

German : --> [- : British(ANZAC,Greek)

Scenario Length: 9 Game Turns - LOS (12Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ A Rapid Fire Scenario ]


Attachment (1)

< Message edited by rico21 -- 10/7/2016 4:26:07 PM >

(in reply to Paullus)
Post #: 299
Operation Merkur 5/--- - 10/10/2016 4:55:56 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Galatas Bayonet Charge
Crete, May 25, 1941
On May 20, 1941 the Germans launched Operation Mercury, the airborne invasion of Crete. Over the following four days
they secured the Maleme airfield and steadily pushed the defending forces back as they gained a grip on the island.
Crack German paratroops and mountain infantry, pushing strongly along the Galatas Line, finally forced the New Zealand
Composite Battalion (an ad hoc battalion formed from anti tank gunners, engineers and support troops) and 18 Battalion
from their positions around the village of Galatas, seizing it shortly before dusk on the 25th and thus threatening the
entire Galatas line. The New Zealand 23rd Battalion, in reserve, was called upon to help and arrived about 7 p.m. With
a German breakthrough pending immediate action was called for. A quick run in and out of the village by two Vickers VI
light tanks of the 3rd Hussars with guns blazing was all the reconnaissance time allowed. The tanks returned with the
information that the place was "stiff with Jerries". One of the tanks' commanders and a gunner had been wounded and with
no replacements, two men attached to HQ Company of the 23rd but with no previous tank experience volunteered to step in.
At 8:10, with the sun setting, the order was given to attack. As the tanks moved back up the road towards the village, C
and D companies of the 23rd Battalion, with fixed bayonets, fell in along both sides of the road. Joined by elements of
the recently ousted 18th Battalion intent on revenge, the 20th and other units, the New Zealanders swept forward in what
has been called "one of the greatest bayonet charges of the Second World War".

British(ANZAC) : --> [- : German

Scenario Length: 8 Game Turns - LOS (2Hexes)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ A Battlefront WWII Scenario ]


Attachment (1)

(in reply to Paullus)
Post #: 300
Page:   <<   < prev  8 9 [10] 11 12   next >   >>
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> RE: Submitted Scenarios Page: <<   < prev  8 9 [10] 11 12   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219