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HQ Units - 9/12/2016 3:23:45 AM   
rbilheimer

 

Posts: 17
Joined: 1/19/2014
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I’m playing the Guadalcanal scenario and I have been exploring how to properly use HQ units in this game. I read the manual thoroughly and I understand how powerful the HQ units can be, but I’m really unclear as to how to move/utilize them correctly. A few questions have arisen:

1. It looks like to utilize any HQ units in this scenario, you would have to place them directly in Lunga or Tulagi to be of any use (even with a command radius of 9 hexes, Lugaville is too far away from Guadalcanal). Is this realistic? I could move one of the naval HQ’s forward from Noumea, but they are needed there. That leaves MacArthur in Brisbane. It seems unhistorical to move the theater commander to the front lines to get the benefit of the HQ unit. Will any other HQ units show up in this scenario? It’s curious that there was not some Command HQ or Amphibious Command HQ unit available in this scenario to go forward with the Marines to Tulagi and Guadalcanal for the invasion.

2. Even if I did move one of the naval HQ’s forward to Guadalcanal, would they confer their benefits to the Marines there? In other words, do HQ units only confer their benefits to units in their own chain of command, or any unit in their command radius?

3. The manual talks extensively about rules on where HQ units can be moved and placed… things like “Restricted” “Temporarily Restricted” “Static Restricted” and “Unrestricted.” For the life of me, I can’t find anywhere on the HQ unit screen where it tells you what the status is of the HQ. Where do I find that?

Thanks!
Post #: 1
RE: HQ Units - 9/12/2016 4:28:36 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
1) All HQs have a range. Some are only 1 hex, but any unit within range of the HQ will get the benefit. Amphibious commands didn't come in until later in the war. The US didn't have them in 1942.

2) Different HQs have different benefits and some benefits are conferred to all units in range, some benefits are partially conferred to units outside the chain, and others are not conferred. It's complicated.

3) Restricted is a blanket term for Temporary Restricted and Static Restricted. A Temporary Restricted unit can be "bought out" by changing the HQ the unit reports to with PP. Static Restricted units are locked and can't be changed. The Temporary Restricted units have yellow HQ links on the unit screen and the Permanently Restricted (Static) have gray text for the next higher HQ.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to rbilheimer)
Post #: 2
RE: HQ Units - 9/12/2016 6:11:16 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
GBurg Bullet,

ad.1. A Command HQ unit can give a rare combat bonus to units within its range. The bonus can up the Assault Value (AV) of the units in combat by up to 90%. In order to do that, both the HQ and the units in combat have to be prepped for the same target (i.e Lunga), pass leader checks (black-boxed by the devs by design) and the combat units need to be in the range of the command HQ. If your command HQ has range 9, it can give a bonus in a radius range x 2, thus 18 hexes. Every command HQ has its range doubled for purposes of giving the bonus.

Mind you, the bonus is like a Holy Grail of land combat. Few people have seen it so far.

(in reply to wdolson)
Post #: 3
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