EwaldvonKleist
Posts: 2038
Joined: 4/14/2016 From: Berlin, Germany Status: offline
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It was already discussed some time ago, but WITE really needs a separation of experience, national morale, unit morale and nationwide combat efficiency. The way it is now mixes things up which are in fact very different. My idea: 1) Combat efficiency: General level of tactics/doctrinal skill, low level leadership, communication equipment etc. 2) National morale: The nations will to fight. 3) Unit Morale: The will to fight of the troops of a single unit. 4) Experience: The average experience of the troops of a single unit or how much war have they already seen? So how are they influenced? 1) Generic multiplier based on the year/month. Axis improves slowly because the combat efficiency was already very good 6/1941 while Soviets start from a low level, catch up over the years and in 1945 they wont be that far behind the Germans. Obviously this is a long term thing. 2) To be discussed, but related to % of the area captured, cities captured/lost, men/equipment losses. Mid to long term effect. 3) Individual unit morale gravitates to the national morale, but is strongly influenced by what the unit does: Winning battles and capturing territory/cities improves it. A unit doing a successful counterattack can have a high unit morale, even though the nations as a whole is close to the collapse and reverse. Mid to short term effect. 4) Experience is gained from everything a unit can do, but with different influence of course: fighting>marching>doing nothing. If the unit gets replacements, the experience drops a notable amount. Mid and short term effect. Example: Unit exp: 80. Strength: 10 000. Replacements exp: 40. Losses: 2000. New experience if unit is brought back to 10 000 is (8 000*80+2000*40)/10 000=72. If we assume the veterans teach the replacements something, we could modify the formula in a way that the new morale is around 75 or so. Germans loose less morale through replacements because they had a better system to integrate them into the units. Experience above a certain level can't be reached through training, but only through combat. Advantages: -clear separation of long term and mid term/short term changes. A unit slowly getting better because of national doctrines improvements can have a bad morale because of a few recent losses, but still good experience because it consists of veterans and hasn't gotten a lot of replacements. -no single "unlimited power" multiplier -with notable (unlike in WITE 1) experience drop through replacements, the player is even more forced to have a plan for refitting and a real incentive to keep his elite veterans for really important fights and leave the meat grinders to the standard units (at the moment, one just need to all replacements into the elite units and let them do all the fighting, this is only partially realistic)
< Message edited by EwaldvonKleist -- 9/28/2016 12:59:10 AM >
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