mrchuck
Posts: 165
Joined: 8/4/2011 Status: offline
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There is no political layer in WITE because there is no diplomacy in the game for it to be about. In the actual conflict, Hitler needed to impress his allies and overawe the remaining neutrals because it mattered at the strategic level, which is wished away by the assumptions underpinning the game (Finn/HU/RUM belligerence, Turkish neutrality, US entry etc). All this only shows up in WITE as the production proportion for off-map theatres and the bizarre unit withdrawals mechanism. Stalin and STAVKA needed maybe a year or more to work out that the war they thought they were fighting wasn't the one that was actually in progress, and pragmatic leadership (Zhukov mainly) didn't get a free hand until around 5/43. I do not see how you can deal with these factors without expanding the scope of the game to cover WitW (war in the world) and including a rich diplomatic and political subsystem where prestige and internal stability matter--sort of like HOI but less crap. As long as you have a game which models just one theatre in isolation, it is hard to imagine what sort of rules you could include and not end up with a big nerf. Now in a WEGO game you maybe have some scope, because units might not obey orders or perhaps mess em up to some extent, which was one of the nice things about Pacwar and Second Front/War in Russia, and is one of the infuriating things about witp (because of the amount of micromanagement needed to get anything to happen), but in wite not so much. So unless WITE2 is WEGO, which I don't think it is, I wouldn't expect much to change.
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