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Manpower bug, noper just understanding how things work. - 9/30/2016 9:40:19 PM   
Peltonx


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I have 290,000 manpower in pools - 688,000 armament points.

But I do not see hardly any squads built waiting in pools?

Most all infantry squads are at 100% so what is being built?

October 1943, just never had this much manpower in pools AND I have not disbanded anything as far as HQ/AB goes.

Almost 4.5 million men in standing army - I am kicking ass so far but dam that's allot of manpower at this point in game.

This just part of the snowball effect? in other games I had far less at this point.

I am micro managing stuff with little things I learnt from WitW.





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< Message edited by Pelton -- 10/2/2016 11:35:55 PM >


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RE: Manpower bug? - 9/30/2016 10:15:21 PM   
Michael T


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Maybe everything is 100% TOE

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RE: Manpower bug? - 9/30/2016 10:35:02 PM   
chaos45

 

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that seems alot for Germany at the end of 1943 even if your winning.....think might be a bug somewhere.

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RE: Manpower bug? - 9/30/2016 11:08:49 PM   
morvael


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No bug, you just switched from 10-man '39 squads to 9-man '43 squads. This process happens quickly now in order not to starve units of replacement squads. '39 squads should be soon disbanded.

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RE: Manpower bug? - 10/1/2016 12:07:25 AM   
chaos45

 

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An yet again this shows the massive weakness of the games combat engine.....as no German army should reach late 1943 even winning the war at full strength with tons of men and weapons in reserve.......

Maybe the reduction in German combat losses from the combat effects rolls was abit to pro axis is what this looks like, if its working as intended.

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RE: Manpower bug? - 10/1/2016 5:24:52 AM   
rmonical

 

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quote:

ORIGINAL: chaos45

An yet again this shows the massive weakness of the games combat engine.....as no German army should reach late 1943 even winning the war at full strength with tons of men and weapons in reserve.......

Maybe the reduction in German combat losses from the combat effects rolls was abit to pro axis is what this looks like, if its working as intended.

Is it a problem with the combat engine or with the TO&E engine that does not let the Germans take advantage of the surpluses as can the Soviets?

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RE: Manpower bug? - 10/1/2016 8:30:18 AM   
EwaldvonKleist


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With all the replacements you would have a 4.8 million men army.
WTF
You should consider to see one million west to the atlantic wall

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RE: Manpower bug? - 10/1/2016 8:48:48 AM   
Icier


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error in posting

< Message edited by Ice -- 10/1/2016 8:52:22 AM >


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RE: Manpower bug? - 10/1/2016 11:58:06 AM   
morvael


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It will be easier to track this in WitE 1.09.01:
ARMY STATUS

COUNTRY             ACTIVE   TRANSFER   DISABLED      UNITS        TOE    BALANCE
Germany                 15      14188     652170    2736972    4107757   -1370785
Finland                  1        523      36801     269788     285717     -15929
Italy                 1465       1243      19901     325848     341158     -15310
Rumania                  0       3568      89250     530413     608245     -77832
Hungary                  1       1691      76688     450645     466550     -15905
Slovakia               278        378       7196      40727      40805        -78

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RE: Manpower bug? - 10/2/2016 1:59:53 AM   
Peltonx


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quote:

ORIGINAL: Michael T

Maybe everything is 100% TOE


It could be your "old" and are far behind the curve and playing SHC.

Play GHC show every one your "skills"

Sorry bro but your FAR behind the curve still tring to figure out 1.0 when 2.0 is the key.

BUY WITW and then mybee we can talk WitE 2.0

I have our emails

Love u man but your way way way way behind the 2.0 curve ask Chaos

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RE: Manpower bug? - 10/2/2016 2:04:28 AM   
Peltonx


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quote:

ORIGINAL: chaos45

that seems alot for Germany at the end of 1943 even if your winning.....think might be a bug somewhere.


Your 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000% right

Same bug as WitW

Which = ?

Thanks for serving bro.

Your Morveals replacement


once you get done serving

Really is amazing how morveal is missing these easy exploits and you think this is the normal ruleset.

2by3 is


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RE: Manpower bug? - 10/2/2016 2:07:17 AM   
Peltonx


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quote:

ORIGINAL: chaos45

An yet again this shows the massive weakness of the games combat engine.....as no German army should reach late 1943 even winning the war at full strength with tons of men and weapons in reserve.......

Maybe the reduction in German combat losses from the combat effects rolls was abit to pro axis is what this looks like, if its working as intended.


So bro WitW should Allies be sitting in Berlin November 1944?

Reread our emails.

I can do it vs AI + insane or humans.

= Turn 1 WitE to Leningrad in 6 turns




< Message edited by Pelton -- 10/2/2016 2:08:45 AM >


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RE: Manpower bug? - 10/2/2016 2:10:05 AM   
Peltonx


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quote:

ORIGINAL: morvael

It will be easier to track this in WitE 1.09.01:
ARMY STATUS

COUNTRY             ACTIVE   TRANSFER   DISABLED      UNITS        TOE    BALANCE
Germany                 15      14188     652170    2736972    4107757   -1370785
Finland                  1        523      36801     269788     285717     -15929
Italy                 1465       1243      19901     325848     341158     -15310
Rumania                  0       3568      89250     530413     608245     -77832
Hungary                  1       1691      76688     450645     466550     -15905
Slovakia               278        378       7196      40727      40805        -78



LOL



Wow you really are missing the boat.

D-man has the answers but yet he has ziiiiiiiiiiiiiiiiiiiiiiiiiip in game exp

So sad bro





< Message edited by Pelton -- 10/2/2016 2:11:41 AM >


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RE: Manpower bug? - 10/2/2016 2:13:31 AM   
Peltonx


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I can only give like 100000000000000000000000000

clues and you all still miss the forest through the trees.

MT God bro you cant figure this out?

Wife kid/KIDS?

Put your wife 1st and not this stupid game.

< Message edited by Pelton -- 10/2/2016 2:19:29 AM >


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RE: Manpower bug? - 10/2/2016 2:17:57 AM   
Peltonx


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I can feel a OMG you will get banded for knowing way to my **** about 2.0


https://www.youtube.com/watch?v=02nAH_oAjeg

























morvael

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It will be easier to track this in WitE 1.09.01: ARMY STATUS

COUNTRY ACTIVE TRANSFER DISABLED UNITS TOE BALANCE
Germany 15 14188 652170 2736972 4107757 -1370785
Finland 1 523 36801 269788 285717 -15929
Italy 1465 1243 19901 325848 341158 -15310[/quote]

< Message edited by Pelton -- 10/2/2016 2:18:55 AM >


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RE: Manpower bug? - 10/2/2016 2:22:25 AM   
Peltonx


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quote:

ORIGINAL: Ice

error in posting


Not


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RE: Manpower bug? - 10/2/2016 2:23:31 AM   
Peltonx


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quote:

ORIGINAL: EwaldvonKleist

With all the replacements you would have a 4.8 million men army.
WTF
You should consider to see one million west to the atlantic wall


So what does this have to do with

WITW


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RE: Manpower bug? - 10/2/2016 2:29:23 AM   
Peltonx


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the cat playing with the mouse




At this point

Sapper knows 100% where I am coming from

MT knows but is dealing with RL and is missing the boat

Chaos knows buts does not know, ?????????????????????????????????????????

Ok bro we are baby sitting your ass

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RE: Manpower bug? - 10/2/2016 2:33:47 AM   
Peltonx


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quote:

ORIGINAL: morvael

It will be easier to track this in WitE 1.09.01:
ARMY STATUS

COUNTRY             ACTIVE   TRANSFER   DISABLED      UNITS        TOE    BALANCE
Germany                 15      14188     652170    2736972    4107757   -1370785
Finland                  1        523      36801     269788     285717     -15929
Italy                 1465       1243      19901     325848     341158     -15310
Rumania                  0       3568      89250     530413     608245     -77832
Hungary                  1       1691      76688     450645     466550     -15905
Slovakia               278        378       7196      40727      40805        -78



Morveal your really really really fing missing the boat.



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RE: Manpower bug? - 10/2/2016 2:38:56 AM   
Peltonx


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Still waiting on an answer from

2by3



its all about team workm

< Message edited by Pelton -- 10/2/2016 2:40:14 AM >


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RE: Manpower bug? - 10/2/2016 3:15:45 AM   
chaos45

 

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tracking updates are good and I spent a fair amount of time analyzing the logistics screen---it help you make some key decisions IMO.

As to my cluelessness on the system but figuring out how it worked well IDK...its a tough game for anyone to tweak things on to make fixes and adjustments because a small adjustment can have massive effects in a game that has so many calculations over 200+ turns.

Could the allies be in Berlin by the end of 1944....actually yes. Historically they honestly thought they would be in Berlin by Xmas. Same can be said of an early win by the Soviets. Even in Berlin Hitler and the Nazis part thought it was going to be all over by the end of 1944.....think they termed it a miracle when the allies on both fronts halted that winter instead of continuing on to Berlin....now this was mainly because of logistics constraints of the allies but the Germans didnt realize that at the time....and it gave them a chance to regroup and remain some German formations to re-form weakened fronts on both sides that managed to keep holding as long as the weather was bad....but all German Generals knew by 1944 the war was lost....its why suicide by enemy fire started to become more common of German officers that knew they were likely to face trial for what they did in the war.

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RE: Manpower bug? - 10/2/2016 3:19:45 AM   
Peltonx


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So we agree

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RE: Manpower bug? - 10/2/2016 3:25:47 AM   
Peltonx


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quote:

ORIGINAL: chaos45

tracking updates are good and I spent a fair amount of time analyzing the logistics screen---it help you make some key decisions IMO.

As to my cluelessness on the system but figuring out how it worked well IDK...its a tough game for anyone to tweak things on to make fixes and adjustments because a small adjustment can have massive effects in a game that has so many calculations over 200+ turns.

Could the allies be in Berlin by the end of 1944....actually yes. Historically they honestly thought they would be in Berlin by Xmas. Same can be said of an early win by the Soviets. Even in Berlin Hitler and the Nazis part thought it was going to be all over by the end of 1944.....think they termed it a miracle when the allies on both fronts halted that winter instead of continuing on to Berlin....now this was mainly because of logistics constraints of the allies but the Germans didnt realize that at the time....and it gave them a chance to regroup and remain some German formations to re-form weakened fronts on both sides that managed to keep holding as long as the weather was bad....but all German Generals knew by 1944 the war was lost....its why suicide by enemy fire started to become more common of German officers that knew they were likely to face trial for what they did in the war.


Like the PM I sent you

Turn on the stuff that's between your ears.

Really really not that hard

https://www.youtube.com/watch?v=Bl4dEAtxo0M

The really cool part is you linked me to all the WitW exploits and you really don't get that you did




< Message edited by Pelton -- 10/2/2016 3:27:06 AM >


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RE: Manpower bug? - 10/2/2016 5:39:36 AM   
Icier


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yep..it is.

checked your original posting & realised you had correct screen up. Didn't want to confuse other
readers.

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RE: Manpower bug? - 10/2/2016 11:39:23 AM   
EwaldvonKleist


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quote:

ORIGINAL: morvael

It will be easier to track this in WitE 1.09.01:
ARMY STATUS

COUNTRY             ACTIVE   TRANSFER   DISABLED      UNITS        TOE    BALANCE
Germany                 15      14188     652170    2736972    4107757   -1370785
Finland                  1        523      36801     269788     285717     -15929
Italy                 1465       1243      19901     325848     341158     -15310
Rumania                  0       3568      89250     530413     608245     -77832
Hungary                  1       1691      76688     450645     466550     -15905
Slovakia               278        378       7196      40727      40805        -78



Good thing, but how to read this morvael?
Units=number of men in units.
TOE=number of men if every unit is on 100% TOE.
Disabled=number of disabled men (A small number of them, 1% or so, returns from this pool every turn right?)
What does transfer and active mean?


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RE: Manpower bug? - 10/2/2016 12:50:12 PM   
Denniss

 

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Active/transfer is pool, disabled the current disabled pool, units is men in units, TOE intended strength of all units and balance the difference between TOE strength and men in units

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RE: Manpower bug? - 10/2/2016 12:55:12 PM   
Stelteck

 

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It is very hard to understand thread like this.

Please explain your point each time there is one. Not everyone know the background of probable years of discussion and yelling...

For that i understand :

- Pelton found he got a tons of replacement in german stocks in 1943.
- Morvael explained the reason : Squads decrease in men as historicaly so free manpower return to the pool.

After that, there was a lot of post that i do not understand at all, about WITW, getting to leningrad in 6 turns, taking berlin as allies in 1944 or things like that.

For the first point, There may be an issue if the 1943 squad with 9 men is as efficient as the 1939 squad of 10. Because then germany get free manpower at this point from front line squads without decrease in efficiency.



< Message edited by Stelteck -- 10/2/2016 1:03:30 PM >

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RE: Manpower bug? - 10/2/2016 2:07:51 PM   
morvael


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I think a 9 man squad has 2.7 base CV as compared to 3 of a 10 man squad.

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RE: Manpower bug? - 10/2/2016 3:13:52 PM   
Stelteck

 

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Nice so i'am not sûre there is a problem left.

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RE: Manpower bug? - 10/2/2016 3:32:31 PM   
chaos45

 

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The problem is you end up with almost 5M total Germans to be in the field in late 1943.....sounds like either the combat system is being much to lenient on the Axis for combat losses or somewhere the system is glitched and giving the Germans far to many men.

An you can see by the game this is coming from the Germans have been fighting hard since the start and are past Stalingrad- this is from a player vs player game that is in the warroom section I'm pretty sure.

Again seems pretty un-believable to me and means somewhere something has gone wrong either in combat results/attrition for axis being much to low now or they are getting far to many replacements.

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