Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Surface combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Surface combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
Surface combat - 10/3/2016 6:19:38 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
So the IJN is whooping me up and down the south Pacific. I have been lucky though and I have had a cruiser force stumble upon a bunch of Japanese transports fleets. But I can't get them to engage at night, the IJN taskforces don't move but my cruisers will sail in and engage them at night but then leave before the day. I set them to remain on station and send them into the same hex as the transports. But my CL's move in attack at night and then move back out. This is annoying because the moon light is really low right now and instead of shredding these transports apart, tons of them manage to escape.

Please help! I need to hurt them well I can!
Post #: 1
RE: Surface combat - 10/3/2016 6:27:36 AM   
Anachro


Posts: 2506
Joined: 11/23/2015
From: The Coastal Elite
Status: offline
Use way points to keep them in the area, and keep your reaction level high. Don't use Remain on Station. The won't react to anything.

(in reply to palioboy2)
Post #: 2
RE: Surface combat - 10/3/2016 6:51:27 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
Okay I will take them off of remain on station. But the problem isn't that they aren't reacting it is that they are always reacting at night. There are no enemy combat ships in the area, just transports but because my ships don't attack during the daylight they aren't being nearly as effective as they should.

(in reply to Anachro)
Post #: 3
RE: Surface combat - 10/3/2016 7:30:09 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
The question I have is are you doing this in the early or late game? And having them react and move into air strike range during daylight hours is a bad thing, which may be why they are only moving in at night.

While there is always quite a bit of just blind luck to it, during the early part of the game, the IJN will have an advantage even in daylight. And here is what it boils down to. In the early war, the IJN ships are just better trained than their allied (Particularly USN) counterparts.

A Comparison in 12/41, keeping in mind this is on average, some ships will be better or worse:

IJN Light cruisers: crew experience ranges from 65-75 both day and night

USN LIght Cruisers: Crew experience ranges from 45-55 day and 35-45 might

British Light Cruisers: Crew experience ranges from 60-70 day and 50-60 night.

Dutch light cruisers: Crew experience ranges from 50-60 day and 35-45 night.

Now as you point out, Allied ships will do better in day combat, but are still at a disadvantage in crew experience. And USN ships tend to fair the worst at game start. In the game sense, its all about the numbers, and the numbers just do not favor the Allies at the start.

As to your ships not reacting during the day, perhaps the IJN has air superiority? If so, the fleets would be less likely to move in during the day when they are vulnerable to air strikes.

The good news for an Allied player is that as the game progresses and your allied ships get radar and gain experience, the scenario should reverse itself, with the IJN being at a disadvantage in surface combat, no matter if it is day or night.

One other thing to consider with your light cruisers in particular is the number and types of guns. USN light cruisers will eventually do far better simply based on the fact they are using a large number (15) of a superior naval gun. It makes a huge difference, even early in the game. I have lost count of how many posts there are in the AARs telling tales of how CL Boise managed to best larger, more capable combatants, or managed to sink large numbers of IJN shipping on its own in the first few days of the game.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to palioboy2)
Post #: 4
RE: Surface combat - 10/3/2016 7:46:40 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
It seems that I have air superiority. The fight is taking place on the shores of Guadalcanal. And in the past three days I have only had my cruiser taskforce attacked once by two Nells (I think) and that was at night.

(in reply to Shark7)
Post #: 5
RE: Surface combat - 10/3/2016 8:49:52 AM   
Barb


Posts: 2503
Joined: 2/27/2007
From: Bratislava, Slovakia
Status: offline
Does your SCTF had plenty of ammo? Deprived of main ammo the TF will be less likely to engage.
Also do you have TF commander with high enough aggressiveness? Some AGR 30 guy is much less likely to engage than an AGR 60.

_____________________________


(in reply to palioboy2)
Post #: 6
RE: Surface combat - 10/3/2016 10:47:40 AM   
Leandros


Posts: 1740
Joined: 3/5/2015
Status: offline

quote:

ORIGINAL: Barb

Does your SCTF had plenty of ammo? Deprived of main ammo the TF will be less likely to engage.
Also do you have TF commander with high enough aggressiveness? Some AGR 30 guy is much less likely to engage than an AGR 60.


I was about to mention the same. If one of the ships in your TF has less than 1/3rd of ammo the TF won't fight.
Anyway, that is how I read the manual.

Fred

_____________________________

River Wide, Ocean Deep - a book on Operation Sea Lion - www.fredleander.com
Saving MacArthur - a book series on how The Philippines were saved - in 1942! https://www.amazon.com/gp/product/B07D34QCWQ/?ie=UTF8&redirect=true&ref=series_rw_dp_labf

(in reply to Barb)
Post #: 7
RE: Surface combat - 10/3/2016 2:07:55 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
What about the TF commanders or in particular the skippers of the main surface ships? What FP are used and what is their status? When I assign a vital mission I take the extra 5 min time to review the 'Hansels' who are in charge and responsible ;)

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Leandros)
Post #: 8
RE: Surface combat - 10/3/2016 5:57:51 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: palioboy2

It seems that I have air superiority. The fight is taking place on the shores of Guadalcanal. And in the past three days I have only had my cruiser taskforce attacked once by two Nells (I think) and that was at night.


Out of curiosity, what is the TF commanders agression level? That will definitely affect the way the TF reacts as well.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to palioboy2)
Post #: 9
RE: Surface combat - 10/3/2016 6:21:29 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: palioboy2

It seems that I have air superiority. The fight is taking place on the shores of Guadalcanal. And in the past three days I have only had my cruiser taskforce attacked once by two Nells (I think) and that was at night.


Out of curiosity, what is the TF commanders agression level? That will definitely affect the way the TF reacts as well.

I found something that might heko the lad as well:

http://witp-ae.wikia.com/wiki/Naval_Tactics

As for aggression, aye! I especially check the naval and aggression ratings of the skippers for U-boats.

The leader matrix can be found here:

https://dl.dropboxusercontent.com/u/56215959/leadersmatrix.pdf

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Shark7)
Post #: 10
RE: Surface combat - 10/3/2016 6:46:41 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: palioboy2

It seems that I have air superiority. The fight is taking place on the shores of Guadalcanal. And in the past three days I have only had my cruiser taskforce attacked once by two Nells (I think) and that was at night.


Out of curiosity, what is the TF commanders agression level? That will definitely affect the way the TF reacts as well.


The only thing worse than a timid incompetent commander in command a Combat TF is an aggressive naval expert in command of a cargo TF!

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Shark7)
Post #: 11
RE: Surface combat - 10/3/2016 7:30:27 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
If your not subject to enemy air power then I would go with setting the TF in a "Patrol Zone" with high reaction range (can go up to 6). Next, your SC TF leader needs both Nav and Aggr skills to be above 60. A leader is consider "aggressive" if the value is 60 or above. If you have the PP (political points) to spare, check and replace leaders of the warships. I filter by high Inspir and then look for Nav and Agg. When your CL/CA/BB are not in combat, rest the FPs until their Morale is 99 and then do 100% Training in Nav Search, then Recon, and lastly in ASW (get average above 50 for each skill). If you have multiple CL/CA in TF, then somebody needs to be switched over to night. Did you do that? Your modern American CL that you get at start and then the Cleveland Class are very good in surface combat. Don't throw them away!

< Message edited by ny59giants -- 10/3/2016 7:35:41 PM >


_____________________________


(in reply to palioboy2)
Post #: 12
RE: Surface combat - 10/10/2016 6:56:15 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: palioboy2

So the IJN is whooping me up and down the south Pacific. I have been lucky though and I have had a cruiser force stumble upon a bunch of Japanese transports fleets. But I can't get them to engage at night, the IJN taskforces don't move but my cruisers will sail in and engage them at night but then leave before the day. I set them to remain on station and send them into the same hex as the transports. But my CL's move in attack at night and then move back out. This is annoying because the moon light is really low right now and instead of shredding these transports apart, tons of them manage to escape.

Please help! I need to hurt them well I can!


Most surface combat occurs at night. Get used to it.

Alfred

(in reply to palioboy2)
Post #: 13
RE: Surface combat - 10/10/2016 7:27:56 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Anthropoid


quote:

ORIGINAL: Shark7


quote:

ORIGINAL: palioboy2

It seems that I have air superiority. The fight is taking place on the shores of Guadalcanal. And in the past three days I have only had my cruiser taskforce attacked once by two Nells (I think) and that was at night.


Out of curiosity, what is the TF commanders agression level? That will definitely affect the way the TF reacts as well.


The only thing worse than a timid incompetent commander in command a Combat TF is an aggressive naval expert in command of a cargo TF!


What? Of course those 4 PBs can take those Allied BBs. No problem at all...all cargo ships full speed ahead!

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Anthropoid)
Post #: 14
RE: Surface combat - 10/10/2016 12:51:52 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Set some of the float plane squadrons on the CA/CL's to night and let them spot. Use naval search mode....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Shark7)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Surface combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.625