Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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The question I have is are you doing this in the early or late game? And having them react and move into air strike range during daylight hours is a bad thing, which may be why they are only moving in at night. While there is always quite a bit of just blind luck to it, during the early part of the game, the IJN will have an advantage even in daylight. And here is what it boils down to. In the early war, the IJN ships are just better trained than their allied (Particularly USN) counterparts. A Comparison in 12/41, keeping in mind this is on average, some ships will be better or worse: IJN Light cruisers: crew experience ranges from 65-75 both day and night USN LIght Cruisers: Crew experience ranges from 45-55 day and 35-45 might British Light Cruisers: Crew experience ranges from 60-70 day and 50-60 night. Dutch light cruisers: Crew experience ranges from 50-60 day and 35-45 night. Now as you point out, Allied ships will do better in day combat, but are still at a disadvantage in crew experience. And USN ships tend to fair the worst at game start. In the game sense, its all about the numbers, and the numbers just do not favor the Allies at the start. As to your ships not reacting during the day, perhaps the IJN has air superiority? If so, the fleets would be less likely to move in during the day when they are vulnerable to air strikes. The good news for an Allied player is that as the game progresses and your allied ships get radar and gain experience, the scenario should reverse itself, with the IJN being at a disadvantage in surface combat, no matter if it is day or night. One other thing to consider with your light cruisers in particular is the number and types of guns. USN light cruisers will eventually do far better simply based on the fact they are using a large number (15) of a superior naval gun. It makes a huge difference, even early in the game. I have lost count of how many posts there are in the AARs telling tales of how CL Boise managed to best larger, more capable combatants, or managed to sink large numbers of IJN shipping on its own in the first few days of the game.
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Distant Worlds Fan 'When in doubt...attack!'
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