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Infantry holding in urban terrain

 
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Infantry holding in urban terrain - 10/8/2016 7:22:11 PM   
Rhetor

 

Posts: 117
Joined: 1/31/2005
From: Gdansk, Poland
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Hi All!

I am looking for some hints. I am playing the Defence of Weser Crossing scenario, and naturally, seeing all these city hexes, I put my infantry units deep within the town, expecting it to be most effective against massed Soviet armour. To my surprise, they prove to be useless. One might expect that an unsupported armour unit would be ambushed by infantry set to hold an urban area. Instead, 12 T72s, probably in fast move or assault mode, just drive into them, open fire, and knock out half of a unit with zero losses. What am I doing wrong? The infantry units were set to hold at during deployment phase.
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RE: Infantry holding in urban terrain - 10/8/2016 10:15:23 PM   
battlerbritain

 

Posts: 205
Joined: 11/2/2013
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I find it helps if the infantry are in place for quite a while, often 30mins+, before the 'guests' gatecrash the party.

Also give the Inf 'Hold' orders.

I have seen Inf really hammer unsupported tanks and hold for quite a while against massive odds.

Hope this helps,

B

(in reply to Rhetor)
Post #: 2
RE: Infantry holding in urban terrain - 10/8/2016 11:00:41 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
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Also take a look at the infantry and see if they are outfitted with heavy anti-tank weapons. If they are no LAWs, RPGs, or ATGMs, the infantry will only scratch paint with bullets and grenades. When there are no tank killer weapons, infantry in any cover is not much more than a speed bump.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to battlerbritain)
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RE: Infantry holding in urban terrain - 10/9/2016 8:59:15 AM   
Rhetor

 

Posts: 117
Joined: 1/31/2005
From: Gdansk, Poland
Status: offline
Well, the infantry in question are platoons of Mech Infantry, armed with M72s and a Dragoon section. I set them to "hold" during deployment, before the game starts. The hex is "dense urban", offering 90% cover. Infantry is within command range, readiness around 90%, and seemingly dismounted.

In this scenario, Soviet tanks reach them after 2-3 cycles, thus giving the inf at least half an hour to settle in. Still unsupported tank units close in, and instead of being ambushed, they even get to fire first.

Is there any way to send back their transport M113s? I figure this might cause the unit to be easily detected at close quarters.

EDIT: PS, I will try to run it a few times, maybe it is just a case of a bad roll of digital dice :D

< Message edited by Rhetor -- 10/9/2016 9:18:19 AM >

(in reply to CapnDarwin)
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RE: Infantry holding in urban terrain - 10/9/2016 5:10:58 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
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The infantry should definitely ambush them.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Rhetor)
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RE: Infantry holding in urban terrain - 10/9/2016 5:25:19 PM   
Lowlaner2012

 

Posts: 779
Joined: 11/20/2011
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From what Ive seen, infantry usually give a good account of themselves against unsupported armor when fortified in urban terrain...

Cheers

< Message edited by highlandcharge -- 10/9/2016 5:26:46 PM >

(in reply to Mad Russian)
Post #: 6
RE: Infantry holding in urban terrain - 10/9/2016 9:37:38 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Reloading a save may not help. The game saves the random seed to keep PBEM games synced up. Let us know if that works for you.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Lowlaner2012)
Post #: 7
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