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My fear... - 10/10/2016 3:30:30 PM   
The Guru

 

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Joined: 12/24/2012
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Ok, so no answers whatsoever about the stacking of land and support units...

So I guess my greatest concern about the game is for real: it's a one unit stacking, right? so a V-1 unit ( a bunch of ramps and a bunch of guys to operate them) will prevent a 250.000 men army to deploy there (or anything else, for all that matters)?

More seriously, how can we handle Malta? If you garrison Malta, it's useless, because you can't stack planes or ships there. If you deploy planes, then can't defend them... or place ships...
(in Commander The Great War, which is also handicapped by the same design simplification, the ships deploy at sea in an hex adjacent to the port, so at least you can have both in a port)

There is such a difference in every possible aspect between the various units that the one-unit stacking really cripples the credibility of the simulation... I mentioned the V-1's. I saw in the video that German paratroopers in 1940 occupy TWO hexes! It's basically one division: they would have all fit in a couple of barracks and a couple of airstrips. Then, there's the artillery, which will have to lob its shells from a crazy distance and occupy valuable deployment space...

Also, I don't see how this could work in a Pacific expansion, which should be great if the game is successful...

Anyway, I hope I'm wrong...

< Message edited by The Guru -- 10/10/2016 3:32:50 PM >
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RE: My fear... - 10/10/2016 4:58:46 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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Hi Guru,

Apologies as it is just a busy time over here trying to wrap this game up and a holiday weekend for us in Canada

There has been some discussion on this in the past and to answer more specifically the game does not use stacking and we feel it works quite well despite any potential cons, i.e. appropriate scale and ease of play and clarity of unit dispositions on the map etc. For Malta we also feel the game handles it well enough with adjacent ports for naval units and with events to simulate supply difficulties for the Axis if Malta remains in Axis hands and so on.

There is always give and take for any design, and in the end playing the game directly is likely the only way to appreciate our design choices and if the game will be for you or not, or as others start to play the game and there is feedback and reports on game play it might paint a better picture and ideally allay most of your concerns.

Hope this helps,
Hubert

(in reply to The Guru)
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RE: My fear... - 10/10/2016 10:17:21 PM   
t001001001

 

Posts: 322
Joined: 4/30/2009
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quote:

Anyway, I hope I'm wrong...


I hope you're ignored.

(in reply to Hubert Cater)
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RE: My fear... - 10/13/2016 10:21:11 AM   
Scook_99

 

Posts: 301
Joined: 6/20/2007
Status: offline
Strategic Command 2 started just like this, Europe only. It ended up with versions of a world wide game, and a more specific Russian theatre, and World War I versions. So, most likely there will be quite a few versions and scenarios available when the dust settles.

(in reply to t001001001)
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