Calerom1965
Posts: 7
Joined: 11/29/2007 Status: offline
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I started with the Air ops tutorial but it was a bit complex for me. Beside, apart from the name of the Air Wing, there was no Naval aspect in this scenario. My advice would be to start with the pure naval scenario (you'll explore the basic of paths, sensors, SAM defence, Helos, land strikes, naval strikes etc...). Then you can follow up with the Sub scenario, it's a much more "quiet" scenario. There you can take your time to check all of your sub's data before any action to start... This game has a reputation of hard learning curve, because of the complexity of the subject (we're dealing with an almost profesional simulation of air/naval warfare) but In fact, in my opinion, it's not that hard provided you try to learn it by pieces, helped by the wonderful Scenario Editor. I have played this game for 100+hours and i'm still flirting with low complexity and difficulty scenarios , but , in the meantime I'm designing test scenarios with some basic LUA scripting for my kid... This game is a real wonder.Enjoy it !
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