Sabranan
Posts: 418
Joined: 2/24/2016 Status: offline
|
Ok, revision 10 is up and this is a big one. Characters can now be created/deleted. Again there’s no insert function because the Character ID’s aren’t actually used by the characters file, it’s just an index for my tool. It doesn’t matter what order you load them in, as long as you set an appropriate appearance order for each one. Next up, race creation is now functional. I’ve spent most of the day on this and I need a break now, so I’ll have a go at tackling deleting a race tomorrow. Upon creating a new race, race biases are automatically created for you (defaulting to 0) as are dialogue, characters, design templates and policy files. For this reason, if you create a new race and want to output the race form, it’ll force you to also output those other forms as well. Not doing so would create a situation where you’d end up with an isolated race file and we just can’t have that (especially the race biases). This update has created a new rule for mods, while it would normally just be “best practice” it’s now become essential if you want to load a mod into my tool. You have to have standard and pirate policies for any race (even for races that can’t be played as standard/pirate empires). Just blank files are acceptable, so long as they’re there. There's some new error checking too, it’ll now drop files in subfolders that aren’t actually going to be loaded.
|