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RE: Sid Meier’s Civilization VI

 
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RE: Sid Meier’s Civilization VI - 10/19/2016 6:36:56 PM   
Kuokkanen

 

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quote:

ORIGINAL: Commander Cody

I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.

Mods fix that.

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RE: Sid Meier’s Civilization VI - 10/19/2016 7:22:40 PM   
wings7


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quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: Commander Cody

I picked up Civ4 and 5 cheaply on Steam and I prefer 4, and stacking is the main reason.

Mods fix that.


Mods can be unpredictable at times...

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RE: Sid Meier’s Civilization VI - 10/19/2016 8:10:21 PM   
Zorch

 

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I would not have minded a little stacking in Civ V. I hated it originally, liked it after the 2nd expansion.

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RE: Sid Meier’s Civilization VI - 10/20/2016 7:48:30 PM   
wings7


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Civ VI will be released later today on Steam...
http://store.steampowered.com/app/289070/

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RE: Sid Meier’s Civilization VI - 10/20/2016 7:51:43 PM   
warspite1


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quote:

ORIGINAL: wings7

Civ VI will be released later today on Steam...
http://store.steampowered.com/app/289070/
warspite1

I hope you enjoy it - perhaps give a Wingsreview in a few days?


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RE: Sid Meier’s Civilization VI - 10/20/2016 8:58:40 PM   
wings7


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: wings7

Civ VI will be released later today on Steam...
http://store.steampowered.com/app/289070/
warspite1

I hope you enjoy it - perhaps give a Wingsreview in a few days?



I'm afraid it's not in my budget right now ...hopefully in the near future!

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RE: Sid Meier’s Civilization VI - 10/21/2016 6:55:18 PM   
Hotschi


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For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?

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RE: Sid Meier’s Civilization VI - 10/21/2016 7:21:41 PM   
wings7


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quote:

ORIGINAL: Hotschi

For the first time ever (yesterday) I pre-ordered a game, this one, and it will arrive about Tuesday next week. I guess I need a Steam account to activate it?


Yes you do need a Steam account...enjoy it!

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RE: Sid Meier’s Civilization VI - 10/21/2016 7:25:14 PM   
wings7


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"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right?

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RE: Sid Meier’s Civilization VI - 10/21/2016 8:30:47 PM   
Rising-Sun


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Been seeing a lot of bad comments or threads about that game. Couldn't get a reply trying to find out how big can the map get and earth that is realistic setups, along with civilizations where they belong.

< Message edited by RisingSun -- 10/21/2016 8:31:09 PM >


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RE: Sid Meier’s Civilization VI - 10/21/2016 8:35:02 PM   
Kuokkanen

 

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quote:

ORIGINAL: wings7

"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right?

Is that something like special ticks in Unity of Command?

quote:

Been seeing a lot of bad comments or threads about that game.

I've read Civ4 used to get that too even before it was released.

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RE: Sid Meier’s Civilization VI - 10/21/2016 8:38:11 PM   
Kuokkanen

 

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Interesting article about Civ2.

Caveman2Cosmos mod for Civ4:BtS. Offers playtime for 100+ hours and up to 14k turns

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MekWars

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Post #: 72
RE: Sid Meier’s Civilization VI - 10/21/2016 8:59:13 PM   
Yogi the Great


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I pre-ordered from Amazon a month ago it's supposed to arrive by 8p tonight.

Good or bad had to get it like all the previous versions.


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RE: Sid Meier’s Civilization VI - 10/21/2016 9:57:06 PM   
wings7


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quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: wings7

"The Combined Arms feature:
Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units."
This is a good feature...this is a new unit design right?

Is that something like special ticks in Unity of Command?



I don't know, I haven't played "Unity of Command".


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RE: Sid Meier’s Civilization VI - 10/21/2016 11:31:24 PM   
LarryP


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Excellent game. The UI is so smooth!

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RE: Sid Meier’s Civilization VI - 10/22/2016 8:51:16 AM   
Rising-Sun


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Just saw some post on reviews, some were really pissed lol. They mention, why there isn't any earth map. So look like going have to wait til one is made, probably by fans.

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RE: Sid Meier’s Civilization VI - 10/22/2016 12:22:08 PM   
Yogi the Great


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It's always hard to judge by reviews either way and too early to tell but as usual what one person finds terrible another finds fantastic below is what PC Gamer review ended with while giving it a 93 out of 100

Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.


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RE: Sid Meier’s Civilization VI - 10/22/2016 1:47:18 PM   
Rising-Sun


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Look interesting, but just too silly with cartoonish models. So far they have good reviews and some bad ones. Gonna wait and see how this thing go and maybe I will grab it while on sale. I don't mind playing on random maps, but I prefer playing the world on earth map to be more interesting setups.

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RE: Sid Meier’s Civilization VI - 10/22/2016 1:58:37 PM   
wings7


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After 3100 + reviews..."Very Positive" on Steam...
http://store.steampowered.com/app/289070/

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Post #: 79
RE: Sid Meier’s Civilization VI - 10/22/2016 5:28:00 PM   
Kuokkanen

 

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I copy-paste from another forum:
quote:

to your question? a lot things stayed the same and a lot of things are different.

so far it seems like they took the best from civ 4 civ 5 and beyond earth and blended them nicely...art is very nice and even without icons you can tell what it is thanks to amount of detailing added that is even culture/civ specific.
mechanics are unchanged still addictive click one more time skinner box >:D. selection of basic civs is not much but just enough room to have more with future dlc
not sure about mods yet but i am sure some will be made in next few weeks if not days.
now for one or two things that irks me workers had been removed and replaced with builders that last for 3 builds/improvements, the auto explore is bit clumsy compared to previous games.

huge change is in cities which makes them rougher to defend...a good change too, but one huge change is districts. for example if you have encampment district which is military enhancement you can only build military related buildings same goes for trading/banking district etc. district are build connected to the center and do bring that much needed flavor when it comes to defending the city
research has also changed a bit but not too much from previous games tree is probably least changed.
another change was in government cultural research does affect your bonuses which you can change by using cards with specific bonuses this includes all 4 branches

as for game play ai is way better than previous ones it will retreat after doing damage wait to heal out of range and come back either straight at you or from another direction. this is also reflected in how it builds improvements and cities

looks like civ 6 will replace civ 4 as fans fav and i agree...

now to see if i can play sometimes this weekend before bed and see how long i can stave off one more turn

And there you have it. I'm not gonna get it just yet. I'll wait until all the patches and expansions are made and done and available. In other words: when game is complete & done. Also I found this big, nice mod for Civ4:BtS I wanna try out. How do I install mods on Civ4:BtS? Can anyone tell?

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Post #: 80
RE: Sid Meier’s Civilization VI - 10/22/2016 9:42:08 PM   
Kuokkanen

 

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quote:

ORIGINAL: Matti Kuokkanen

Also I found this big, nice mod for Civ4:BtS I wanna try out. How do I install mods on Civ4:BtS? Can anyone tell?

Never mind, I figured it out. Now just one more turn...

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

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Post #: 81
RE: Sid Meier’s Civilization VI - 10/23/2016 8:23:03 AM   
Rising-Sun


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Dunno if you like fantasy, there is a mod for Civ4 that has elves, dragons, etc. Its call "Fall from Heaven II" and pretty good too.

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RE: Sid Meier’s Civilization VI - 10/24/2016 6:41:39 PM   
Yogi the Great


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quote:

ORIGINAL: Yogi the Great

It's always hard to judge by reviews either way and too early to tell but as usual what one person finds terrible another finds fantastic below is what PC Gamer review ended with while giving it a 93 out of 100

Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.



Actually a good game. Learning curve is there and the game does seem to be harder as there is more to do and know plus the AI is no slouch even at lower levels compared to past versions.

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RE: Sid Meier’s Civilization VI - 10/24/2016 6:57:54 PM   
wings7


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quote:

ORIGINAL: Yogi the Great


quote:

ORIGINAL: Yogi the Great

It's always hard to judge by reviews either way and too early to tell but as usual what one person finds terrible another finds fantastic below is what PC Gamer review ended with while giving it a 93 out of 100

Civilization 6
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.

I have only spent a small amount of time on the tutorial so far and I can't say one way or the other. I do see there will be a learning curve even for veteran Civ players as the many changes to cities, where, how what to build and political decisions and directions will be quite different from the past games.



Actually a good game. Learning curve is there and the game does seem to be harder as there is more to do and know plus the AI is no slouch even at lower levels compared to past versions.



Thanks! Sounds good!

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RE: Sid Meier’s Civilization VI - 10/25/2016 5:56:13 AM   
Jagdtiger14


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Well, looks like I'll have to get this game now! Dilbert creator Scott Adams has a quote in the game that some crazies don't like...actually they don't like that Scott Adams is quoted because he's a very evil human being!

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RE: Sid Meier’s Civilization VI - 10/25/2016 1:01:25 PM   
wings7


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quote:

ORIGINAL: Jagdtiger14

Well, looks like I'll have to get this game now! Dilbert creator Scott Adams has a quote in the game that some crazies don't like...actually they don't like that Scott Adams is quoted because he's a very evil human being!


What is the quote?

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RE: Sid Meier’s Civilization VI - 10/25/2016 2:39:44 PM   
Jagdtiger14


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Here is the controversy:

http://heatst.com/tech/fury-that-civilization-vi-includes-a-quote-from-trump-supporting-dilbert-creator-scott-adams/

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RE: Sid Meier’s Civilization VI - 10/25/2016 8:23:38 PM   
Kuokkanen

 

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I just read this over CivFanatics:
quote:

Units become obsolete the moment you research the tech needed to build their upgrade. So yes, if the new unit requires a new resource you haven't got yet, you can neither build the new nor the old unit. For example when you've just researched Gunpowder, the Swordsman becomes obsolete. That tech also reveals Niter which is required for building Musketmen. Best cross your fingers!


< Message edited by Matti Kuokkanen -- 10/25/2016 8:24:36 PM >


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RE: Sid Meier’s Civilization VI - 10/25/2016 9:24:17 PM   
Aurelian

 

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quote:

ORIGINAL: Matti Kuokkanen

I just read this over CivFanatics:
quote:

Units become obsolete the moment you research the tech needed to build their upgrade. So yes, if the new unit requires a new resource you haven't got yet, you can neither build the new nor the old unit. For example when you've just researched Gunpowder, the Swordsman becomes obsolete. That tech also reveals Niter which is required for building Musketmen. Best cross your fingers!



Interesting. Shakes things up a bit.

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RE: Sid Meier’s Civilization VI - 10/26/2016 6:29:42 AM   
terje439


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Having spent some hours on Civ VI so far, theese are my three cons and pros about the game as it stands today;

PRO
1. The new district system. Some "buildings" now has to be placed on the world map, which means those ehxes can not be worked for food anymore. The same goes for Wonders. This means that unlike in previous civ games, you tend to not build all the stuff in every city, nor do you end up with citied that spams out wonders.

2. Requirements for wonders. Some wonders must be built on deserts, some must be built on the coast, some needs to be built next to both a river and a economy district. This means that you now have to plan ahead for some wonders. Makes it feel more like a proper wonder to me.

3. Governments. You unluck certain types of governments (ogliarchy, monarhy, early republic, etc). These governments then have a set number of card slots within different categories (economy, military etc). You then chose from cards you have unlocked through research to place in those card slots. This means that a "monarchy" is not just a monarchy, you get to alter the bonuses you get from your monarchy to suit your own needs. A really good system imo.


CON
1. Typos. A game as big as this, really should have typos removed before release. Not good enough.

2. Bugs. There are some in here. I've not encountered any game breaking ones yet, but there are some weird ones. I've seen myself being denounced by....myself. Appearantly this happens when an unmet civilization denounces you. But if they have not met me, how can they denounce me?

3. This one I am not sure if I should include or not, but I am adding it here nonetheless.
The early AI agression. This has to be the first time in 20+ years of playing civilization that I have lost a city to the AI in the first 50 turns on marathon. Others report this as well. The AI will come at you in the early game if your defences are not good enough. Although it sort of makes sense (you should be able to protect yourself before expanding), I think that it might be somewhat crippeling in the higher difficulty games where the AI starts with an extra settler, and you need to start to expand somewhat early. Now that is a very good way to get attacked by the AI. So, I am not sure untill I have played more games, as to wether this belongs as a con or not, but right now, it feels like one.



Terje

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