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Nav Sup in non-base hexes

 
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Nav Sup in non-base hexes - 10/25/2016 4:09:48 PM   
bush

 

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From: san jose, ca
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I have an opponent who insists on Amphing into non-base hexes. My question is, if he brings in Nav Sup units will they still help in unloading? If yes, at the same or reduced rate?

Thanks,

Mike
Post #: 1
RE: Nav Sup in non-base hexes - 10/25/2016 4:20:03 PM   
btd64


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Yes, at the same rate as the ships being used on an island assault....GP

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(in reply to bush)
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RE: Nav Sup in non-base hexes - 10/25/2016 4:29:30 PM   
geofflambert


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From: St. Louis
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Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.

(in reply to btd64)
Post #: 3
RE: Nav Sup in non-base hexes - 10/25/2016 6:21:01 PM   
Lokasenna


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quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...

(in reply to geofflambert)
Post #: 4
RE: Nav Sup in non-base hexes - 10/25/2016 9:03:44 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...


That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...

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(in reply to Lokasenna)
Post #: 5
RE: Nav Sup in non-base hexes - 10/25/2016 9:32:33 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...


That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...

Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.

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(in reply to Admiral DadMan)
Post #: 6
RE: Nav Sup in non-base hexes - 10/25/2016 10:06:33 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...


That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...

Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.

lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to BBfanboy)
Post #: 7
RE: Nav Sup in non-base hexes - 10/25/2016 10:27:49 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
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quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...


That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...

Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.

lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...


Moral to that story is beaching craft. You need them to assault atolls and ensure everything unloads IMMEDIATELY.


_____________________________

Hans


(in reply to Admiral DadMan)
Post #: 8
RE: Nav Sup in non-base hexes - 10/25/2016 10:31:57 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: geofflambert

Some people have house rules against that but I don't agree. Especially if your opponent invades an island that has no base hex. Tease and taunt him into it if you can.


The sheer number of disablements...


That's funny, because I landed on Wake as USN and 3/4 of my stuff is disabled... I'm thinking that I forgot to land something with them...

Maybe you should try landing with the USMC or USArmy instead of the USN?

Seriously - Wake is an atoll and likely has high forts. You need tanks and combat engineers to support the infantry. Tank Destroyers are also excellent when you get them. But even with a good mix of troops, if you get bad weather and a bad die roll it can still disable a lot of troops.

lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...


Moral to that story is beaching craft. You need them to assault atolls and ensure everything unloads IMMEDIATELY.


and bring 3x what you think you need.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to HansBolter)
Post #: 9
RE: Nav Sup in non-base hexes - 10/26/2016 12:27:07 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
And have them prepped for that location.

(in reply to Admiral DadMan)
Post #: 10
RE: Nav Sup in non-base hexes - 10/26/2016 6:23:23 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
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As the Japanese player, after the first week or two I sometimes sacrifice prepping for location because of Allied intelligence capabilities. Like Trump, I want to be unpredictable.

(in reply to bush)
Post #: 11
RE: Nav Sup in non-base hexes - 10/27/2016 3:36:40 AM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
I felt that way also, but noticed the disabled squads and disruption went up considerably when Amphing without prepping for that base.

(in reply to geofflambert)
Post #: 12
RE: Nav Sup in non-base hexes - 10/27/2016 7:01:53 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: geofflambert

As the Japanese player, after the first week or two I sometimes sacrifice prepping for location because of Allied intelligence capabilities. Like Trump, I want to be unpredictable.

The Japanese have the landing bonus until April 01,1942, so lack of prep should not result in much loss during the landing. That bonus does not help with the battle though, whereas actual prep does.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to geofflambert)
Post #: 13
RE: Nav Sup in non-base hexes - 10/28/2016 5:47:56 AM   
Tony4245


Posts: 41
Joined: 9/20/2009
From: West Coast, USA
Status: offline

quote:

ORIGINAL: Admiral DadMan
lol actually I did, a USA Div, some tanks, combat ENG. Only problem was that they didn't all land the same day...


Yah... that could mess up an otherwise perfectly good "PLN".

I assume this was an Army division?


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Post #: 14
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