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New player... - 7/21/2016 1:20:00 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline
Looking to get back into play by email. What do I need to get started? What patch should I download?

Are there any mods that make this game playable?

Also, I'm looking for a historically minded player who can do a turn or so a day.

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Post #: 1
RE: New player... - 7/21/2016 1:37:48 AM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline
Welcome back! What scenario did you have in mind?

(in reply to TheElf)
Post #: 2
RE: New player... - 7/21/2016 9:19:12 AM   
AlessandroD


Posts: 381
Joined: 12/28/2014
From: Italy
Status: offline
I'm not a veteran player but I remember you were deep involved in AE, weren't you?

Mods: I know Da Babes and they are great.
Patch: Michaelm tireless support is amazing, here you can find the last beta patch.

I really like the historical games (or sort of) but I'm a rookie, not a challenge for you (oh well...not a challenge for almost anyone )

(in reply to AW1Steve)
Post #: 3
RE: New player... - 7/21/2016 11:42:57 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
HA! If you are a new player then I have never loaded up the GC! Welcome back Ian!


Alessandro has already pointed you to the right direction.

One great update regardless of the scenario you want to play is the modified aircraft stats by the DB team. John went through the whole database and checked against historical performance figures he had access to. Result is a nicely streamlined set of updated a/c stats. You can check on the initial discussion in that link:
http://www.matrixgames.com/forums/tm.asp?m=3405381&mpage=1&key=

The new stats are integrated into all DB scenarios, but you can also download them separately and use them for any other scen of your liking.

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Post #: 4
RE: New player... - 7/21/2016 12:22:45 PM   
mussey


Posts: 683
Joined: 12/2/2006
From: Cleve-Land
Status: offline
Beware! Caution!

This is an elvish trick! Sure, they sound cute and cuddly with their syreen songs and pointed ears....

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The long arm of the law - "The King of Battle"


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Post #: 5
RE: New player... - 7/21/2016 1:26:41 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

quote:

ORIGINAL: AlessandroD

I'm not a veteran player but I remember you were deep involved in AE, weren't you?

Mods: I know Da Babes and they are great.
Patch: Michaelm tireless support is amazing, here you can find the last beta patch.

I really like the historical games (or sort of) but I'm a rookie, not a challenge for you (oh well...not a challenge for almost anyone )


Yep,

It's important to read the game credits.






Attachment (1)

(in reply to AlessandroD)
Post #: 6
RE: New player... - 7/21/2016 2:27:57 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
A warm, fuzzy feeling came over me on an otherwise ugly morning

(in reply to Trugrit)
Post #: 7
RE: New player... - 7/21/2016 2:33:27 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Welcome back. If you have not fooled with it in a while you will be amazed at the upgrades Michael has done. The latest official patch is fine. Most hard core players are playing a variant of DaBabes using the extended map.

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Post #: 8
RE: New player... - 7/21/2016 3:20:43 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Ian,

Welcome back!

John's work is pretty important to incorporate into the stock game, most of the popular mods do.

Babes is a good mod incorporating both JWE's work and adding all the little ships.

BigB has a mod that addresses china in a rather unique fashion, but so far in my play testing, quite effectively. I believe he also incorporates JWE's work as well, but you should confirm with him.

ChemKid has created several interesting map versions, in the AAR's you will see them used in most.

Halsey has created just about every art trim for every unit there is ... you will like them.

Those are the Big 5 from my perspective.

PS: if you do not use the extended map, then you definitely want to upload the map patch for the stock map JWE created off of the babes page. It fixes a couple of errors in the pwhex file (calcutta and somewhere else in Burma, I forget exactly where.).



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Pax

(in reply to crsutton)
Post #: 9
RE: New player... - 7/21/2016 5:10:20 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
Good to see you back!
Here is a link to some of the mods and art that's available:
http://www.matrixgames.com/forums/tm.asp?m=3088504

Be sure and look at chemkid's maps, Yamato Damashii Cloudy Day Map is my favorite.

Daryl

(in reply to PaxMondo)
Post #: 10
RE: New player... - 7/21/2016 5:12:21 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline

quote:

ORIGINAL: Lecivius

A warm, fuzzy feeling came over me on an otherwise ugly morning


Stop looking at my avatar and things will get better.

(in reply to Lecivius)
Post #: 11
RE: New player... - 7/21/2016 5:48:16 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline

quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: Lecivius

A warm, fuzzy feeling came over me on an otherwise ugly morning


Stop looking at my avatar and things will get better.


TheElf gave me warm fuzzies. Your avatar, on the other hand, gives me a completely different set of reactions



(in reply to geofflambert)
Post #: 12
RE: New player... - 7/22/2016 5:53:19 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: AW1Steve

Welcome back! What scenario did you have in mind?


Thanks Steve! Long scenario, but I am not sure which side I want to play. The only other thing I might want to do is monkey with service ratings, but if there is a modded scenario out there that has done that it would be far less work.

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(in reply to AW1Steve)
Post #: 13
RE: New player... - 7/22/2016 5:54:13 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: AlessandroD

I'm not a veteran player but I remember you were deep involved in AE, weren't you?

Mods: I know Da Babes and they are great.
Patch: Michaelm tireless support is amazing, here you can find the last beta patch.

I really like the historical games (or sort of) but I'm a rookie, not a challenge for you (oh well...not a challenge for almost anyone )


I played a minor role, but I haven't played the game in so long I think I qualify as a Rookie too... We might be an even match!

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IN PERPETUUM SINGULARIS SEDES



(in reply to AlessandroD)
Post #: 14
RE: New player... - 7/22/2016 5:56:36 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: LoBaron

HA! If you are a new player then I have never loaded up the GC! Welcome back Ian!


Alessandro has already pointed you to the right direction.

One great update regardless of the scenario you want to play is the modified aircraft stats by the DB team. John went through the whole database and checked against historical performance figures he had access to. Result is a nicely streamlined set of updated a/c stats. You can check on the initial discussion in that link:
http://www.matrixgames.com/forums/tm.asp?m=3405381&mpage=1&key=

The new stats are integrated into all DB scenarios, but you can also download them separately and use them for any other scen of your liking.


I read John's thread regarding the Aircraft stats. There are few people I would trust to take them to the next level. John is one of those people.

Did he also adjust the service ratings? A +1 across the board would be interesting...

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to LoBaron)
Post #: 15
RE: New player... - 7/22/2016 5:57:50 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: mussey

Beware! Caution!

This is an elvish trick! Sure, they sound cute and cuddly with their syreen songs and pointed ears....


LOL! Indeed. I suppose it was a bit disingenuous.

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to mussey)
Post #: 16
RE: New player... - 7/22/2016 6:05:23 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline


quote:

ORIGINAL: Trugrit


quote:

ORIGINAL: AlessandroD

I'm not a veteran player but I remember you were deep involved in AE, weren't you?

Mods: I know Da Babes and they are great.
Patch: Michaelm tireless support is amazing, here you can find the last beta patch.

I really like the historical games (or sort of) but I'm a rookie, not a challenge for you (oh well...not a challenge for almost anyone )


Yep,

It's important to read the game credits.







Nice catch! And here I thought I was being subtle...

quote:

ORIGINAL: Lecivius

A warm, fuzzy feeling came over me on an otherwise ugly morning


Glad to hear it!

quote:

ORIGINAL: crsutton

Welcome back. If you have not fooled with it in a while you will be amazed at the upgrades Michael has done. The latest official patch is fine. Most hard core players are playing a variant of DaBabes using the extended map.


Thanks crsutton, its good to see some familiar names. I will definitely do that. Michael is my personal hero. DaBabes is something I wanted to check out.



quote:

ORIGINAL: PaxMondo

Ian,

Welcome back!

John's work is pretty important to incorporate into the stock game, most of the popular mods do.

Babes is a good mod incorporating both JWE's work and adding all the little ships.

BigB has a mod that addresses china in a rather unique fashion, but so far in my play testing, quite effectively. I believe he also incorporates JWE's work as well, but you should confirm with him.

ChemKid has created several interesting map versions, in the AAR's you will see them used in most.

Halsey has created just about every art trim for every unit there is ... you will like them.

Those are the Big 5 from my perspective.

PS: if you do not use the extended map, then you definitely want to upload the map patch for the stock map JWE created off of the babes page. It fixes a couple of errors in the pwhex file (calcutta and somewhere else in Burma, I forget exactly where.).




Pax! Great to see you still here. Aren't you running things around here these days!? lol



quote:

ORIGINAL: drw61

Good to see you back!
Here is a link to some of the mods and art that's available:
http://www.matrixgames.com/forums/tm.asp?m=3088504

Be sure and look at chemkid's maps, Yamato Damashii Cloudy Day Map is my favorite.

Daryl


Thanks drw! I have Chemkid's excellent maps, I got them a couple years ago when I toyed with WitP previously.



_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to Lecivius)
Post #: 17
RE: New player... - 7/22/2016 6:12:13 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: TheElf

I read John's thread regarding the Aircraft stats. There are few people I would trust to take them to the next level. John is one of those people.

Did he also adjust the service ratings? A +1 across the board would be interesting...


I think some mods have made tweaks to the service ratings, but nobody has made any wholesale changes in that area. Most people complain about the service ratings being too high.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to TheElf)
Post #: 18
RE: New player... - 7/22/2016 8:37:44 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline

quote:

ORIGINAL: TheElf


quote:

ORIGINAL: LoBaron

HA! If you are a new player then I have never loaded up the GC! Welcome back Ian!


Alessandro has already pointed you to the right direction.

One great update regardless of the scenario you want to play is the modified aircraft stats by the DB team. John went through the whole database and checked against historical performance figures he had access to. Result is a nicely streamlined set of updated a/c stats. You can check on the initial discussion in that link:
http://www.matrixgames.com/forums/tm.asp?m=3405381&mpage=1&key=

The new stats are integrated into all DB scenarios, but you can also download them separately and use them for any other scen of your liking.


I read John's thread regarding the Aircraft stats. There are few people I would trust to take them to the next level. John is one of those people.

Did he also adjust the service ratings? A +1 across the board would be interesting...



A couple of people, including myself, suggested the same or something similar. If memory does not fail me John decided against tinkering with SR.

I can only speculate why, but if you want my personal opinion - here it is:

- Balance in general: DB Team attempted (successfully I might add) to better reflect the lack of proper Japanese aircraft service technicians and engineers by reducing the air support available as well as the eng squads for building up bases. A SR increase across the board would be in part mitigated by the abundant air support and engeneers the Allies can rely on while at the same time increasing the Japanese weakness in that area. One could argue this is desired, still the overall balance needs to be considered.

- Carrier ops: One of the most impacted areas of a SR increase across the board would be A/C availability for carrier ops. Extended CAP/LRCAP/NavS and ASW ops would affect the capability of CV TFs to cope with carrier vs. carrier battle scenarios more than it currently does (atm this is mainly impacted through pilot fatigue). The balance between a fresh CV TF and one that is already operating for some time is affected. Again, this could be a desired effect but might increase the complexity of missions where extended plane availability is crucial to operational success.

Personally I would vote for trying it out regardless (it is easy to accomplish via the editor anyway), just pointing out that this change might have more effects than just reducing the mission availability of planes across the board, and the results might not be everyones cake.

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Post #: 19
RE: New player... - 7/22/2016 4:32:22 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline
Good to see you back Ian. I hope all is going well!

(in reply to LoBaron)
Post #: 20
RE: New player... - 7/25/2016 3:22:19 PM   
Skyros


Posts: 1570
Joined: 9/29/2000
From: Columbia SC
Status: offline
Welcome back! I go camping with out wifi, what a surprise!

(in reply to SuluSea)
Post #: 21
RE: New player... - 10/28/2016 7:19:07 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline
Ok after a minor sidetrack I am ready.

I am looking to play the Allies in a Big Babes B on the extended map.

I'm Interested in a historically minded opponent who understands the Air War in the pacific. I will probably not do an AAR but would be happy to have one done by my competitor. I can do at least one turn a day on average, with possible short breaks due to RL.

This isn't first come first serve, I'll be considering any takers carefully, but I'd like to get underway by this weekend. Apply within. PM if you want to discuss something privately.

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Post #: 22
RE: New player... - 10/28/2016 2:32:36 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
To get back into the game and face the challenges of smaller units( e.g. mostly Bn size, not the full Bde or Rgt etc.), limited aviation support, extended map and stacking limits... my suggestion would be DaBabes Guadalcanal.

Klink, Oberst

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(in reply to TheElf)
Post #: 23
RE: New player... - 10/28/2016 2:58:17 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
For "newer players" who do not know...The Elf is somewhat of a legend in the world of WITP...Not only has he devoted MUCH of his rare free time to helping on the initial customization of the original WITP, but he used his personal knowledge of history and aircraft in particular to improve the game itself which we know as WITP-AE

The Elf is a bonafide USN "stove jockey" of the first order...and has never shown signs of reluctance to helping any of the folks on the forum with anything he might be able to help with..


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Post #: 24
RE: New player... - 10/28/2016 5:03:50 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Elf-I just have one question: How's your guys' goldfish these days?

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Post #: 25
RE: New player... - 10/28/2016 8:38:15 PM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Welcome back! This is something like a hard addiction isn't it? Hard to kick the habit!

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Post #: 26
RE: New player... - 10/29/2016 4:19:24 AM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline
quote:

ORIGINAL: TheElf
Looking to get back into play by email. What do I need to get started?


Welcome back Ian!! Stuff is still going strong. I've been away for awhile myself until about a 6 months ago.

TOMLABEL


< Message edited by TOMLABEL -- 10/29/2016 5:26:24 AM >


_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to TheElf)
Post #: 27
RE: New player... - 10/29/2016 4:23:39 AM   
TOMLABEL


Posts: 5116
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline

quote:

ORIGINAL: Trugrit
Yep,
It's important to read the game credits.




True, but it's also good to list all of them as well.






Attachment (1)

_____________________________


Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln

(in reply to Trugrit)
Post #: 28
RE: New player... - 10/29/2016 9:45:39 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline
hmm...no takers?

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(in reply to TOMLABEL)
Post #: 29
RE: New player... - 10/29/2016 3:01:29 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Ian,

I would if I had time ... but let me put it this way ... I'm at 420322 on an AI game that I started 161018 ... RL still causes me to make too many compromises ....



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Pax

(in reply to TheElf)
Post #: 30
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