monniker
Posts: 16
Joined: 10/16/2015 Status: offline
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I've read the manual about three times now, and the one-page guides about the same, and I can barely tell you how the game runs. I'm not the most technical person, though, so I love to use the forums. There's a great collection of AARs out here, like loki suggested. When I started the game, I figured playing the defense would be easiest. Try getting a Major victory as the Axis. It'll begin to teach you about the critical nature of supplies and depots, and the effect of terrain on combat. Except against the AI, you won't keep everything, but you can do pretty good denial in Sicily. Once you've played the AI a bit, try fiddling around with your limited air assets. You won't accomplish the same thing as the Allies, but you can get a feel for the system. Once you're bored with the Husky scenario, I really do recommend Breakout and Pursuit 44. That'll be the crash course on mass combat. (That's my favorite. I love the air war as the Germans because you get to watch the economy system work and it's so beautiful to me- I just wish this was a 1940 GC where you could affect production more). It's very easy as the Germans, so long as you rotate in reserves. First time I played that scenario, I think I got a Decisive Victory simply because the AI could not exploit my lines for the breakout, which is critical. Nowadays, the AI's smarter, but again, it'll teach you the reserves rules pretty well. Make sure to read the combat reports- I leave them to speed 0 when the turn resolves to make it move faster, and then click on 'em. Once you get a Major Victory there, I'd say the next test would be the one before the Wacht Am Rheine offensive. I can't remember the name, but the limited supply as the Axis and the weak Allied infrastructure will really hammer home the depot system. That's about where I am right now (hammering my head against rules I can only barely comprehend), though I can't resist the allure of starting up and abandoning a GC every couple of weeks. The dedicated Air Scenarios are also really good at teaching the air war. I keep thinking there's a way for the Luftwaffe to tear the throat out of the Allied airforce (at least against the AI), so I plug away with fighter placement and AS missions. I like to dream that when I get the game down cold I'll make an alt scenario for fun with only minor changes so the Axis get their jets a year earlier and see if that makes the Luftwaffe triumphant. But yeah, it's a game of steps. I didn't realize that until I'd had the game for about a year, but you can't go wrong if you can spend one night a week playing the smaller scenarios and really playing them. I recommend the first time you do it, you go as Axis, but that might also be because I'm part German. Overall, it's one of my favorite games to play, even if I am terrible with it.
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