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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 11/1/2016 9:37:49 PM   
BillBrown


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You should dangle bait and not bate.

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RE: The Good The Bad & The Indifferent - 11/1/2016 10:49:25 PM   
Canoerebel


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I think John and I are mutual baiters.

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RE: The Good The Bad & The Indifferent - 11/1/2016 11:08:55 PM   
Canoerebel


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12/22/43

Third Ring: For the first time in months, something other than Big Tent has center stage. Third Ring is off to a good start:
1. All transports arrived at Normanton. Loading commences tonight. This will include assault ships bound for Merauke (and small assault TFs for Wessel Island and Mornington Island) and lots of reinforcements for Big Tent. The reinforcements are mostly engineers, base forces, and AA.
2. A bunch of AOs are nearing Normanton. Three still have 50% fuel and will remain with Death Star. The rest are empty and will make for port. They're probably done and out of the future Big Tent proceedings.
3. The first CV TF partially replenished sorties and is full on ammo. Normanton is within eight-hex range of the east coast hexes. John isn't likely to come that close to the coast with KB, but just in case, the CVE TFs will come to Normanton tonight. None of them need aircraft or sortie replenishment.
4. The balance of the CVs will remain a few hexes off the coast, out of range of the Coral Sea. I do not think it possible for KB to come in from the other side given the sighting at Truk about four days back.

My guess is that it might take as little as three more days to load the amphibs and replenish the carriers and get underway. Possibly four or five days.

I found and fixed an awful mistake on my part. I had loaded an F4U squadron aboard a CV....but they aren't carrier capable. So that carrier was deemed "overloaded" and wouldn't have flown any CAP or sorties. Yikes!

Big Tent: Nothing major happened today, but there is a decided increase in the Japanese concentration of forces and tempo of activity.

And the same with John's, too. He's excited about something. He sent this email: "I am really trying to find an appropriate Christmas present for the Allied forces.  Do you have any worthwhile ideas?  Still have a couple of shopping days left for planning and inspiration…" There's a reasonable chance he's doing just that, but he engages in this kind of joshing only when he's jazzed.

He's jazzed. I had better be careful.




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RE: The Good The Bad & The Indifferent - 11/1/2016 11:43:40 PM   
ny59giants


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I have to put on my counselor's hat for you two. For months while this game was on hold again, I saw some of your post that you could take or leave this game. I speak with John on regular basis and he stated he didn't miss it. Now, I hear John state he has nothing going on and plans to flip 3 or 4 turns with you. You do realize that this type of behavior is of an addict? The "AE crack pipe" has both of you back to full addictive behaviors again.

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RE: The Good The Bad & The Indifferent - 11/1/2016 11:56:52 PM   
Mike McCreery


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quote:

ORIGINAL: ny59giants

I have to put on my counselor's hat for you two. For months while this game was on hold again, I saw some of your post that you could take or leave this game. I speak with John on regular basis and he stated he didn't miss it. Now, I hear John state he has nothing going on and plans to flip 3 or 4 turns with you. You do realize that this type of behavior is of an addict? The "AE crack pipe" has both of you back to full addictive behaviors again.


You say that like addiction is a bad thing!!

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RE: The Good The Bad & The Indifferent - 11/2/2016 12:02:01 AM   
Dirtnap86


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quote:

ORIGINAL: BBfanboy
That would be "All Hallows Eve" the night before Nov. 1 which is "All Saints Day" on the Catholic calendar - the Saints being the hallowed ones.

I realized that last night some time...and never came back to change it. Derp on my part.

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RE: The Good The Bad & The Indifferent - 11/2/2016 12:05:19 AM   
Canoerebel


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No, no, Michael. That's not what I said. I said that, for me, the game is addictive and like crack cocaine, that I cannot moderate, and that the only defense I have is to walk away from the game entirely. I can do that, as per my two-year sabbatical. At some point it may come to that. But not yet. Not while John and I are clashing. :)

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RE: The Good The Bad & The Indifferent - 11/2/2016 12:43:23 AM   
ny59giants


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Yes Dan, you were gone for some time. However, you decided to walk in to your local tavern (AE forum) and sit down at the end of the bar sipping your club soda. You made a few comments here and there. Next thing the regulars at the tavern notice was your ordering up some southern moonshine on occasions. At least you have been honest with Step One of your 12 step program.

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RE: The Good The Bad & The Indifferent - 11/2/2016 2:08:01 AM   
Canoerebel


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No, no. I never left the forum. I remained active throughout the sabbatical. The most encouraging thing about that was the number of regulars who were sticking around and the number of newcomers. It was cool to see the game thrive even while transitioning into a new generation.

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RE: The Good The Bad & The Indifferent - 11/2/2016 2:18:41 AM   
Canoerebel


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12/23/43

All indications are that something is really up. It could be a snazzy sneak attack by KB or it might be more basic: John may think that I've left Big Tent and that things are winding down. He may be looking forward to bludgeoning Big Tent on the west side and, when Death Star exits to the east, trying to configure a bushwhack. He has my full attention, but I am a little uncertain as to exactly what he's doing.

But it was a good day in a multitude of theaters.

Big Tent: CA Baltimore TF tangles with a CL fast transport TF at Ambon, doing "heavy fires" damage to CL Isuzu. John doesn't have many CLs, so that's meaningful. His airfields all around Big Tent are active and have a lot of aircraft. Bombers are targeting the Babo/Saumlaki region. Others are sortying against shipping without effect (long range against stout CAP hasn't yielded results yet).

The "heart" of the Big Tent region remains "unviolated." I attribute this to the weakened condition of the Kaigun. John has to pick his fights carefully.

Third Ring: The assault transports are about loaded and ready to go. The AKE/AE arrived at Normanton today. The carriers should begin replenishing tomorrow. The date of embarkation could be three days. I'm looking for possible ambushes out there, but don't see them yet.

The Allies did a snap invasion of unoccupied dot hex Mornington Island today. Groote Eylandt will come in about three days.

Death Star is close to Normanton, but apparently undetected. John might deduce that the carriers are at Normanton. What kind of decisions will he make?

I don't think John has reinforced Merauke by sea since his transports were wiped out a few days back, but he might be by air. D-Day could be six days off.

What happens after Merauke? Death Star returns to Big Tent an the Allies move on Ambon in an interesting way.

India: 70th IJA Div. attacked a few Commonwealth units that are blocking the upper Burma Road. 70th got roughed up. An Allied bomber hasn't flown here in many months. That'll change tomorrow as a bunch of 2EB target 70th. Nothing is going on here for quite some time yet, but I'd like to draw John's attention a bit, along with some of his air force.




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RE: The Good The Bad & The Indifferent - 11/2/2016 4:48:36 AM   
Capt. Harlock


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quote:

And the same with John's, too. He's excited about something. He sent this email: "I am really trying to find an appropriate Christmas present for the Allied forces. Do you have any worthwhile ideas? Still have a couple of shopping days left for planning and inspiration…" There's a reasonable chance he's doing just that, but he engages in this kind of joshing only when he's jazzed.


But not jazzed enough to update his AAR . . .

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RE: The Good The Bad & The Indifferent - 11/2/2016 3:43:55 PM   
Canoerebel


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12/24/43

Captain Harlock, what you are saying is that John is the enemy of good writing in addition to being the enemy of the free world.

Today was another good day for the Allies. Tomorrow is Christmas Day. John has been hinting at something in the plans for the holiday. It is the day of maximum exposure/vulnerability for Death Star, as it happens, so I'm at least a little concerned.

Third Ring: The AKE/AE at Normanton do their job, replenishing the one CV TF in port. The CVs and CVEs will remain in port. The other two CV TFs will come in to replenish. I think they'll do so tomorrow. If so, Third Ring really gets underway the day after.

It is very encouraging and reassuring to see the fighter squadron fatigue levels at 5% or 10% instead of 25% or 30%.

No sign of KB or imminent threat. Here's hoping for a quiet Christmas.

Big Tent: Four USN DDs visit Ambon and clash with a fast transport TF consisting of CL Nagara and two good DDs. One of those DDs is sunk outright, the other two with "heavy fires, heavy damage." Given the weakened state of Kaigun, that should be a relatively sharp repulse for John. But he's not showing dismay in his emails. I think something is up, and soon.

Perhaps this is France, December '44. The weakened German Army (Kaigun) has been battered and in retreat, but is concentrating and preparing to turn on the aggressor like a wounded cat.




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RE: The Good The Bad & The Indifferent - 11/2/2016 5:13:36 PM   
Flicker

 

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Merry Christmas!

"The pressure of our united attack is constantly increasing on every front. That pressure will engulf our common enemy. The steel walls of Hitlers and Hirohitos brutal empires will draw tight about their throats. Our plans are made and we are united."

President Franklin D. Roosevelt Radio Message to the Fighting Men of the Merchant Marine, Christmas 1943

http://www.usmm.org/fdr/christmas.html


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RE: The Good The Bad & The Indifferent - 11/2/2016 6:52:35 PM   
Canoerebel


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12/25/43

Third Ring: Thank you, Flicker. It was a Merry Christmas, full of tidings of good news and a silent night in all places that I craved silence.

All Third Ring amphibious TFs are loaded, Death Star is 100% replenished, rested, and refueled, and all ships embark Normanton tonight, heading for Merauke.

NavSearch picked up KB (or part thereof) up north of Kaeving. Those carriers are out of position to molest Death Star en route to Merauka, though they could arrive in time to contest the invasion. I doubt John will seek battle there, but he might.

Mornington Island (dot hex in Gulf of Carpentaria) fell yesterday, the first gain of this operation. Barge-led troops are now moving to Groote Eylandt.

I don't detect any reinforcements or additional supply at Merauke, Horn Island or Port Moresby. If that's true, John's closes major airfields are Gove Island and interior New Guinea: far enough not to provide him any assurance of concentrated, mass attacks. KB is unlikely to attack by itself, so subs will probably be the biggest threat to his op. Subs and the garrison at Merauke. I have no idea what to expect, but I'm not expecting any kind of quick conquest. I want to see what's there, then decide whether to keep the carriers and combat ships there to reduce the garrison or, instead, retire to Big Tent and deal with Merauke later (after Ambon). I don't want to get tied down to two stalemates, so I'll consider my options carefully.

Big Tent: CA Baltimore TF sank two PB at Namlea on the way to checking out Ambon. The Allied attack at Namlea comes off at 1:2 and does equally modest damage to both sides. The Allied units will be 100% prepped in a few days. They'll attack again if John hasn't succeeded in reinforcing.






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< Message edited by Canoerebel -- 11/2/2016 6:53:36 PM >

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RE: The Good The Bad & The Indifferent - 11/2/2016 6:59:58 PM   
jwolf

 

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Can you detach a modest surface force to destroy Japanese shipping at Horn Island? Or are those ships all subs?

quote:

It was a Merry Christmas, full of tidings of good news and a silent night in all places that I craved silence.


That was a great line, and perfect for this spot in your game!

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Post #: 7845
RE: The Good The Bad & The Indifferent - 11/2/2016 7:18:43 PM   
Canoerebel


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The shipping at Horn Island is MTB and perhaps a sub or two. I haven't sent any combat ships that way due to the sub threat and the possibility of mines. All I've done is bomb the base for two months.

Allied shipping may transit the Torres Strait in two days. I'm moving Micro Death Star, combat TFs, and two fuel TFs from Cooktown to Portland Roads tonight. CAP will be provided by LBA from Cooktown, though I don't have enough aviation support there to provide maximum protection. So Death Star's orders are to take station two or three hexes west of Cooktown to supplement CAP. This is a fairly complicated and hazardous maneuver due to tight waters, proximity to enemy airfields, and the possibility of enemy subs, combat ships and even carriers. But the move is necessary. I want to get these ships into the Gulf, because eventually they'll remain behind in Big Tent to provide security while the "real" Death Star and herd breaks out to the east. Or something like that.

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RE: The Good The Bad & The Indifferent - 11/2/2016 7:37:10 PM   
Canoerebel


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The opening acts of Third Ring underscore AE's complexities and depth - and the kind of tremendous advantages that an experienced player would have over a gifted newbie.

Months ago, I knew that Big Tent was likely to use Normanton. This morphed into Third Ring (the invasion of Merauke, etc.), in which I'd pick up new invasion troops at Normanton. That meant pre-positioning troops there, spreading them out through several hexes to not exceed stacking limits, and building the port as big as possible as quickly as possible. Engineers got to work, so that by the time Death Star and the Herd arrived (months later), Normanton had a level six airfield (excellent for local CAP purposes) and a level four port (the maximum level, and just reached a week back; this helps with loading and with replenishment).

Ten days ago, knowing that replenishment would be vital at Normanton, I remembered (belatedly, but just in time) to send the AKE and the AE. That's the kind of detail I missed all too often in the past.

Just before the amphibious ships arrived at Normanton a few days back, all units in surrounding hexes moved to the base, temporarily exceeding the stacking limit by a huge amount, but only for one day. In that one day, the amphibs loaded 35,000 soldiers, drawing down the number at the base from 67k to 32k. The next day, the final loading took place, drawing that number down to 27k. So, in two days, the amphibs loaded 40k troops.

These are fairly simple and straightforward moves, but it took months of preparation to make it fairly simple and straightforward. If Normanton hadn't been identified as a key base months ago, this would've been a more difficult transaction. Ditto with the other small things that give experienced players an advantage in implementing strategies that any player can devise.

I would not enjoy being a newbie taking on an experienced player in this monster game.

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RE: The Good The Bad & The Indifferent - 11/2/2016 8:19:43 PM   
ny59giants


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Where are your big advance naval BFs that have 108 in Naval Support? They are great at assisting in loading troops and supplies. I would have had at least one at Normanton.

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RE: The Good The Bad & The Indifferent - 11/2/2016 8:40:05 PM   
Canoerebel


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I have 6th RAN Base Force at Normanton, with 50 naval support.

Most of my USN naval bases have been committed to frontline action in Big Tent, the Marshalls, and the Aleutians. I've been using them at key bases early in invasions to help unload troops fast, before KB shows up (Adak Island and Morotai), and/or to help with replenishing (as at Jaluit).

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RE: The Good The Bad & The Indifferent - 11/2/2016 10:31:20 PM   
HansBolter


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I agree with ny59giants that base forces with high naval support are essential for turning otherwise mediocre ports into forward hubs.

In late '42 against the AI I have a campaign underway to reclaim Adak and set up Kodiak as my forward hub putting a one of the port base forces with 108 Nav support there along with a port maintenance battalion.

Not to mention the two AEs, 6 AKEs, AD, AS, AG, AR and even two ARDs, one a 3 tonner and one a 10 or 20 tonner.

Loading times can be inexorably slow at small forward ports if you don't get substantial Nav support there.

Babes mods have shore parties as well as Nav support.

< Message edited by HansBolter -- 11/2/2016 10:32:04 PM >


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RE: The Good The Bad & The Indifferent - 11/3/2016 1:15:08 AM   
BBfanboy


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If John sprints that SCTF at Tagula Island to Cooktown, do you have the wherewithal to keep it from getting to your CVE/CVL bait?

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RE: The Good The Bad & The Indifferent - 11/3/2016 1:28:16 AM   
ny59giants


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The screen shot shows the BF I'm talking about. You should have at least 4 of them by now. Where are they? I would use them in places like Normanton and Boela where you will be doing lots of loading of troops and supplies. They will make any size 4 or 5 Port a lot more efficient and assist in minor ship repairs. You will need to strategically place them as you move further into enemy territory.




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RE: The Good The Bad & The Indifferent - 11/3/2016 1:49:12 AM   
Canoerebel


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quote:

ORIGINAL: BBfanboy

If John sprints that SCTF at Tagula Island to Cooktown, do you have the wherewithal to keep it from getting to your CVE/CVL bait?


Three good combat TFs are accompanying Micro DS.

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RE: The Good The Bad & The Indifferent - 11/3/2016 1:49:54 AM   
Canoerebel


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quote:

ORIGINAL: ny59giants

The screen shot shows the BF I'm talking about. You should have at least 4 of them by now. Where are they? I would use them in places like Normanton and Boela where you will be doing lots of loading of troops and supplies. They will make any size 4 or 5 Port a lot more efficient and assist in minor ship repairs. You will need to strategically place them as you move further into enemy territory.





Those aren't part of the Allied OOB in the game we're playing. Not yet, anyway. I haven't ever seen such a unit before.

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RE: The Good The Bad & The Indifferent - 11/3/2016 2:35:13 AM   
ny59giants


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Huh?!?

I just opened up a DBB scenario and they are there with even bigger fleet naval BF. RA and BTS are based on JWE's mod, so they should be there. Have you opened up your Ground reinforcements, selected just Engineers, and then sort by load cost? It should have some large Naval BFs there.

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RE: The Good The Bad & The Indifferent - 11/3/2016 2:38:57 AM   
BillBrown


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I'm playing a BTS scenario and there are even bigger ones available.






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< Message edited by BillBrown -- 11/3/2016 2:39:37 AM >

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RE: The Good The Bad & The Indifferent - 11/3/2016 2:51:21 AM   
Mike McCreery


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quote:

ORIGINAL: BillBrown

I'm playing a BTS scenario and there are even bigger ones available.







Those are luv!!

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RE: The Good The Bad & The Indifferent - 11/3/2016 2:58:07 AM   
Canoerebel


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They're not in my OOB, unless I'm not looking in the right place. Here are my USN engineers with load costs above and below that you show (around 4800).




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RE: The Good The Bad & The Indifferent - 11/3/2016 3:21:22 AM   
Canoerebel


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Six weeks after D-Day, Big Tent and Third Ring are about 50% complete now. The operations are on schedule to wind up sometime in late January. Things are going very well, at the moment. They might continue to go well or the wheels could come off. For weeks, I've been looking at best case and worst case scenarios, just in case. Now we're deep enough into both ops, and things are going well enough, that certain preliminary decisions had to be made: objectives and the issuing of preparation orders to units. Here are the general outlines for worst and best case scenarios:

1. Worst Case: If I suffer a lopsided carrier loss or the loss of a catastrophic number of combat ships or APAs, the DEI will become the center of attention. Darwin and Timor will become the primary targets. Taking Merauke and Horn Island will be of paramount importance. Securing the west coast Oz bases will be important, though not essential. Fuel deliveries to Oz must be enhanced. Troops will be shifted to Oz from Pearl and West Coast. Big Tent is strong, but not impregnable. I'll fight but should be prepared to lose Morotai and possibly Manokwari. If necessary, trade time for those objectives. I think Sorong and Boela could be defended indefinitely.

2. Best Case: The Allies will leap forward, bypassing John's next line of defense. Mobility, carrier power, and fuel and supply transport are critical (and more fuel than I carried for Big Tent). The targets should be close enough to draw reinforcing air (especially fighters, if necessary those with ranges of 30 ore more) from Big Tent, Midway, the Aleutians or China. If fighters can make it, bombers are a snap. As with Big Tent, be prepared to stay for months to establish and build bases. The targets should enhance the ability to interdict the Japanese sea lanes to the DEI and/or to allow strategic bombing of Home Island bases. It will be helpful (and in some cases necessary) to perhaps take intermediate bases to secure the LOC and to provide NavSearch as the Next Generation Herd moves into Indian Country.

The central area of the best case scenario targets have been identified and unit preparation has begun. The earliest such an op could get underway is March. At the latest it should be April.

The most important thing that could be done to enhance the chances of success? Win a carrier battle and/or further attrit John's capital ships.

Code Name: Operation Fun House

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RE: The Good The Bad & The Indifferent - 11/3/2016 3:28:19 AM   
BillBrown


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I remember that you started using an older version of RA. Maybe the next few iterations of the mod included the larger BFs.

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Post #: 7860
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