el cid again
Posts: 16922
Joined: 10/10/2005 Status: offline
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This is an ART mod. The ART is compatible with ANY mod. Each mod has its own data for the type, however. For that matter, a modder may assign whatever type(s) he wants to the art. And perhaps modify that art as well (changing insignia, adding or deleting a turret, whatever). Almost every plane type is now included in RHS. A great deal of it had origins in the "standardized" set which was developed entirely by other modders. Much of that art has now been "cleaned up" by Mifune (over years of time) or, in the last few months, modified by me. When I could not find art online, or have Mifune make it, or steal it from other Matrix games, I have also substituted photographs and even line drawings for art - to get as complete a set as possible. This is an ongoing project, but has slowed down now - only rarely do I find or make new art. But both Level I and II RHS has ALL the art I have - which is the most complete set of sides, tops and alphas I am aware of. You may use anything you wish, any time you wish. But NONE of RHS planes use stock data - we use data do a formal set of standards, usually from standardized references (to make the data standards as consistent as possible). I also used to work with aircraft and missile development at (not for) Boeing - as a contractor (my desk was inside a USAF laboratory at the Boeing Spacefight Center). So when data is missing, I calculate it using engineering methods. You may use my data or not, just as you may use the art, or not, as you please. But this collection has a lot of work and it is available to any who want to use it. Note that I am not an artist, and was only taught how to edit art (by Mifune) late in 2015 - so anything I have done is pretty basic. But over time I am getting able to "clean up" things with more precision (so white or blask spots disappear, and so on). The hardest thing, IMHO, is making a "clean alpha" - many of them are 'dirty' - or imperfect. It will take man-decades to clean them all. quote:
ORIGINAL: razanon yeah i understand taht but, is it compatible with any mod? you can build these new types as japanese?
< Message edited by el cid again -- 4/21/2016 8:51:23 AM >
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