Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command: Modern Air / Naval Operations Version 1.11 R6 Changelog

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command: Modern Air / Naval Operations Version 1.11 R6 Changelog Page: [1]
Login
Message << Older Topic   Newer Topic >>
Command: Modern Air / Naval Operations Version 1.11 R6 ... - 11/2/2016 1:29:45 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Hi everyone!

Command: Modern Air / Naval Operations has been updated to Version 1.11 R6!

Check the changelog below!

You can download the update from here


Features:

* Wholly revised right-column underlying UI stack that works accross different DPI settings (see article: http://www.warfaresims.com/?p=4376)

* Significant performance improvements on both sim-core and map engine.

* Sonar model addition: Bottom-bounce mode (active sonar only). Overview here:
http://www.oc.nps.edu/~bird/oc2930/acoustics/bottombounce.html
http://defence.pk/threads/tactics-101-anti-submarine-warfare-asw.270380/#post-4625585

* AI Tweak: Mobile facility contacts have the same expiration age as surface contacts (2 hrs)

* Added listing of comm devices on "Damage Control" window.

* Ship AI change: Do not adjust speed for cavitation when in simple plotted course transit.

* UI tweak: "Damage Control" button & window (and fire damage indicator) enabled for aircraft.

* Map tweak: Detected jamming emissions are displayed in yellow text and do not "fade"

* Weapons tweak: Weapons that impact on a set of coords first check if any target is actually there (chance of direct-hit!).

* Aircraft and aerial weapons that travel at high-supersonic and hypersonic speeds now get a substantial (linear) boost in their IR signatures (these things literally glow!)


Fixes/Additions:

FIXED: Unit-in-area check is not run often enough in high time compression
FIXED: #10889: Formations travel at 7kts when assigned to Sea Control
Fixed: Apaches with Hellfire missiles loiter over target
FIXED: Steam workshop checks with lots of subscribed content cause UI stutter
FIXED: #10947: Unit is detected Dialog fix
FIXED: #10938: AESA radars being picked up at possibly excessive ranges by modern ELINT
FIXED: Wire-guided torpedo not linking up to its firing unit at launch
FIXED: [B858] Submarine with destroyed diesels doesn't use electric motors correctly
FIXED: Thermal layer properties not adjusted for very shallow depth
FIXED: Submerged submarine has LOS to air contact
FIXED: [CWDB v446] crash when selecting Concorde in DB viewer
FIXED: #11001: [B865] Hosted units immune to EMP
ADDED: Show "JAMMED" indicator for groups (if any of the members is jammed)
ADDED: Show full unit details on right column if in Gods Eye mode
#10915 - SM-3 acting like an A/C
#10882 - DB3k: Update to Indonesian Leopard 2A4
#10881 - DB3k Update: Add Canadian RQ-21A Blackjack (Canadian Army 2017)
#10873 - DB3k Update: Add HQ-16B (2016)
#10872 - [DB3k Update] US Navy/Marine Hornet GBU-56 LJDAM integration
#10806 - DB3k: Add AOE 532 Panshi (Taiwan 2015)
#10582 - DB3kUpdate: Single Unit Port Facility Request
#10209 - JH-7 OECM loadout
#10922 - Reduced RCS for Gowind corvettes?
#10901 - 5V55V missile (nuclear-tipped SA-10B)
#10891 - GBU-XX series cannot be guided by AN/AVQ-9 Pave Light
#10723 - Add Submunition version of Iskander
#10585 - King Air 350 SIGINT
#10296 - DB3k: Add Type 082 II-class MCMV (China 2016)
#04272 - 9A52-4 Tornado "HIMARski" MLRS
#03564 - DB3K: Chinese mine inventory
#10374 - DB3k:Add IL-22PP Porubshchik (EW Aircraft) Russia
#10119 - DB3k: New Mirage 2kN ISIL Loadout: 4LGB
#06582 - DB3k Update; Add SAM and SSM Facility adds
#06574 - DB3k Request: Add I Go class missile boats (Japan 80's)
#04948 - Spanish platform requests
#04304 - Jobaria MCL (Multiple Cradle Launcher) MLRS
#10966 - L-Band wing radar on PAK-FA erroneously classed as non-AESA
#10937 - DB3k: Add AQS-24B to Sea Stallion and Fleet Series USV
#11004 - DB3k: Add Damage point field for aircraft
#11003 - [DB3k] Add antitorpedo system to nimitz
#10857 - Land Unit OODA Audit
#10665 - DB3k: Add Y-20 Airlifter (China 2017)
#10113 - DB3k: Add new Carrier Magazine for LHDs and LHA for 2017


* Includes the DB3000 v447.

DB3000 additions:

Add Weapon 3392 HQ-16B -- 2016
Add Mount 2984 HQ-16B TEL, 2016
Add Facility 2991 SAM Bty (HQ-16B [SA-17 Semi-Copy]) -- China (Army), 2016, 3x Bty + 1x HQ-16 Search Radar
Add Weapon 3393 GBU-56(V)4/B LJDAM [BLU-109A/B] -- USN, 2018
Add Weapon 3394 GBU-56(V)2/B JDAM [Mk84] -- USN, 2018
Add Aircraft 4606 RQ-21 Blackjack Block II -- Canada (Army), 2017, 4th Artillery Regiment
Add Mount 2985 Sky Sword SAM Quad Launcher
Add Ship AOE 532 Panshih -- Taiwan (Navy), 2015
Add Ship 3078 Type 082B Wozang [804 Huoqiu] -- China (Navy), 2008
Add Mount 2986 9A52-4 Tornado MLRS -- 2014, Russia, Himarski 1 6 0 0
Add Weapon 3395 SA-10b Grumble [5V55V] -- 1984, S-300PS, Nuclear
Add Warhead 1118 SS-26 Cluster Munitions
Add Weapon 3396 MGM-31C Pershing II RV [CAM Kinetic Penetrators]
Add Weapon 3397 MGM-31C Pershing II [CAM] -- 1990
Add Warhead 1119 MGM-31C Pershing II RV [CAM Kinetic Penetrators]
Add Mount 2987 Pershing II [CAM] Antirunway 1 1 0
Add Facility 2993 SSM Plt (Pershing II [CAM]) -- United States (Army), 1988, -Antirunway, Hypothetical
Add Warhead 1120 CAM Payload [24 x Runway Penetrators]
Add Facility 2994 Armored Plt (T-72 MBT x 3) -- Iran (Army), 1994, -T-72S, T-72M1
Add Facility 2995 Armored Plt (Chieftain Mk.5 MBT x3) -- Iran (Army), 1975-2010
Add Facility 2996 Armored Plt (T-62 MBT x 3) -- Iran (Army), 1983-2005
Add Facility 2997 Armored Plt (Type 69 MBT x 4) -- Iran (Army), 1986-2010
Add Facility 2998 Mech Inf Plt (BMP-1 [AT-3 Sagger A] IFV x 3) -- Iran (Army), 1982-2010, x500
Add Facility 2999 Motor Rifle Plt (BTR-60PB APC x 3) -- Iran (Army), 1986
Add Facility 3000 Inf Plt (Iranian Army) -- Iran (Army)
Add Facility 3001 Inf Plt (Islamic Revolutionary Guard Corps) -- Iran (Army)
Add Facility 3002 Inf Sec (Quds Saboteur Team) -- Iran (Army), -Saboteurs
Add Facility 3003 Inf Sec (Quds Recon Team[Generic Laser Designator]) -- Iran (Army), 2012, -Designator
Add Facility 3004 Mech Inf Plt (M113A1 APC x 3) -- Iran (Army), 1960, many
Add Facility 3005 Arty Bty (130mm/52 M-46 M1954 Towed Howitzer x 6) -- Iran (Army), 1990
Add Facility 3006 Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- Iran (Army), 1990
Add Facility 3007 Arty Bty (152mm/25 D-20 M1955 Howitzer x 6) -- Iran (Army), 1990
Add Facility 3008 Arty Bty (155mm/23 M109A3 Self-Propelled Howitzer x 6) -- Iran (Army), 1965
Add Facility 3009 Mech Inf Plt (BMP-2 IFV x 3) -- Iran (Army), 1994, x413, BMT-2, Boragh-2
Add Weapon 3398 EM-52 Mine [Rising, Acoustic Narrow-Band Fuze, Pressure] -- China, 1980
Add Weapon 3399 EM-52 Mine Warhead [Rising, Acoustic Narrow-Band Fuze, Pressure] -- Rocket-Propelled Warhead (not torpedo)
Add Warhead 1121 EM-52 Rising Mine Warhead
Add Weapon 3400 M-4 Mine [Moored, Acoustic, Ultrasonic] -- China
Add Weapon 3401 MR-80/C-6 Mine [Bottom, Total-Field Magnetometer Fuze, Passive Acoustic, Pressure] -- -Italy,China
Add Weapon 3402 M70 Mine [Bottom, Passive Acoustic] -- -Yugoslavia
Add Weapon MPT-1M Torpedo -- PMT-1/PMK-2 Mine
Add Warhead 1122 PMT-1/PMK-2 Payload
Add Weapon 3404 PMT-1/PMK-2 Mine [Rising Encapulated ASW Torpedo, Active/Passive Acoustic] -- USSR, Russia, China
Add Weapon 3505 Stonefish Mine [Bottom, Total-Field Magnetometer Fuze, Passive Acoustic, Pressure] -- -UK Export
Add Weapon 3406 MDM-5 Mine [Bottom, Pressure Fuze, Acoustic and Magnetic] -- Russia, Aircraft
Add Facility 3010 SAM Bty/3 (SPYDER-SR) -- Vietnam [1975-] (Air Force), 2016, 3x + EL/M-2106 ATAR
Add Aircraft 4607 Il-22PP Porubshchik -- Russia [1992-] (Air Force), 2014, 3x,ELINT,EW
Add Sensor 5788 AN/ALQ-240(V)1 -- P-8A
Add Ship 3079 301 [Polnochny A,Pr.770MA] -- Egypt (Navy), 1974, x3
Add Sensor AN/AQS-24B -- -Towed Minehunting
Add Weapon 3412 AN/AQS-24B AMS Helicopter-Towed Minehunting Sonar 2017
Add Aircraft 4608 MH-53E Sea Dragon -- United States (Navy), 2017, AN/AQS-24B
Add Ship 3080 HSV 2 Swift -- UAE (Navy), 2015-2016, Catamaran
Add Ship 3081 90 Sabha [Perry] -- Bahrain (Navy), 1995, ex FFG-2
Add Ship 3082 FF 18 Almirante Blanco Encalada [Karel Doorman] -- Chile (Navy), 2017, MM40 Blk III
Add Submarine 641 SS 20 Thomson [Type 209-1300L] -- Chile (Navy), 2010, x2
Add Ship 3083 R 91 Maipo [BATRAL Class] -- Chile (Navy), 1982, x3
Add Weapon 3413 PL-15 --2018
Add Facility 3013 SAM Bn (SA-20b Gargoyle [S-300PMU-2]) -- Iran (Army), 2016, 4x TEL, 2x Bn + 96L6E, 8x Bn
Add Aircraft 4609 Y-20 Kunpeng -- China (Air Force), 2016


< Message edited by Sunburn -- 2/9/2017 12:00:49 PM >
Post #: 1
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/2/2016 3:49:52 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
The new interface looks neat! Well done.

_____________________________


(in reply to Daniele)
Post #: 2
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/2/2016 4:04:51 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
Status: offline
Nice new UI!

When I first loaded it up, the 'Unit Aircraft' and 'Unit Boats' buttons were missing - validating the Steam cache solved this, if anybody else experiences the same.

Edit:

I'm having some weirdness with allies now appearing as yellow (even when manually tagged as 'friendly'), and being unable to view hosted units (except through Contact Report>Spotted Hosted Units), but it could just be because the mission I'm playing hasn't been updated (The Tide Is Turning) - it all seems to work fine if I create the units from scratch in the editor.

< Message edited by ColonelMolerat -- 11/2/2016 4:58:47 PM >

(in reply to Vici Supreme)
Post #: 3
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/2/2016 5:38:35 PM   
DrRansom

 

Posts: 167
Joined: 7/14/2013
Status: offline
Awesome update!

Quick question on the IR signature. Was there a reason you choose a linear boost to signature size with velocity? Aircraft thermal signature is to first order a function of Mach number squared.

Edit: Also thermal emissivity is a function of temperature to the fourth.

Hmm, this looks like a massive spike to IR with Mach number, I've gotta do more research.

< Message edited by DrRansom -- 11/2/2016 6:48:47 PM >

(in reply to ColonelMolerat)
Post #: 4
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/2/2016 7:39:48 PM   
Raptorx7_slith

 

Posts: 380
Joined: 7/27/2013
Status: offline
LOVE this update guys.

The UI changes with unit information are very useful and the new grey color is a bit easier on the eyes!

(in reply to DrRansom)
Post #: 5
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/2/2016 9:32:14 PM   
Hongjian

 

Posts: 834
Joined: 1/2/2015
Status: offline
The new UI is the best.


(in reply to Raptorx7_slith)
Post #: 6
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 12:46:55 AM   
B52H

 

Posts: 113
Joined: 6/28/2015
Status: offline
Awesome work on the new UI!

(in reply to Hongjian)
Post #: 7
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 1:57:45 AM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
I can't seem to find the new nuclear Grumble missile in the db. Would someone tell me where I can find it?

edit: I've searched using 5v55v, grumble, nuclear and I still don't see it anywhere...

< Message edited by lamboman43 -- 11/3/2016 1:59:48 AM >

(in reply to B52H)
Post #: 8
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 6:49:10 AM   
Sniper31


Posts: 132
Joined: 9/15/2015
Status: offline
The new UI is great! Happy to finally have unit fuel remaining show up in Group view, among many of the other highlights. Thank you for continuing to improve this impressive platform. So happy!

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

(in reply to lamboman43)
Post #: 9
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 8:06:09 AM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Fantastic, thanks again!!!

(in reply to Sniper31)
Post #: 10
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 10:41:57 AM   
bradinggs


Posts: 362
Joined: 7/17/2013
Status: offline
The new UI does look good, noticing a little extra demand on the processor and ram but will play with it abit more to see how it goes.

(in reply to Dide)
Post #: 11
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 11:28:56 AM   
butch4343

 

Posts: 327
Joined: 3/26/2015
Status: offline
Im loving the new UI format, it makes things much easier.

One think I have noticed, the new CAMs armed Pershing II, they do no damage when fired. Now I think i might see the flaw, in the DB theres two entries one under the weapons.

#3397 MGM-31C Pershing II -1990

This has a DP value of 720

#3397 MGM-31C Pershing II

Doesnt have a value at all.

I think that the Pershing unit uses the #3396 entry rather than the #3397 therefore the weapon causes no damage.

Anyone else finding this?

(in reply to bradinggs)
Post #: 12
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 2:16:37 PM   
Marder


Posts: 242
Joined: 10/25/2013
Status: offline
Nice new UI and very well thought tweaks!

Best sim ever made!

(in reply to butch4343)
Post #: 13
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 3:57:39 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: butch4343

Im loving the new UI format, it makes things much easier.

One think I have noticed, the new CAMs armed Pershing II, they do no damage when fired. Now I think i might see the flaw, in the DB theres two entries one under the weapons.

#3397 MGM-31C Pershing II -1990

This has a DP value of 720

#3397 MGM-31C Pershing II

Doesnt have a value at all.

I think that the Pershing unit uses the #3396 entry rather than the #3397 therefore the weapon causes no damage.

Anyone else finding this?


quote:

Im loving the new UI format, it makes things much easier.

One think I have noticed, the new CAMs armed Pershing II, they do no damage when fired. Now I think i might see the flaw, in the DB theres two entries one under the weapons.

#3397 MGM-31C Pershing II -1990

This has a DP value of 720

#3397 MGM-31C Pershing II

Doesnt have a value at all.

I think that the Pershing unit uses the #3396 entry rather than the #3397 therefore the weapon causes no damage.

Anyone else finding this?


Sorry about that. We'll take a look.

Mike

_____________________________


(in reply to butch4343)
Post #: 14
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 4:51:32 PM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline

quote:

ORIGINAL: lamboman43

I can't seem to find the new nuclear Grumble missile in the db. Would someone tell me where I can find it?

edit: I've searched using 5v55v, grumble, nuclear and I still don't see it anywhere...


Is it not in the DB3K? I feel like that would be the right place for it though...

(in reply to lamboman43)
Post #: 15
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 4:59:36 PM   
Hongjian

 

Posts: 834
Joined: 1/2/2015
Status: offline
Discovered some issues with the sensor/EMCON controls thru the UI.
Sometimes it is either greyed out or does not respond after clicking (like activating radars), forcing me to use the traditional EMCON control window to 'manually' switch things on.

And;

quote:

#10873 - DB3k Update: Add HQ-16B (2016)


Looked at it and somehow the HQ-16B isnt available as loadout for the naval platforms that use it (Type 054A, Type 051B refit)
Also, the seeker is still semi-active radar homing and not active radar homing, latter of which is the selling point of this upgrade.


(in reply to lamboman43)
Post #: 16
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/3/2016 11:32:35 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you, as always!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Hongjian)
Post #: 17
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/4/2016 12:26:21 PM   
daveoreno


Posts: 64
Joined: 8/27/2016
From: Toronto, Canada
Status: offline
Love the update. I was unable to see an explanation on how the new EMCON graphics work in the updated right hand panel, but I believe the key here is to deselect the "inherit from parent" check box first and then the greyed out boxes become functional. (Green active, blue passive). Sorry if this is here somewhere but I could not find it in the change log.

(in reply to tjhkkr)
Post #: 18
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/5/2016 2:26:45 PM   
Gneckes

 

Posts: 212
Joined: 6/22/2015
Status: offline
Yes, that's correct. Same as before really- the EMCON settings are locked while "Inherit from Parent" is set.

(in reply to daveoreno)
Post #: 19
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/5/2016 3:38:53 PM   
neno

 

Posts: 46
Joined: 7/30/2014
Status: offline
It'd be nice to have those EMCON settings always visible, without the need to uncheck the "inherit..." thing.

BTW great update, thank you!

(in reply to Gneckes)
Post #: 20
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/5/2016 5:37:53 PM   
redcoat


Posts: 1035
Joined: 8/31/2005
From: UK
Status: offline
Great update. I like the new UI and grey colour.

_____________________________

“‘Who controls the past,’ ran the Party slogan, ‘controls the future: who controls the present controls the past.’”

George Orwell, 1984

(in reply to neno)
Post #: 21
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/7/2016 12:42:14 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Really nice work. Thanks very much for the terrific support.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to redcoat)
Post #: 22
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/7/2016 9:25:53 PM   
Major SNAFU_M


Posts: 583
Joined: 11/3/2005
Status: offline
Just and FYI the download appears to perhaps be broken.

I have logged into my Matrix member account and I get an error (right click) or a 503 error if I just click on the link.

This is true for all of the games I have registered (I tested 3 others to see if it was a website issue), so it is not just the link for this game.

Looking forward to the new UI once I can get past this little SNAFU.

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to ultradave)
Post #: 23
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/8/2016 12:13:03 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
After updating, I notice that when I select an identified enemy unit (ship or aircraft), the unit window on the right is a complete blank. Previously, it showed the database information of the enemy unit. Have I missed something - something I need to do to have it show, or is this a change, or do I have a problem with my installation? Or is this a senior moment? Apologies if I missed something obvious in the update discussion.

Secondly, the first time I started the game after updating, each unit selected had small pictures from the database (at least the ones that do have pictures.) But subsequent times there are no pictures, just the tabs for weapons, fuel, EMCON, and doctrine.

Related to this - is there still a way from the right hand panel to one click to the DB viewer, without going to browse scenario platforms?

< Message edited by ultradave -- 11/8/2016 12:38:38 AM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Major SNAFU_M)
Post #: 24
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/8/2016 12:48:02 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
Well, never mind. Resetting windows to default and restarting the game fixed it all, so if anyone else sees something similar, that worked for me.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to ultradave)
Post #: 25
RE: Command: Modern Air / Naval Operations Version 1.11... - 11/9/2016 8:32:51 AM   
leo321

 

Posts: 30
Joined: 2/28/2016
Status: offline
Thanks for help, but I got it! Download and install successfully.

UI is getting better

thanks for help



_____________________________


(in reply to ultradave)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command: Modern Air / Naval Operations Version 1.11 R6 Changelog Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234