Grim.Reaper
Posts: 1355
Joined: 12/31/2009 Status: offline
|
quote:
ORIGINAL: Hubert Cater Hi Grim Reaper, Just to echo what Iain mentions here, and you'll see this in the very first turn of the game when playing as either the Axis or Allied side in 1939, there really is no real/significant delay in AI actions, i.e. processing time, just the optimal time it takes for the AI to move a unit and so on. Early game turns should feel relatively quick and depending on your AI animation playback settings, even quicker if animation is halved or even turned off. Sometimes there are actions under FoW that will have you feel like the AI is not doing much, like moving its navy under FoW, but there is an indicator of AI processes in the bottom left hand corner of the screen and this gives you a pretty good idea that for those few seconds of seeming inaction on screen, it is simply moving units hidden from view. I ran a quick test of the AXIS AI (all of which can be confirmed by anyone once the game is available) under the following animation settings for the very first turn of 1939 all under FoW. Note, this only includes the actual AI planning and unit movement, combat and reorganization and not the in game messages and popups, calculation of supply or the processing of in game events. Reason being as those would be the same for the AI or a human player playing out the turn and I just wanted to provide a feel for AI processing only. 1939 AXIS AI (first turn with 73 available Axis units in total) Full Animation Turn Length = 2 minutes and 10 seconds Quick Animation Turn Length = 1 minute and 25 seconds No Animation Turn Length = 40 seconds I also wanted to expand on what I briefly described above in my first reply, which is to say again that once the game progresses and there are more units and territories in play, it should be expected that turns will take longer but this will of course also be the case for a human player as well. An example of this, and to hopefully and reasonably temper expectations, I took a quick look at the 1944 campaign and at game start the Allies have a combined total of 216 units on the map, i.e. land, sea and air. If let's say only half of these units engage in some sort of action during the AI turn, and if we give the AI 5 seconds per unit (on average) to plot and animate its move, i.e. take action and possibly engage in combat with attack and defensive fire shown, you are looking at about 9 minutes for the AI to play out its side on default animation settings. There will be some variance from game to game as the playback settings, number of units at any one time, and even your PC are all factors, but hopefully it paints a pretty good picture on what to expect. Either way it will still be much faster than what a human player will be able to achieve with the same turn. Hubert Thanks for taking the time to post and clarify...this is probably one of those things I will have to see for myself. I completely understand the need for the AI to do its thing and at the same time be a worthy opponent. But on the surface waiting for a 9 minute turn even if your watching "seems" like a long time and not sure I have any other game with that kind of time. Again, unfair of me to judge until I see it in action, just my random thoughts until the release.
_____________________________
|