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Whats new - 11/17/2016 5:26:40 PM   
xwormwood


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From: Bremen, Germany
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Do you have a complete list with all new features (compared to SC2 AoD)?
New game mechanics, new options, new units, additional concepts, changes (before / after) etc. etc.?

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RE: Whats new - 11/17/2016 8:49:07 PM   
Hubert Cater

 

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Good question and I don't have anything of a definitive list off hand but for a pretty good picture of some of the most important changes, these can be found here in our previous write-up on the game:

http://www.matrixgames.com/SC/Blog_1.asp


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RE: Whats new - 11/17/2016 10:08:25 PM   
xwormwood


Posts: 1149
Joined: 8/28/2000
From: Bremen, Germany
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Thanks Hubert, I've forwarded it to a certain guy, who himself asked me about what was new. I did explain as good as I could, but promised to ask for an "official" list of changes and additions.
The link you've provided should help for starters.
:)

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"You will be dead, so long as you refuse to die" (George MacDonald)

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RE: Whats new - 11/18/2016 12:56:22 AM   
Rosseau

 

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One or two of the magazine reviews mentioned "accessible" and the like. Even though I've played since SC1, I still appreciate how all the information is now right in front of you. This should be an advantage if sold to a wider audience on Steam, depending on how much Valve gouges you.

The dynamic movement is a nice improvement, too. And the $40 price is like a loyalty discount


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RE: Whats new - 11/18/2016 1:41:50 AM   
alwaysdime

 

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From: USA
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Steam takes roughly 30% from what I have seen online else where. That's not unreasonable actually for most publishers. Just a few years back most publisher's took the risk of having to order X amount of copies. Maybe 10k or 100k but it was an estimate. If a product didn't sell they had to eat it. I don't know what manufacturing cost but you have the box, disc, manual and then had to worry about warehouse space and shipping and maybe even paying to get your product in stores etc.

Lets not forget that Valve is hosting the game for life and the costs of their bandwith and developers for their client and marketing etc.

Before people accuse me of working for Steam I DON NOT. I just understand the argument of why Steam gets the percentage that they do and I get the value to publishers, especially smaller ones. They no longer have to pay for 10k units when they then sell only 7k and don't have to worry about penetrating the market.

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RE: Whats new - 11/18/2016 5:32:04 AM   
Rosseau

 

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I should not have used the word "gouging." I have no problems with Steam and hear Valve is a great place to work.

I assume it will get on Steam one day like many Matrix titles. I think it will do better than say War in the East, but how good is good enough?

Anyway, looking to get the game and play it myself!

(in reply to alwaysdime)
Post #: 6
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