Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fall Weiss II - WIE 7.3 - (Ready for Download)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Fall Weiss II - WIE 7.3 - (Ready for Download) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Fall Weiss II - WIE 7.3 - (Ready for Download) - 11/19/2016 2:32:05 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Fall Weiss II - War In Europe version 8.3

https://www.dropbox.com/s/2c341pzdl1neegh/_Fall%20Weiss%20II%20-%20WIE%208.3.zip?dl=0

This is a mod constantly being designed, but each version considered a final product. Over 10,000 lines of new script written.

- Recommended AI settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- Tested for player vs Axis, player vs Allies, PBEM. There has been no testing for switching sides or co-playing one side or another with an AI partner.

Major changes from the base game:

New Unit Structure and Bitmaps: Units can now be built at the Division, Corps or Army Scale. New Mountain Infantry receive specific bonuses in Mountain Hexes.

German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors.

Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced.

North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps.

Research: Research effectiveness progressively slows down after reaching Level 1.

Balance Changes: A number of changes such as decreasing effectiveness of Bomber Strikes on ground targets and increasing reinforcement cost of surface fleets for most nations.

New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies




Attachment (1)

< Message edited by crispy131313 -- 10/9/2020 12:13:54 AM >
Post #: 1
RE: Fall Weiss II - 11/19/2016 2:33:13 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
New Decisions





Attachment (1)

(in reply to crispy131313)
Post #: 2
RE: Fall Weiss II - 11/19/2016 2:34:14 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Decision Notes




Attachment (1)

(in reply to crispy131313)
Post #: 3
RE: Fall Weiss II - 11/19/2016 2:35:19 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
New Decision




Attachment (1)

(in reply to crispy131313)
Post #: 4
RE: Fall Weiss II - 11/19/2016 2:36:11 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
New Decision




Attachment (1)

(in reply to crispy131313)
Post #: 5
RE: Fall Weiss II - 11/19/2016 2:36:50 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Axis Economy




Attachment (1)

< Message edited by crispy131313 -- 11/19/2016 2:37:11 PM >

(in reply to crispy131313)
Post #: 6
RE: Fall Weiss II - 11/19/2016 2:38:05 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Activity






Attachment (1)

(in reply to crispy131313)
Post #: 7
RE: Fall Weiss II - 11/19/2016 2:39:06 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
New Decision





Attachment (1)

(in reply to crispy131313)
Post #: 8
RE: Fall Weiss II - 11/19/2016 2:39:45 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Decision Notes




Attachment (1)

(in reply to crispy131313)
Post #: 9
RE: Fall Weiss II - 11/19/2016 2:40:23 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Activity






Attachment (1)

(in reply to crispy131313)
Post #: 10
RE: Fall Weiss II - 11/19/2016 2:41:26 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Any feedback is appreciated, I am looking forward to finishing play testing!

(in reply to crispy131313)
Post #: 11
RE: Fall Weiss II - 11/19/2016 2:45:22 PM   
comsolut

 

Posts: 484
Joined: 5/30/2004
Status: offline
Always have enjoyed your work. Looking forward to the finished product with the new engine.

(in reply to crispy131313)
Post #: 12
RE: Fall Weiss II - 11/19/2016 2:53:33 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: crispy131313

Any feedback is appreciated, I am looking forward to finishing play testing!


Your mod really does look very interesting,busy working on my own at the minute but I look forward to having a play through of yours!

_____________________________

Make it so!

(in reply to crispy131313)
Post #: 13
RE: Fall Weiss II - 11/25/2016 3:14:34 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
I should be releasing the initial version this weekend.

This is not a mod of graphics or unit types. There are others tackling this on their own and I await to see what they come up with. This mod is more geared toward the economic war and diplomatic environments within Europe, something I always felt was lacking.

Specifically there are more opportunities to effect the leanings of minor nations while they remain neutral, including Spain, Turkey, Sweden, Switzerland, Portugal, Vichy France, Greece, and Saudi Arabia. This includes trade agreements, lend lease assistance, blockades and concessions.

Diplomacy chit effectiveness has been reduced and rather is given a complementary role.

The mod is not groundbreaking, but I have also made changes to the war in North Africa to make it more challenging, as well as added in new events I felt are significant.

I will release a more detailed list upon release.

(in reply to kirk23)
Post #: 14
RE: Fall Weiss II - 11/25/2016 3:36:59 PM   
schascha


Posts: 295
Joined: 1/3/2012
Status: offline
Very interesting, thx

(in reply to crispy131313)
Post #: 15
RE: Fall Weiss II - 11/27/2016 3:13:15 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Here is link to Version 1.0

https://www.dropbox.com/s/kyv7bx4qx73koqo/_20161125%20-%20Fall%20Weiss%20II.zip?dl=0

(in reply to schascha)
Post #: 16
RE: Fall Weiss II - 11/27/2016 3:22:36 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Some notes to Version 1.0

- I have mostly tested playing as the Axis vs Allied AI. For best experience at this point I would suggest playing vs Allied AI.
- Recommended settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- The Allied AI in Egypt is perhaps stronger then historical in 1940, this is to simulate the shortcomings of the Italians and will balance out upon arrival of the Afrika Korps in 1941. At this level I have experienced a lot of back and forth which is what I want to achieve.
- Diplomacy Chit effectiveness has been reduced to the range of 5-10% swing per chit (10% chance of bonus of additional 3-6%)

If there are any questions, or any events are unclear please let me know and I will look into making it more clear in a future version. If there is any faulty scripts please let me know as well, but I think it is good to go!



(in reply to crispy131313)
Post #: 17
RE: Fall Weiss II - 11/27/2016 5:26:54 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
how do you install it?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to crispy131313)
Post #: 18
RE: Fall Weiss II - 11/27/2016 12:07:55 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
First Unzip the file and then the folder and accompanying file are placed into the campaign folder.

(in reply to budd)
Post #: 19
RE: Fall Weiss II - 11/27/2016 1:36:58 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: crispy131313

Here is link to Version 1.0

https://www.dropbox.com/s/kyv7bx4qx73koqo/_20161125%20-%20Fall%20Weiss%20II.zip?dl=0

Thanks crispy.
May I suggest you edit your first post and include the link to your mod. Imo it would be easier for all the guy who will dowload it.

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to crispy131313)
Post #: 20
RE: Fall Weiss II - 11/27/2016 1:49:39 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: crispy131313

First Unzip the file and then the folder and accompanying file are placed into the campaign folder.


I did just that but the game doesn't recognize the campaign, it doesn't come listed. It's the same process as with previous SC games and never got any problems installing mods.
Any ideas?
Thanks

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to crispy131313)
Post #: 21
RE: Fall Weiss II - 11/27/2016 1:53:07 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
I think I know the problem. My user made campaign is saving in a different folder, I think this is by design by the developer.

What I would try is open up editor and save the default campaign (save as) a user made campaign. Then put my campaign in this same folder where the game is saving user made campaigns.

(in reply to rjh1971)
Post #: 22
RE: Fall Weiss II - 11/27/2016 1:57:09 PM   
rjh1971


Posts: 4919
Joined: 12/13/2005
From: Madrid, Spain
Status: offline
Thanks crispy. I found what the problem was, I had to place it in my documents/my games/Strategic Command WW2- War in Europe and it was recognised.
Opening the editor gave me the hint as I had to look for it in open custom campaigns.

_____________________________


GG's AWD, GG's WBTS, GG's WitE Beta Tester
Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

(in reply to crispy131313)
Post #: 23
RE: Fall Weiss II - 11/27/2016 1:57:13 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

(in reply to crispy131313)
Post #: 24
RE: Fall Weiss II - 11/27/2016 1:57:44 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Great glad it's figured out!

(in reply to rjh1971)
Post #: 25
RE: Fall Weiss II - 11/27/2016 4:41:10 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
yup, found the folder, worked for me..thx.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to crispy131313)
Post #: 26
RE: Fall Weiss II - 12/4/2016 12:55:59 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

(in reply to budd)
Post #: 27
RE: Fall Weiss II - 12/4/2016 9:32:53 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.

(in reply to crispy131313)
Post #: 28
RE: Fall Weiss II - 12/5/2016 12:59:43 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.


Yes the mod scene is very quiet, of course the game is just out so it's understandable. I'm not very familiar with Matrix to know if they support mods or not. Which would be a shame, I've actually seen a lot of my previous stuff incorporated into the main titles. (Trade with USSR, Spain, Turkey, Switzerland, Norway invasion decision, Brazilian Expeditionary, the current rendition of Destroyers for Bases etc.) Much of these ideas come from mods, whether admitted or not

(in reply to TheBattlefield)
Post #: 29
RE: Fall Weiss II - 12/5/2016 1:01:00 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.


Yes the mod scene is very quiet, of course the game is just out so it's understandable. I'm not very familiar with Matrix to know if they support mods or not. Which would be a shame, I've actually seen a lot of my previous stuff incorporated into the main titles. (Trade with USSR, Spain, Turkey, Switzerland, Norway invasion decision, Brazilian Expeditionary, the current rendition of Destroyers for Bases etc.) Much of these ideas come from mods, whether admitted or not


P.S. I have the deadest AAR ever - nobody cares about my mod LOL!!

(in reply to crispy131313)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Fall Weiss II - WIE 7.3 - (Ready for Download) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672