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Research - 11/19/2016 3:05:23 PM   
Spartacus70

 

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In the editor we can add synthetic oil. What it is doing? Cause the manual dont talk about it.
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RE: Research - 11/19/2016 7:15:46 PM   
Hubert Cater

 

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This may or may not be an optional feature in the future. Essentially we've put it in place as part of the game engine data structures, and this is only because the game engine was built with not only this game in mind, but future games using the same engine, and this gives us some backwards compatibility in case it does become a feature.

Granted all of the above probably seems a bit convoluted, it even makes my head spin a bit just thinking about what I wrote above, but it really is the best answer I can give at the moment.

(in reply to Spartacus70)
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RE: Research - 11/19/2016 7:20:24 PM   
xwormwood


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Galadriels mirror, so to speak.

Hubertriel: [stepping up to the game engine] "Even the wisest cannot tell. For the editor… shows many things…"

[he begins to pour the information into the forum thread]

Hubertriel: "…things that were… things that are… and some things…" [he stops the information flow and steps back] "that have not yet come to pass."



< Message edited by Xwormwood -- 11/19/2016 7:22:50 PM >


_____________________________

"You will be dead, so long as you refuse to die" (George MacDonald)

(in reply to Hubert Cater)
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RE: Research - 11/20/2016 8:31:37 PM   
Spartacus70

 

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Thank you Hubert for the answer. It's OK for the synthetics rafeneries, but what about trenches levels? Is it the same effects than with breakthrough WWI game?

(in reply to xwormwood)
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