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Adventurous Kat Lover required

 
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Adventurous Kat Lover required - 4/24/2003 4:04:23 AM   
Squirmer

 

Posts: 211
Joined: 7/9/2002
From: GB
Status: offline
I would like to try an experimental type of game with me playing Soviets and someone else Germans. SPH2H, Dec 1944, C&C On.

This will be a scenario which bypasses the normal purchase system. Historic ratings remain in effect.

All I will say at this point is that you will command a combined armour/infantry force on an unusual large map (100x80). You get to choose your AFVs and their ammo loadouts.

More details if I get a taker :)
Post #: 1
- 4/24/2003 4:45:02 AM   
M4Jess


Posts: 5140
Joined: 1/17/2002
From: DC
Status: offline
Meeeeeeeowwwwwwwwww :D

_____________________________



Im making war, not trouble~


(in reply to Squirmer)
Post #: 2
- 4/24/2003 5:06:54 AM   
bud

 

Posts: 105
Joined: 7/16/2000
From: N.J.-USA
Status: offline
i would like to take you up on this-- but the new oob`s are due out this week -- can we hold until then ??:cool: :cool: :cool:

(in reply to Squirmer)
Post #: 3
- 4/24/2003 5:29:05 AM   
Squirmer

 

Posts: 211
Joined: 7/9/2002
From: GB
Status: offline
Jess I don't believe you :) Though the scen can work the other way around as well ... T-34 Jess?

bud is that the actual release of the new version of H2H or are you talking about the 7.1 OOBs?

(in reply to Squirmer)
Post #: 4
Some more details - 4/24/2003 7:46:34 AM   
Squirmer

 

Posts: 211
Joined: 7/9/2002
From: GB
Status: offline
Like I said this is highly experimental; vaguely inspired by the tank fight games. The basic idea is to see who can choose and use armour (and ammo) best but in a combined arms environment. Another aim is to make every unit "precious".

Salient points:

[list]
  • Any tank may be "purchased" but the more expensive ones get reduced ammo loadouts.
  • The map is totally unrealistic and symmetrical :eek:
  • It is also not very vehicle friendly in places.
  • Vehicle breakdowns is On but Weapon Breakdowns is Off
  • Both sides have roughly symmetrical forces i.e. 9 AFVs and 3 platoons of infantry (with transport).
  • The infantry is generic i.e. no elites and no squad AT weapons except grenades.
  • However each platoon does get an expanded Inf-AT team to compensate.
  • 3 of the AFVs (the defence - TDs) are restricted as to where they can go by the map.
  • The other AFVs may accompany the infantry on their quest to capture the objectives.
  • There is no arty - if you want to pound the grunts with HE you'll have to get your tanks to do it.
  • There is no infantry smoke. Again you must get your tanks to provide this function.
  • The Searching parameter is set to 50%. This ameliorates the infantry "hiding" problem a bit and is going to be the new SPH2H default anyway.
    [/list]

    If you're concerned about playing C&C On all I can say is that a) all units have pre-assigned sensible objectives and b) in brief play-testing I only had to re-assign objectives once in 20 turns.

    (in reply to Squirmer)
  • Post #: 5
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