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GUADALCANAL CAMPAIGN

 
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GUADALCANAL CAMPAIGN - 5/13/2001 10:41:00 AM   
murr

 

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From: OHIO U.S.A.
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Have played approx. 11 turns of the guadalcanal camp. and LOOOOVE it!!!Pacific AO is a nice change for the campaign players.This campaign is also very challenging . Thanks for the great game , can't wait to get into the mega campaign when it arrives. :cool: :cool:

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- 5/13/2001 11:55:00 AM   
Wild Bill

 

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Thanks Murr! Bruce Hodgman did that one. Check out the Pacific Tulagi campaign (short) done by William "Conqueror" Rusco. It is another good one!. Glad you are with us....WB

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Wild Bill Wilder
Independent Game Consultant

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Post #: 2
- 5/14/2001 4:07:00 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
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quote:

Originally posted by 5thRecon: Thanks Murr. There are a lot of us that enjoy pacific campaigns along with a good european tank battle. Tell us how you did on the final battle and the "GIFU." The GIFU battle is named after a Japanese island and is VERY tough. If you make it to the final beach objectives in the last turn, you will prevent the Japanese 17th Army from escaping to Rabaul. If not, you will see a bunch of landing barges sailing away to end the campaign. Bruce Semper Fi


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Post #: 3
- 4/9/2002 8:31:29 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
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As part of my work up to playing MC-W, I am about to start Guadalcanal 1942 and would like to resurrect this topic to post to as I play through. I've played most of the Marine scenarios in 7.1 as well as Tulagi-The First Offensive campaign. I enjoyed all of them and learned alot.

Before I start, I have the following questions:

1. In the purchase units phase, do you purchase a complete BN or just sufficient units to fit into the transport provided to you that will land at Red Beach?

2. If you purchased only enough units to fill your transport in Turn 1, do you flesh out your Bn later in Battle 1 or later in the campaign?

3. Other than a generic Bn of 3 inf co, 1 wpn co, 2-3 sections of Engineers, what would be a reasonable "core" OOB for this campaign?

4. In my earlier play, I added a Sniper or two and looked into adding Recon or Scout units. Any comment about keeping them as part of the core? I would think they would add something extra to the Bn.

5. Although I have a sizeable military library, I am looking for a source of OOB or TO&E information for USMC divisions in WWII, with a particular focus on Guadalcanal. My web search led me to Gudalacanal Online but that site was no longer on Yahoo Geocities. I'm still going though my Guadalacnal books and haven't found a comphrensive list yet.

What I would like to find is the USMC equivalent of the German Army and IJA Handbooks from WWII that have this information. Surely, it must be out there somewhere. Any suggestions are appreciated. Thanks.

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Post #: 4
RayM, Any AAR's? - 4/9/2002 8:50:10 AM   
John David


Posts: 373
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From: Montreal, Quebec
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RayM,

I'm looking forward to hearing about your campaign!
I have all 3 MC's, and am now embroiled in the desert with Rommel. I will be going next to MC Watchtower later this spring when I get my release from the Afrika Corps;) .

If you can, will you post some AAR's from your campaign. I love reading those, and I look forward to hearing about your endeavours!

Good luck Marine!:)

John

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Post #: 5
USMC historical core force suggestions - 4/9/2002 8:55:48 AM   
KG Erwin


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RayM, comprehensive info for the TOEs of USMC units in the Pacific is hard to come by, but start here: http://www.stormpages.com/garyjkennedy/index.htm I'd also recommend "Fighting Techniques of a US Marine 1941-45", by Leo J. Daugherty III, available through The Military Book Club or Amazon. As for Guadalcanal Online, I did manage to print out the boat assignment table for the 1/5 Marines, before the site closed down. As for other units that were actually at Guadalcanal: you should include some recon units, and a platoon or two of the 1st Raiders. These were present at Guadalcanal, as was the 1st Parachute Bn. As part of the Regimental Special Weapons Bn, you should include a couple of M3 75mm GMC armed halftracks. There were also a few M3 Stuarts, and a few 37mm AT guns. The AT guns were noted for their use in an anti-infantry role. In other words, just about everything the Marines had available at the time, they used. The M3A1 Scout Cars were NOT transported to Guadalcanal, nor were the 20mm dual-purpose AA guns of the Special Weapons Bn. The AA guns were replaced by the 37mm ATGs.

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- 4/9/2002 10:04:33 AM   
Goblin


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murr,

Wait until the second battle! I still get the chills, even now....

Goblin

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Post #: 7
- 4/9/2002 10:20:32 AM   
Supervisor

 

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I had my a** handed to me in that second battle the first time I played it. But I still consider it a classic and a must play for any SPWAW enthusiasts as far as Campaigns go.:D

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Post #: 8
- 4/9/2002 10:26:11 AM   
RayM

 

Posts: 310
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From: Marlton, NJ USA
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Thnaks to all for the input. Just tonight, I purchased a copy of the Osprey Elite Series Book #59, US Marine Corps, 1941-45. In the further reading section, a book from 1995 titled US Marine Corps Order of Battle 1941-47 was listed. I starting my book search now.

Will post AARs, I too find them to be very helpful in improving my game.

Could anyone answer my specific questions about the campaign itself?

The second battle ugh? Oh boy, let the fun begin.

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Post #: 9
- 4/9/2002 10:36:20 AM   
Goblin


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[QUOTE]Originally posted by gmenfan
[B]I had my a** handed to me in that second battle the first time I played it. But I still consider it a classic and a must play for any SPWAW enthusiasts as far as Campaigns go.:D [/B][/QUOTE]

gmenfan,

They never even handed my a** back after blowing it off on the first [I]couple times[/I] I played it!

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Post #: 10
- 4/9/2002 10:45:28 AM   
Supervisor

 

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That is a very true statement, there wasn't enough rebuild points in the world to get mine back.

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Post #: 11
Guadalcanal Camp. Battle 1 AAR#1 - 4/11/2002 8:07:23 AM   
RayM

 

Posts: 310
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From: Marlton, NJ USA
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Summary of Battle 1 (played twice):

After building my Bn (3 co, 1 wpn co, 4 Eng sections, 2 Scout teams 2 FOs and 2 Snipers), I auto-deployed the units. More on unit selection later.

If you have played it, Battle 1 consists of 3 major avenues of movement to cross the river (from left [South] to right [North]: Ford, Log Bridge, Ford).

My units were evenly distributed across the start line between just to the left of the Log Bridge and the right-hand (RH) Ford. I immediately started moving the LVTs toward my units in order to be able to mount them later. When the LVTs arrived, I loaded the LVTs and began moving my ground units toward the river in order to cross at the RH Ford and set up units to supress the IJA forces at the Log Bridge. I kept the LVTs behind the main line yet managed to lay some MG fire against the Log Bridge defenses. At each location I discovered and supressed the Construction units with a loss of 1 or 2 men in a couple of the squads. Where I could, I would lead with the BAR squad to set up suppressing fire. Over the next couple of turns, I moved units up to the river's edge and took fire from the units defending the Log Bridge and the RH Ford. I managed to suppress their fire somewhat with my limited mortar assets and LVTs.

In the next move, a number of units on my R flank autoloaded into Assualt boats where they waited until the next turn to cross the river and disembark. In one or two instances, fire from the cave at the Log Bridge fired diagonally across my line. Once across the RH Ford, units stayed in cover and fired on the Construction units that had retreated from the RH Ford from earlier turns. Clearing that unit back allowed the remaining units to cross the RH Ford with minimal harrassment fire. Fire from the LVTs added to suppressing these units.

I was then able to move the RH LVT across the Ford and then turn left (South) in order to drive the Construction units back further. The units retreated away from the river W (toward the VH in the clearing) and S toward the Log Bridge. In one instance, I unloaded the inf sqd and BAR sqd from the LVT to help drive the units away from the Ford. Forces already across were moved SW and W to begin flanking the Log Bridge crossing and come in from behind it. Once all my units were across the RH Ford, I moved one plt under cover W in order to approach the VH in the clearing. They took some fire from the retreating units and eventually uncovered the 37 (?) mm gun emplacement in the clearing overlooking the VH.

The situation was not as positive at the Log Bridge crossing. While I was manuevering on the R flank, my units were basically trading shots with the dug-in units and taking too many -1 hits. On a couple of turns, the IJA attacked my positions but my cross-fire managed to whittle them down. When available, I fired what mortars I had but the IJA units were pretty tough in general. There was no NGF available at any time. I guess the Navy has moved on. Twice, I got caught exposing my troops at the Log Bridge and they took a couple more hits that it I kept it up would eventually wear them out. Not good. So I held off until the flanking forces could sweep around.

After a turn or two working my troops and 2 LVTs S toward the Log Bridge emplacements I was able to place alot of fire against the cave and the units defending the Log Bridge. At one point, I decided to move a couple squads direclty across the bridge but the defenses fired enough shots such that each squad lost 1 or 2 guys and popped smoke and moved off the bridge into the water with the bridge between them and the emplacements. Also not good. So I continued to place inf and LVT fire against them until it was posible to move the units in the river across to the other side and join in blasting away at the defense. One LVT took a fatal hit from a IJA Tank Hunter unit. One tank hunter unit also took out too many guys from one of my inf sqds. Nasty.

While this was going on, I moved a plt, 2 Scout Tms and two sqds mounted in an LVT to the SW to take on the LH Ford. I sent the 2 Scout Team S across the road to protect my left flank as my units moved toward the LH Ford while staying in the jungle. It sure was slow. In one instance, I flushed a Sniper or two and at least one IJA Sqd. My Scout Teams flushed a Hq unit and unfortunately, 1 Scout Team was taken out after the IJA meeled(?) in amongst them. With my units closing in on the LH Ford, they uncovered and took considerable fire from the Construction and IJA Sqd units defending that position. I managed to get the plt up to the water's edge but took a couple of hits. My LVT helped but was taken out by a Tank Hunter...very nasty indeed.

Back at the Log Bridge, my units continued to blast away and finally destroyed the cave and drove a gound unit S toward the LH Ford. I captured the VH as I crossed the bridge a turn earlier.

On the far W, my plt took the 37 mm gun under fire as well as a Sniper and eventually was able to knock them both out. I was then able to occupy the VH.

Back at the LH Ford, I was again in a knock-down-toe-to-toe fire fight. The defending forces charged at least once but suffered a number of loses but I too took some hits that depleated my units.

With the Log Bridge position taken, I started moving my forces S to turn the flank of the LH Ford.

And then the Battle ended on Turn 15. Result: USMC Marignal Defeat, IJA Marignal Victory (don't recall the points). Not good.

My second attempt played out basically as the first, but with me trying to engage less and move quicker. Unfortunately, attempt #2 ended with the same ratings. Not good again.

So there it is. Now for some observations and questions.

I think I may have over bought my Bn at the start. Evidence: At the start after autodeploy, I still had a plt, a Sniper, and an FO stuck on the right edge of the map. Given the 15 turn limit, they were effective out of the battle the entire time.

Likewise, I failed to successfully employ my 37mm guns in any of the fights because I had to use my trucks to transport them. The Hvy 30 cals also never made it into the battle. Again, given the turn limits, it was a question of waiting for them or not. I think autodeploy hurt me here overall here. Suggestions as to whether or not to use it are welcome.

Would anyone please care to comment on the core Bn most useful for this battle? (See earlier post please.)

Should I have bought more LVTs (if allowed) to mount more of the Bn? I think it would of saved me at least one or two turns expended just moving units forward. Their MG fires would also have helped as well as moving units across the river quicker.

Should I have bought more Eng sqds vice the Wpns co?

Tonight, I am going to start over and modify my Bn structure. Will post again.

Any help or suggestions are welcome, especially about the "core" Bn. Tell me where I went wrong if need be....

Thanks.

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Post #: 12
Great! - 4/11/2002 8:36:30 AM   
John David


Posts: 373
Joined: 3/21/2002
From: Montreal, Quebec
Status: offline
RayM,

This is what I was talking about! I love reading AAR's. I learn SO much from them!

As far as giving you any advice, I will differ to others here who have more experience with the Pacific Theatre. I myself have played most of my SP battles over the years in the European or North African Theatres.

I await more of your AAR's and the suggestions and advice from the many knowlegeable members here at the forum.

As always,kKeep your head down Marine:) .

John

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The only thing good about war, is it's ending!


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Post #: 13
Re: Guadalcanal Camp. Battle 1 AAR#1 - 4/11/2002 9:44:32 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
[QUOTE]Originally posted by RayM
[B]Summary of Battle 1 (played twice):

After building my Bn (3 co, 1 wpn co, 4 Eng sections, 2 Scout teams 2 FOs and 2 Snipers), I auto-deployed the units. More on unit selection later.

If you have played it, Battle 1 consists of 3 major avenues of movement to cross the river (from left [South] to right [North]: Ford, Log Bridge, Ford).

My units were evenly distributed across the start line between just to the left of the Log Bridge and the right-hand (RH) Ford. I immediately started moving the LVTs toward my units in order to be able to mount them later. When the LVTs arrived, I loaded the LVTs and began moving my ground units toward the river in order to cross at the RH Ford and set up units to supress the IJA forces at the Log Bridge. I kept the LVTs behind the main line yet managed to lay some MG fire against the Log Bridge defenses. At each location I discovered and supressed the Construction units with a loss of 1 or 2 men in a couple of the squads. Where I could, I would lead with the BAR squad to set up suppressing fire. Over the next couple of turns, I moved units up to the river's edge and took fire from the units defending the Log Bridge and the RH Ford. I managed to suppress their fire somewhat with my limited mortar assets and LVTs.

In the next move, a number of units on my R flank autoloaded into Assualt boats where they waited until the next turn to cross the river and disembark. In one or two instances, fire from the cave at the Log Bridge fired diagonally across my line. Once across the RH Ford, units stayed in cover and fired on the Construction units that had retreated from the RH Ford from earlier turns. Clearing that unit back allowed the remaining units to cross the RH Ford with minimal harrassment fire. Fire from the LVTs added to suppressing these units.

I was then able to move the RH LVT across the Ford and then turn left (South) in order to drive the Construction units back further. The units retreated away from the river W (toward the VH in the clearing) and S toward the Log Bridge. In one instance, I unloaded the inf sqd and BAR sqd from the LVT to help drive the units away from the Ford. Forces already across were moved SW and W to begin flanking the Log Bridge crossing and come in from behind it. Once all my units were across the RH Ford, I moved one plt under cover W in order to approach the VH in the clearing. They took some fire from the retreating units and eventually uncovered the 37 (?) mm gun emplacement in the clearing overlooking the VH.

The situation was not as positive at the Log Bridge crossing. While I was manuevering on the R flank, my units were basically trading shots with the dug-in units and taking too many -1 hits. On a couple of turns, the IJA attacked my positions but my cross-fire managed to whittle them down. When available, I fired what mortars I had but the IJA units were pretty tough in general. There was no NGF available at any time. I guess the Navy has moved on. Twice, I got caught exposing my troops at the Log Bridge and they took a couple more hits that it I kept it up would eventually wear them out. Not good. So I held off until the flanking forces could sweep around.

After a turn or two working my troops and 2 LVTs S toward the Log Bridge emplacements I was able to place alot of fire against the cave and the units defending the Log Bridge. At one point, I decided to move a couple squads direclty across the bridge but the defenses fired enough shots such that each squad lost 1 or 2 guys and popped smoke and moved off the bridge into the water with the bridge between them and the emplacements. Also not good. So I continued to place inf and LVT fire against them until it was posible to move the units in the river across to the other side and join in blasting away at the defense. One LVT took a fatal hit from a IJA Tank Hunter unit. One tank hunter unit also took out too many guys from one of my inf sqds. Nasty.

While this was going on, I moved a plt, 2 Scout Tms and two sqds mounted in an LVT to the SW to take on the LH Ford. I sent the 2 Scout Team S across the road to protect my left flank as my units moved toward the LH Ford while staying in the jungle. It sure was slow. In one instance, I flushed a Sniper or two and at least one IJA Sqd. My Scout Teams flushed a Hq unit and unfortunately, 1 Scout Team was taken out after the IJA meeled(?) in amongst them. With my units closing in on the LH Ford, they uncovered and took considerable fire from the Construction and IJA Sqd units defending that position. I managed to get the plt up to the water's edge but took a couple of hits. My LVT helped but was taken out by a Tank Hunter...very nasty indeed.

Back at the Log Bridge, my units continued to blast away and finally destroyed the cave and drove a gound unit S toward the LH Ford. I captured the VH as I crossed the bridge a turn earlier.

On the far W, my plt took the 37 mm gun under fire as well as a Sniper and eventually was able to knock them both out. I was then able to occupy the VH.

Back at the LH Ford, I was again in a knock-down-toe-to-toe fire fight. The defending forces charged at least once but suffered a number of loses but I too took some hits that depleated my units.

With the Log Bridge position taken, I started moving my forces S to turn the flank of the LH Ford.

And then the Battle ended on Turn 15. Result: USMC Marignal Defeat, IJA Marignal Victory (don't recall the points). Not good.

My second attempt played out basically as the first, but with me trying to engage less and move quicker. Unfortunately, attempt #2 ended with the same ratings. Not good again.

So there it is. Now for some observations and questions.

I think I may have over bought my Bn at the start. Evidence: At the start after autodeploy, I still had a plt, a Sniper, and an FO stuck on the right edge of the map. Given the 15 turn limit, they were effective out of the battle the entire time.

Likewise, I failed to successfully employ my 37mm guns in any of the fights because I had to use my trucks to transport them. The Hvy 30 cals also never made it into the battle. Again, given the turn limits, it was a question of waiting for them or not. I think autodeploy hurt me here overall here. Suggestions as to whether or not to use it are welcome.

Would anyone please care to comment on the core Bn most useful for this battle? (See earlier post please.)

Should I have bought more LVTs (if allowed) to mount more of the Bn? I think it would of saved me at least one or two turns expended just moving units forward. Their MG fires would also have helped as well as moving units across the river quicker.

Should I have bought more Eng sqds vice the Wpns co?

Tonight, I am going to start over and modify my Bn structure. Will post again.

Any help or suggestions are welcome, especially about the "core" Bn. Tell me where I went wrong if need be....

Thanks. [/B][/QUOTE]

Hi Ray:

The real secret to Pacific warfare (at least with SPWAW) is RECON, SMOKE, SURPRESS, and BY-PASS.

Each scenario is designed with one specific way to achieve a victory. If you do not do the correct things, then you will end up in defeat. Its that simple.

I don't want to give away all the campaign strategy secrets but let me give you this one tip: Bunkers are nothing more the stationary objects that can be easily by-passed. The campaign is DESIGNED for you to by-pass them using smoke and recon units. This was a USMC staregy in many pacific battles. Another good tip is to carefully read each screen text file as it is your battle briefing and will give you tips for success.

The CORE force must be a balanced force. By that I mean balanced as in combined arms. Start with your typical Marine rifle companies and add the appropriate resources that are necessary for pacific warfare. Many of the battles will provide you with transport so don't overload in trucks or amphibs. You will need AA, tanks, recon, and artillery units. I always go to the Army screen and get some self-propelled 75mm HT as they make great, cheap support units. Remember you can upgrade your units as the campaign progesses.

Concentrate on enigeers as you will need them in later battles and they help get rid of those nasty hidden bunkers or IJA troops in dug-in positions.

The last tip is don't believe everything I put in there about some units as they will give you quite a surprise. The "construction workers" can (and in the real campaign) put up a good fight.

Good luck and please post some good AAR's. We all like to read about yout successes or failures. BTW, most achieve a Victory and some have even earned a Major Victory.

BruceAZ
Semper Fi

P.S. You are right about Arizona, this is real cowboy country and not for the faint of heart. The heat alone will melt your brain if you stand out in it long enough. Next to SPWAW, I have a passion for golf and with over 300 golf courses within 50 miles of my home, I am in paradise! :D The secret is to spend July-August-September in San Diego!!:rolleyes:

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Post #: 14
AAR: Guad. Camp. Battle 1 - The Learning Goes On and On! - 4/20/2002 12:45:45 PM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
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I played Battle 1 for the 20th time and I am still learning. I have only been able to get a Draw to date.

Observations and Assessment:

1. Having finally realised that there were more VHs than I had won in the last 18 Battle 1's, I had to start over with a new approach to buying the Bn and deploying them on the field. Many of my ideas worked well but a couple didn't. Humbling indeed.

2. For attempt #20, I ended up making (in hindsight) some dumb assumptions that cost me time, troops and material...and in the end, still another Draw.

3. AAR Summary (No chuckling please)

a. I thought I could use the landing craft at Red Beach to move units W to the vicinity of Lunga Point. Like an idiot, I left troops next to several craft in the open and the you can guess what happened on Turn 1. Several units were attacked by IJA/IJN aircraft. Not a pretty sight!

b. As part of my new approach, I decided to place 2 Platoons with spt and LVTs on the beach as close to the start line and move them also W. I placed a couple of tanks too. Well, only LVTs can cross the mouths of the rivers and sandbars here. So my armor was useless and I had to move them toward other crossings...two pieces were out of the fight from the start!. My misery was magnified because these forces were also attacked on Turn 1 and it basically left them stunned for two turns until they could recover and rally. I also loss one LVT. Not a good start on my far right flank.

c. Once discovering that my units would not/could not (?) be loaded on to any of the landing craft, I had to move trucks and a couple of LVTs to them to get them mounted and headed W. Naturally, I kept under cover to the extent possible this time. Unfortunately, these units had a long way to go to the first sandbar. They too were effectively out of the battle for the entire game!

d. The two center avenues of attack were given balanced forces and the attacks went well and I made good progress. The scouts and recon units did well. I think I have solved how to take these VHs quickly while minimizing my losses.

e. The far left flank attack up the hill was provided a reinforced platoon with recon units and scouts. This force also made good progress and I managed to avoid stupid moves that placed units in front of caves! Using recon units and lots of smoke was vital in getting up the hill quickly. Once there in possession of the VHs, I successfully defended against numerous IJA counter-attacks.

f. Back on the far right flank, I finally got 4 LVTs across the various sandbars, sliding by a 37mm gun emplacement on the beach but losing one LVT to it. After taking it out with flanking attacks, I immediately struck out to the W. After picking up the VHs in the center right attack, I managed to get a couple more LVTs and 2 Stuarts headed to Lunga Point.

g. The center left attack finally captured the VH after taking some hits from the Tank Hunter unit, and I immediately moved 1 Stuart and an LVT with troops across the ford and up the road toward Lunga Point. Earlier, my TBFs and SBDs had taken out the 37mm gun emplacement protecting the VH and ford (finally a break!). The cave had also been supressed with fire and smoke sufficiently to allow unharrassed crossing of the ford by my ground units.

h. At Turn 13, I had 3 Stuarts, 2 squads and several LVTs poised at the village. On Turn 14 I had managed to move a squad and LMG across the stream and into the village. I also was able to get a tank into the village on the far left flank where I could place fire on the units occupying the VHs there. I managed to drive them back butwas counter-attacked on the following turn. I also had 2 more loaded LVTs just shy of the village. And then the game ended with another Draw! I had units within 2 hexes of at least 2 VHs. Bummer.

i. Oddity/Surprise #1: Starting on Turn 13, IJA units that had moved on my Main HQ area, began assualting everything! Bad news. This was the first time I had seen this happen! My HQ units fought as best as they could but next time I'll leave a couple of squads near HQs! Very troubling. Nice touch BruceAz!

j. Lessons: TBF/SBD ground attack helped. This was the first time I had bought them. They also uncovered a number of hidden emplacements and took out a couple; saving me the trouble. My far right movement across the sandbars was fatally delayed by the first enemy air attack although I did get several units/LVTs finally across and headed to Lunga Point. Leaving my troops and transport in the open was very dumb on my part. And finally, I assumed that I could use the LCs at Red Beach to move units W. Surprise!

4. Any comments or suggestions are welcome. Sure hope this helps other new folks trying this campaign. Enjoyable but humbling for the moment.

5. One question, are the LCs truely unusable? Please respond off forum to ray.montgomery1@ comcast.net to avoid spoiling the learning curve of others. Thanks.

6. Until next time!

P.S. I found and purchased a great hardback reference on USMC OOB, organizations, TO&Es, etc. The book is titled "US Marine Corps World War II Order of Battle (Ground and Air Units in the Pacific War 1939-1945," by Gordon L. Rottman. Published by Greenwood Press. Highly recommended and full of good stuff but expensive ($108.00 with 2 day shipping). Ouch!

(in reply to murr)
Post #: 15
AAR - Guad. Camp. Battle 1 - Victory At Last! - 4/22/2002 5:41:03 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
Status: offline
Good news!

On attempt #22 of Battle 1, I finally received a decisive victory on Turn 11. Points: USMC 2174, Japan 418. Japanese force morale broken! At last!

This attempt played pretty much as before but this time, I was able to move quicker across the LH ford and on the far right flank. This time, I was able to move enough forces against Lunga Village to make a serious difference. In the end, I was able to get 3 Stuarts and 3 loaded LVTs into the fight in the village.

I used my air power, mortars, and arty to suppress and provide smoke. My planes were as before, effective in taking out several emplacements.

I was particularly impressed that the IJA forces continued to charge my defenses set up around the VHs. I have learned that I don't necessarily have to advance everywhere...just to the point where I have pretty good defensive positions...and tie them in with the 30 cals. And then let them come.

On to Battle 2.

(in reply to murr)
Post #: 16
WELL DONE! - 4/22/2002 6:51:35 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
Hi Ray:

Good job. Once you get the hang of it, its not to difficult. You just need to learn to fight differently. Infantry battles are long, require you to think differently, and plan your attacks carefully. If you don't, you will fail. Attack smartly, and you will suceed. :D

Well done.


5th Recon
Semper Fi

_____________________________


(in reply to murr)
Post #: 17
AAR - Guadalcanal Camp. Battle 2 - 4/29/2002 5:55:32 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
Status: offline
For Attempt #4.

After 2 draws and 1 Marignal Victory, I added a couple more loaded LVTs to the Southern forces slated to move toward Hill 268 and the village to the NE of the hill.

Background: There are four log bridge crossings of the Lunga river in this battle, from North to South: #1 (hex 46,16), #2 (51, 31), #3 (65,48), and #4 (59, 62). In deploying my forces, I made sure that I had several loaded LVTs and 2 Stuarts (mine) and the AUX Stuarts in the mix to cross #1. I also sent 2 Stuarts (mine) with the most southern forces crossing at #4; assigned to take the village NE of Hill 268. I also left one Stuart (mine) to support the airfield defense forces...more on that aspect later. In all four deployments, I made sure that DC and FT units were among the mix (sure wished I could of bought more). I also assigned an FO to each group.

As before, the initial IJN air attacks on Turn 1 caused some problems to a number of my ground units. However, I minimize the casualties the best I could by dispersing my forces and getting them under cover. Unfortunately, there was nothing I could do during the "Human Deploy" phase for the AUX units; they just had to take their lumps and try to recover in subsequent turns.

After the Turn 1 air attacks and hitting "R" for a number of units, I started moving my units W and quickly moved forces up to the #1 log bridge crossing and placed the blocking unit under supressive fire. Once supressed, I quickly sent a loaded LVT and Stuart across to the bridge to set up fields of fire against the units blocking the crossing.

I moved my forces toward #2 log bridge and kept a couple of Recon units in the jungle to cross south of the bridge. As before, I tried to put Scout or Recon units in front of the LVTs and tanks to spot enemy units and emplacements. Players Note: Avoid sending unescourted vehicles too far in front of your Marines. They have a nasty habit of stumbling into JA Snipers at the wrong time with very bad results almost all the time.

At the #3 log bridge crossing, I loaded my units and carefully moved them toward the crossing, keeping in the tree line. I sent a Scout unit forward until he drew fire from the 37mm emplacment sited on the hill top looking down over the log bridge VH. To the left, the contruction unit had not yet given its position away.

At the #4 log bridge crossing, I moved a couple mounted units toward the bridge crossing while also moving most of the southern force across the river itself, south of the bridge (the most direct W path to the village NE of Hill 268). The JA blocking forces reacted strongly to the Scout unit I moved across the bridge but I took the VH.

On turn 2, my arty and mortars became available and I began to smoke all of the crossings and dropped supressive fire on known or suspected emplacements. As it turned out, not all emplacements were supressed equally and in a couple of instances, they still had some fight left in them when my forces moved closer (lost one tank that way).

Turns 3 through 12 consisted on my laying smoke and HE ahead of my avenues of approach W toward the VHs and moving quickly as possible, avoiding protracted firefights. Thankfully, my casualties were light but every now and then the defending unit would really put up a fight. Unfortunately, I ended up having 2 tanks and 2 LVTs immobilized as I moved W of # 2 crossing but their guns were still available however. As my forces moved W, I left screening forces to protect my flanks and more importantly, block attempts by JA forces to move toward the log bridge VHs.

For the #1 and #2 crossing forces, they eventually met at the road junction just NE of the Lunga Coconut Plantation. As the #2 forces moved W to the VH at the "Y" road junction, they pushed back several Construction units that continued to hover just out of sighting distance. I ended up leaving a BAR squad and 2 LVT on that VH.

My most southern forces continued W toward Hill 268, staying behind the Recon and Scout units. They ran into minor opposition from the rght flank on one occassion that was easily driven off by LVT fire.

By Turn 8 or 9, my #2 crossing forces (2 tanks, 2 loaded LVTs, a mounted FO) had pushed across and had reached the outskirts of Kukum village. I moved 1 tank and 1 loaded LVT into the village itself to capture the VHs. I place the FO such that he could spot for arty. For the most part, the JA units I had pushed back during my moves stayed dormiant.

By Turn 10-11, my forces were in front of the Hill 268 village and had fired upon the defense units protecting the vllage in front of the VHs. Luckliy, I was able to move my loaded LVTs and tanks on to the VH after driving the JA units back. I was able to move a LVT and a tank further SW toward Hill 268 to see if there were any more VHs. (I never found out before the game ended.)

The real excitement comes around Turn ___ (deleted so as not to spoil the fun for others) when the JA counter-attacks begin at all locations. The blocking forces I left behind during my advances were sufficient to hold off the Banzai attacks.

The most exciting battle is at the airfield. In each game I played, I was able to hold off the Banzai attack here but not after learning from the first time, in which although I held on to all of the airfield VHs, the JA forces got right up against my defensive line and caused some bad casualties. In one game, it got so bad that I had to throw the 75mm tracked guns and the Stuart into the line in a direct fire role. Not pleasant.

On attempt #4, I tried something different. I fired numerous rounds of smoke to screen my defensive line from the JA forces moving out of the tree line toward the VHs. In previous attempts, the JA forces were able to apply some serious fire against my lines; focusing first on any MGs I had. The JA forces could stay inside the tree line and shoot to their hearts content. Of course, there was little or no cover available for my defensive line so their fire always caused 1 and 2 casualties per firing. Overtime, they would reduce my units to where they would retreat.

With the smoke laid across my front, I realized that the JA units would move piecemeal closer to my lines, enter the smoke and come out the other side to the point where they could fire at me. The cool part was that the other units that had remained behind and in the tree line could not add their supporting fires to the attack! Very cool BruceAZ.

Given this situation, for the next few turns, I was able to concentrate my fires against the lone unit(s) that came out of the smoke. In each JA attempt forward, I was able to isolate the unit and either destroy it or drive it back into the smoke. I was especially pleased with the cross-fires I was able to use all across my front. The JA attack quickly fizzled after a couple of turns as I continued to take out or drive back unit after unit.

As the game wound down, each JA counter-attack across the map was pushed back, although I lost another LVT and tank in the Kukum village area.

And then the game ended. Mariginal Victory for me. Marignal defeat for Japan. Score: 3711 USMC, 1188 Japan.

On to Battle 3.

(in reply to murr)
Post #: 18
- 4/29/2002 8:42:59 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
Great job, Ray!

It appears you got the hang of it. There are a few battles a Marginal or Draw is a good score. I have also put of few easy ones too so not to drive you crazy!:rolleyes:

The GIFU will be a tough challenge and you may need to replay it 2-3 times. Always beware of your flanks and stay focused on the objectives.

Again, well done. Keep the AAR's coming. We enjoy reading them.

BTW, if you enjoy this type of action, my next campaign is a mini-campiagn consisting of 2-3 battles. It is historical recreation of the original 3rd Marines known as the "China Marines" that is set in the early 30's on the Yangtze River. Still working on the Navy gunboat and developing fast moving river barges that were common during that time period. Your enemy are Chinese Opium bandits and a nasty Warlord named %$%#%. Your fastest moving units are Marine Embassy unit mounted on horseback. I hope to have it done and ready for testing in May.

5th Recon
semper Fi

_____________________________


(in reply to murr)
Post #: 19
- 4/29/2002 9:35:42 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
Status: offline
Hello Bruce,

Thanks for the feedback. I particularly liked the Banzai attack at the airfield, you never knew exactly when it would occur and how it would turn out. Definitely got the heartbeat up.

Re. you new work, yes, I would be interested in playing your 4th Marines scenario. Let me know when it's available.

One last question on Battle 2. Did I find all of the Battle 2 VHs (6 at Kukum village, 4 in village NE of Hill 268, 4 at log bridge crossings and one at the Y intersection)? In the last play I was thinking that there may have been a couple more on Hill 268...I ran out of time before I could explore too far. Reply off line if you want. Just wondering.

Thanks,

Ray

(in reply to murr)
Post #: 20
- 4/30/2002 7:15:19 AM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
[QUOTE]Originally posted by RayM
[B]Hello Bruce,

Thanks for the feedback. I particularly liked the Banzai attack at the airfield, you never knew exactly when it would occur and how it would turn out. Definitely got the heartbeat up.

Re. you new work, yes, I would be interested in playing your 4th Marines scenario. Let me know when it's available.

One last question on Battle 2. Did I find all of the Battle 2 VHs (6 at Kukum village, 4 in village NE of Hill 268, 4 at log bridge crossings and one at the Y intersection)? In the last play I was thinking that there may have been a couple more on Hill 268...I ran out of time before I could explore too far. Reply off line if you want. Just wondering.

Thanks,

Ray [/B][/QUOTE]

Hi Ray, I really don't remember. I will check and let you know.

_____________________________


(in reply to murr)
Post #: 21
- 4/30/2002 10:56:28 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
Status: offline
Thanks!

Ray

(in reply to murr)
Post #: 22
The Most Comprehensive Book to Date - 5/4/2002 12:30:24 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Ray, I recently came across what I feel is the definitive book on the USMC in WW2. It is done by Gprdpm Rottman and published by the Navy Press. Its cost... :eek: ... $100!

But if you are really into this part of military history it is worth it! I have it and do not regret the purchase, though they had to pry that 100 smackers from my tightly clenched fist!

Over 600 pages of material with every theme you can imagine. And it covers both ground and air units!

He has a much smaller earlier version on sale at the Nafziger web site.

For die hard Gyrenes and those who respect them, this book is a "must have!"

Wild Bill

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to murr)
Post #: 23
- 5/4/2002 9:33:19 AM   
RayM

 

Posts: 310
Joined: 10/19/2000
From: Marlton, NJ USA
Status: offline
Hello Bill,

Yes, indeed! It sits next to the computer as I type this.

After my initial post for help, I hit my library and found a reference to it in the "Further Reading" section in the Osprey Men At Arms volume, Guadalcanal 1942. I tracked down the new publisher, Greenwood Press and took the plunge.

I bought mine for $100 directly from them. It is a very nice hardbound book. A great reference! A definite must for every USMC player and OOB builder.

Ray

(in reply to murr)
Post #: 24
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