steelwarrior
Posts: 162
Joined: 8/23/2011 Status: offline
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I know now what happened - I have to put an AXIS unit into Algiers, then the event with Spain happens. Some feedback to the game - the game log sometimes seems to show destroyed units and sometimes not all of them. Also in France and Copenhagen partisans spawned, that did not show up as risk areas for spawns in the partisan map mode. I played a sloppy game with the Axis and took by 41 only all of France and North Africa as well as Yugoslavia. I needed until 42 to realize, I have to put a German unit into Algiers after Free France capitulated and bought artillery pieces rather late (they save a lot of MPPS by reducing my losses for taking out entrtenched units). I advanced in Barabrossa 41 only until Leningrad, Smolensk and Nikolaev - partially Krimea area and Alamein in North Africa in 42 - in 43 took Moscow and Stalingrad (with Sov infantry level 3) - in 44 mobbed up the Middle East and most of the Sov - had to contain and beat back a major invasion of the Allies in France and have middle of 44 about half of the MPPs world wide with Turkey and Sweden on board. Now I never was threatened by a real push back - and I really played sloppy in many ways (never reloaded after misclicks - costing my several units)- compared to the ideal game play and speed as the AXIS - so the AI really needs bigger bonusses - especially the US and SOV AI. As far as I know the SOV outproduced Germany by the factor 4 late war and the US by factor six (of course diverting some MPPs to the Pacific campaign) - now the SOV would have less production had the AXIS advanced further, but not much less - I am 44 just getting close to the oil fields in the South of SOV and still outproduce the SOV by factor 3. So the SOV - especially the USA that never even come close to my MPP value in 42 - would need a MPP boost to bring them to historical levels... So a 50% MPP bonus for a higher difficulty and a 100% for a nightmarish difficulty would be great. In 43 the Sov get infantry kevel 3 but with my experienced units I still killed about 120 in my summer campaign 43 and even more in 44 and lost 2 units each year in return (air units due to spotting + 2 for the AI)- that completely destroyed the Sov, even though I did hardly progressed before. Especially with artillery, bombers and tanks one can slaughter units quite easily and take hardly any losses. In 44 I destroyed more than 360 Sov units since 41 and they have about 40 units left end of 44. I just destroyed them so much faster, than they can build new ones from 43 on. Thanks for the fun game - I would love to see it more challenging though. Next I will play the Allies, but it usually is just so much more easy than the AXIS - so the additional bonusses would be great. And a wish - to make highly experienced units really count, it would be nice to be able to buy the max reinforcements and max elite reinforcements in one turn instead of only reinfocements one turn, then one level of elite reinforcements per turn - right now due to the dice roll, I loose quite often one level of strength even if it shows something like 0-4 to 0-7 in preview. That measn I need to retreat my elite units quite often for one turn, reinforce it eahch level the next 1-3 turns - to then use it again for one attack and if unluky in dice rolls, start all over again - that means I can use my high XP units only every 3-5 turns without risking loosing XP - thats kinda sad ;-D Of course it will make the game even easier, if I can reinforce faster - but also more fun (getting attached to the units and really taking care of them or mourning their loss) and the AI can always get additional MPP boosts to counter it - rather easily ;-D
< Message edited by steelwarrior -- 12/1/2016 3:13:46 PM >
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