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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obvert (J)

 
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 6:15:50 PM   
BBfanboy


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quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: SqzMyLemon

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.


I flatly disagree. You've lost what, a couple of CVs and about 5 CVEs?

And he lost what?

You get more. He doesn't. What about those planes you shot down? How's the pilot calculus - are your guys getting better and better while his are getting worse and worse?


I know - 100 VPs per CVE down really sucks. It looks scary on the VP screen in Tracker. But it's not the end of the game.


Not just a couple of CVs and 5 CVEs. Sqz said "I believe I'm about to lose 13 CVE's, 4 CVL's, 5 CV's and all the modern battleships once the carriers are gone. If I do, I concede and save myself the grief."

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Post #: 421
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 6:28:02 PM   
Lokasenna


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: SqzMyLemon

This game is effectively over because Erik will not a see an Allied carrier until I have a clear 2:1 superiority to overcome the next 8 hex strike I face. That means there will be no Allied movement on the map until at least 1945.

This game has been decided by the 8 hex Japanese strike feature. Any enjoyment I'd get from this game is effectively gone thanks to this feature. Erik might as well be playing the AI.


I flatly disagree. You've lost what, a couple of CVs and about 5 CVEs?

And he lost what?

You get more. He doesn't. What about those planes you shot down? How's the pilot calculus - are your guys getting better and better while his are getting worse and worse?


I know - 100 VPs per CVE down really sucks. It looks scary on the VP screen in Tracker. But it's not the end of the game.


Not just a couple of CVs and 5 CVEs. Sqz said "I believe I'm about to lose 13 CVE's, 4 CVL's, 5 CV's and all the modern battleships once the carriers are gone. If I do, I concede and save myself the grief."


He believes he's about to lose those things, he hasn't actually lost those things - nor will he.

Did the KB strike packages really maintain their striking strength after 2 days of strikes against CAP and flak? And even if they did, how do the IJN CVs have torpedoes remaining? They only carry 2 strikes' worth.


I'd like to believe in leprechauns and their pots of gold too, but...

(in reply to BBfanboy)
Post #: 422
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 7:03:25 PM   
SqzMyLemon


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I've decided to continue.

Obviously, this game takes a mental toll on a person at times. I admit to losing it over the latest setback.

I've ordered a year supply of the following, so I hope to get through the rest of this PBEM more comfortably.




Attachment (1)

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Post #: 423
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 7:12:52 PM   
SqzMyLemon


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As for the sarcastic comments. I left myself open to ridicule, so I guess I deserve those, but they are also not appreciated.

Follow Erik's AAR instead please.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 7:27:13 PM   
Mike McCreery


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I dont see any sarcastic comments. Maybe they are my own.

You are angry, we get it. But taking it out on the forum is not productive.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 7:41:48 PM   
SqzMyLemon


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quote:

ORIGINAL: Wargmr

I dont see any sarcastic comments. Maybe they are my own.

You are angry, we get it. But taking it out on the forum is not productive.


You're right, it was a stupid comment on my part, as were most of my posts over the course of the last 24 hrs.

Human I guess.

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Luck is the residue of design - John Milton

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 7:57:10 PM   
Lokasenna


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I debated putting a disclaimer on my post, but decided that the intended stern "Buck up, kiddo" effect would be lost or watered down if I did .

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 8:10:52 PM   
pontiouspilot


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Real men in Alberta don't need Vaseline!!....we just cry

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 10/31/2016 11:54:58 PM   
BBfanboy


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quote:

ORIGINAL: pontiouspilot

Real men in Alberta don't need Vaseline!!....we just cry

And then grit your teeth and get back at it - like the people of Fort McMurray. I lived in Alberta for three years and have a lot of respect for the people there!

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 2:42:59 AM   
SqzMyLemon


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I do apologize for losing it.

I was putting pressure on myself to make up for lost time, so every setback seems like a monumental failure. The ship losses aren't what concerns me, it's how they are being lost that bothers me.

I have to remind myself that this isn't my game and the timeline isn't of my doing. If I just concentrate on what needs to be done and forget about the game date, I should be fine.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 430
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 3:21:33 AM   
Mike McCreery


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quote:

ORIGINAL: SqzMyLemon

I do apologize for losing it.

I was putting pressure on myself to make up for lost time, so every setback seems like a monumental failure. The ship losses aren't what concerns me, it's how they are being lost that bothers me.

I have to remind myself that this isn't my game and the timeline isn't of my doing. If I just concentrate on what needs to be done and forget about the game date, I should be fine.


That is the proper attitude. Focus on the tactical rather than strategic timeline. Try to push in several axis as the Japanese cannot defend against that even with a naval advantage. It is said that you learn more from losing than winning, maybe that will be the case here.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 5:13:48 AM   
witpqs


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+1

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 9:14:52 AM   
Encircled


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Good nights kip, a cuddle from the missus/kids and a day out without WITP:AE solves most of it in my experience!





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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 6:30:15 PM   
SqzMyLemon


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I'll have things sorted out tonight and will get the next turn off to Erik.

I thought about taking a few days off, but believe it's more therapeutic for me to dive right back in.

Erik does not go for the jugular to try and sink more capital ships, but concentrates on destroying all the trapped transports at Darwin. It was painful to watch, but I made the decision to keep them in place and unload supply. Darwin has 34k now. Tomorrow will be another painful day, as I try to run the gauntlet with a number of APA's and AKA's disbanded in port. I expect them all to be sunk.

Other than the CVE losses, the only other carrier sunk is CV Essex.

I have a large number of ships stranded at Normanton, so the immediate priority is to save them. If the Japanese carriers withdraw to replenish, I'll make a dash to Horn Island and then Port Moresby. I'm in the process of getting as much LBA together as possible to cover the base.


Thoughts:

Mental breakdown aside, what now?

The three damaged CV's from the first eight hex strike will be repaired in 30 days. Providing I can get CV Lexington out from Normanton safely, I will have 10 CV's in total on the map. I learned my lesson to never mount an operation again with less than my entire carrier force, since there is no way Erik will risk splitting his. I will spend the next month repairing damage from the recent full speed runs and getting my naval air groups sorted out.

In the meantime, I will continue to build up my position in New Guinea, particularly airbase expansion. Erik is reinforcing both Hollandia and Sarmi, so I will bypass both. There are however, a lot of Japanese surface ships based now at both bases. I will seek battle against these forces. Air operations will resume against Hollandia, and the navy will support with bombardments and surface actions. The goal is not territory as this stage, but the destruction of Japanese forces.

The plan is to keep Japanese forces engaged in New Guinea and the DEI.

In Burma, I've already started the process of getting the U.S. Divisions out of the theatre and replacing them with Indian divisions. The numbers will look the same to Erik, so I hope to prevent him redeploying any units to the Pacific. The U.S. divisions will deploy to the Pacific though and are prepping for their new targets. I may withdraw the three Australian divisions as well.

British and Indian troops will mount an offensive in Burma in an effort to keep Japanese troops pinned down. I need to see how the British and Indian troops perform and if I can keep them supplied. Taung Gyi is a threat to my rear, but without supply I can't touch it. The jungle hex between Prome and Toungoo seems the best place to try first. I'll initiate a CAP for Ramree Island which will draw a response from Erik. Being his aggressive self, he'll launch massive sweeps. I want his pilots captured or killed over my own territory for a change. I'll be trying to use Erik's aggressiveness against him, hopefully opening up some opportunities to hit his aircraft in rear bases.

Lots of Japanese forces to destroy. Time to get started.

First up will be 40+ Fletcher Class destroyers clearing out Japanese naval surface forces at Hollandia and Sarmi. I just need a few days to get the ships in place, fueled up and ready to go.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 8:56:47 PM   
ny59giants


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quote:

First up will be 40+ Fletcher Class destroyers clearing out Japanese naval surface forces at Hollandia and Sarmi. I just need a few days to get the ships in place, fueled up and ready to go.


Five TFs of 8 each with the last two with 2 to 4 Clevelands should do the trick.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 9:07:01 PM   
SqzMyLemon


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Mines at Hollandia are a concern. Recon indicates at least two ACM's in port so upwards of 300 could be present. The Wake Coastal CD unit is also at Hollandia, but that shouldn't come into play...should it?

There is one enemy 10 ship SCTF at Hollandia listed as CL's and DD's, another at Sarmi showing the same. There are also a gaggle of MTB's, SSX's and transports. As far as I can tell Erik has lost 10 of 18 heavy cruisers and two fast Kongo Class battleships. He's going to be limited to 25kt carrier taskforces soon if he wants the AA and bomb sponges along in support.



< Message edited by SqzMyLemon -- 11/1/2016 9:15:42 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 10:16:48 PM   
ny59giants


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At this point you just want to remove those warships from active participation. If you can sink some, great. If you damage them enough that they limp back to Japan and are out for months, great. By the time those damaged warships get back in action it should be too late. The American economy is getting ready to hit the nitro button and keep your poor fingers sore from all that clicking.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/1/2016 10:51:54 PM   
SqzMyLemon


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Funny you should mention Japan. I've already begun deploying some submarines between Babeldoab and Japan, in anticipation of cripples heading for repairs. I might get lucky.

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Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/2/2016 4:11:56 AM   
crsutton


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Yeah, you are fine, and in pretty good shape. It is late in the campaign but that does not matter at all. Just focus on doing the best with the cards you have. So you lose by points in 45. No big deal. This one may go into 1946 and that will be fun. Think of all the A bombs you will get to drop. You did not make a mistake taking the Allies in this one. I would gladly take then as is and have a blast with it.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/2/2016 4:02:44 PM   
SqzMyLemon


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The next turn is away so we should be back on track.

I won't document the last of the carnage about to unfold after the Darwin debacle, I'm sure Erik will provide a blow by blow account and the losses I've suffered.

The first order of business for me moving forward is to avoid more of these lucky eight hex strikes. They are the only reason Erik's been able to stop me and I will remind myself of this daily...his luck will run out. However, the next time my carriers are committed, they won't be tied to supporting amphibious invasions, they'll be tasked with finding and engaging the Japanese fleet. I will also not use CVE's in the vanguard from here on out. They are too vulnerable and amount to free VP's. They will be used in a secondary role to support follow up amphibious TF's after the smoke has cleared.

The biggest disappointment in this PBEM is the inability to go after the sources of fuel and oil in the DEI. I really wanted to try a traditional strangulation of the Japanese economy, but I have to come up with another plan.

I'm going to try a different approach for the remainder of the AAR. I won't be disclosing my planning and preparations prior to operations, but will focus on just providing details of combat operations as they unfold. Much of what I choose to do next may not make sense in the grand scheme of things, but there is a reason for that. The physical objective isn't the end goal, the destruction of Japanese naval forces is. It's time to destroy Japan one ship at a time.

< Message edited by SqzMyLemon -- 11/2/2016 4:07:38 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/2/2016 4:30:01 PM   
ny59giants


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In chess, if I got up a few pawns, I would exchange queen for queen, rook for rook, etc. Thus, I would win in the end game. Same thing here, IMO.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/3/2016 3:50:38 PM   
SqzMyLemon


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March 27/44:

Erik sends the big boys to Darwin. The nuclear bombardment causes over 1000 casualties and the airbase and port are ruined.

Three U.S. subchasers are sunk by one of the bombardment taskforces.

I'm not ready to celebrate yet, but the ships breaking out from Darwin are a day away from safety. There is a Japanese CV taskforce that could cause problems if it is re-directed to intercept. I even managed to sink a Japanese SC and xAKL unloading troops at Baba with four destroyers. One of the destroyers is sunk by Frances torpedo bombers based from Biak.

I'm not out of the woods yet, but if I can save even a few APA and AKA transports, I'll be happy.

The rest of the fleet is now at Milne Bay. Despite suffering an ammo storage explosion, CV Emperor Norton can be repaired in under three weeks at pier side. CV Lexington has 36 flotation damage and will be out for some time. Minus the Lexington, the entire carrier force should be ready for action within 30 days.

The next turn is away. Two U.S. SCTF's are sent to the waters around Hollandia to mess with enemy ASW and possibly a few transports. It appears the Japanese cruiser task forces have withdrawn back to Sarmi to protect a large amphibious task force unloading at the base. Sarmi was just too far to risk sending my destroyers. My last attempt to hit Japanese ships at Hollandia fizzled, perhaps I'll have better luck this time.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to ny59giants)
Post #: 442
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/3/2016 3:56:19 PM   
SqzMyLemon


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Forgot to mention.

A U.S. Marine division reached Imphal and upgraded some devices. If I can upgrade my British armour units there as well, it will reduce the time it will take to redeploy them by weeks.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/16/2016 7:35:45 PM   
SqzMyLemon


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I haven't been posting lately, but the game is moving along. The date is April 12, 1944.

The Allied fleet is still repairing damage incurred from the Darwin operation. It will be another 3-4 weeks until all carriers, except the Lexington, will be repaired.

In the meantime, bases continue to be expanded and more fuel and supply moved forward.

Japanese efforts to keep Darwin suppressed have been successful. I have no counter to the naval bombardments which are the most effective means of suppression, but air attacks against my ground forces are proving to be costly for the Japanese. The New Zealand 17th AA Bde. is performing stellar service and accounted for 18 Japanese bombers last turn that targeted Darwin. Of course, bombing at 6k certainly helps.

Australian forces have gained control of Fenton, and Katherine will be invested soon by troops marching overland from Daly Waters. There are four Japanese LCU's currently at Katherine. Supply is an issue and is not flowing well from Alice Springs or Tennant Creek. I am glad I sacrificed the transports to unload supply at Darwin, without it I'd be in a hopeless situation.

Allied efforts to secure Groote Eylandt, Gove and Wessel Island will commence soon. The plan is to try and open up a relatively safe LOC to Darwin, or at least one where I can use LRCAP and surface forces to support attempts to bring more supply to Darwin.

I'm counting on Erik's aggression and hope to whittle away at his forces. I was able to torpedo a Japanese battleship recently. As I slowly build up force in the area, it will become more dangerous for Japanese ships to operate against Darwin.

In Burma/India, Allied LCU's are slowly upgrading, but I have to deploy to Ramree Island, Imphal or Dimapur to do so. Time consuming to say the least. I've once again withdrawn Chinese forces from the theatre, they are just too great a drain on supply. It will take probably 1-2 months to be able to move against Japanese forces in Burma. There will be no finesse involved. I'll mass as much AV in one hex as I can and bludgeon my way forward to Prome. Only Australian, British and Indian divisions will be used. The U.S. Divisions are being withdrawn and redeployed to the Pacific. The first has reached Karachi and will take sail in a few days. The rest are still marching between Katha and Dimapur.

I've told myself not to worry anymore about my position, the timeline or attempting to capture any far flung objectives, until the Japanese carrier force has been destroyed. I predict a boring 1944 with a glacial pace of advance by the Allies. I tried to speed up the Allied advance and have been burnt badly twice...no more.

< Message edited by SqzMyLemon -- 11/16/2016 8:14:49 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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Post #: 444
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/16/2016 8:57:05 PM   
Lokasenna


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quote:

ORIGINAL: SqzMyLemon

I've told myself not to worry anymore about my position, the timeline or attempting to capture any far flung objectives, until the Japanese carrier force has been destroyed. I predict a boring 1944 with a glacial pace of advance by the Allies. I tried to speed up the Allied advance and have been burnt badly twice...no more.


You don't necessarily need to destroy it. You just need to remove it from the equation as a threat.

Eventually, the size of your naval/air OOB will do that for you if you concentrate your assets. Another 4-5 months or so.

(in reply to SqzMyLemon)
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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/22/2016 4:55:55 PM   
SqzMyLemon


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The April 18, 1944 turn is away.

The Allies will attempt to liberate Katherine today with ground forces that have marched overland from Daly Waters. If successful, the LOC from Alice Springs to Darwin will be open, but I have no idea how problematic the flow of supply will be.

CV Lexington is on her way to Pearl Harbor for repairs. Shipyard time in Sydney would take 117 days, so I hope Pearl can improve upon that.

The Allied fleet still requires another two weeks to fully repair the remaining damage from the second eight hex strike.

U.S. divisions and British armoured brigades are upgrading now that they are out of Burma. Another U.S. division has reached Karachi and loading up on transports for deployment to the Pacific via Balboa.

Allied offensive operations will resume in May.

< Message edited by SqzMyLemon -- 11/22/2016 4:57:01 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/22/2016 5:07:26 PM   
pontiouspilot


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Can you get some mines into Darwin?...likely too far to get any PTs in there.

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RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/22/2016 7:14:56 PM   
SqzMyLemon


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quote:

ORIGINAL: pontiouspilot

Can you get some mines into Darwin?...likely too far to get any PTs in there.


I've used submarines to lay mines on the approaches to Darwin, but so far no hits. No fuel at Darwin for PT's, they'd be sitting ducks.

Erik has occasionally been using daylight naval bombardments. If I can get more aviation support to Fenton (level 2 airbase) then the threat of Allied LBA strikes may deter the daylight naval bombardments.

I'm happy with progress at Darwin and area considering what occurred. It's slow going, but this is now a secondary theatre just to draw Japanese attention. Any losses I can inflict on Japan around Darwin is a bonus.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to pontiouspilot)
Post #: 448
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/23/2016 2:45:01 PM   
SqzMyLemon


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April 18/44:

The Allied deliberate attack at Katherine achieves 3:1 odds, reduces forts to level 2, but fails to dislodge the defenders.

Japanese cruisers bombard Darwin again during the night. A couple of Japanese AMc's have cleared the minefields, so no luck there.

Once Katherine is captured, I may abandon Darwin temporarily and concentrate a defence at Fenton incase the Japanese counter-invade.

I continue to reorganize my forces in preparation for my next move. I've not been conducting any air operations worth mentioning in order to build up a reserve pool of squadrons and replacement aircraft.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 449
RE: A pick up game and it's not Lowpe! Sqz (A) vs. obve... - 11/25/2016 3:24:03 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
April 20/44:

Katherine is captured after a second deliberate attack after waiting one day for supply to accumulate. Japanese forces are withdrawing towards Wyndham and Australian forces are in pursuit.

A deliberate attack is ordered against Groote Eylandt for tomorrow. I've been able to reinforce with some armour to see if that tips the balance in my favour.

Japan is reinforcing the DEI and now the Marianas. Any thought of advancing quickly through the Central Pacific is now gone. Maybe I should just re-prep for Japan and land at Hokkaido like every other desperate Allied player does. Fun times...yawn.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to SqzMyLemon)
Post #: 450
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