TheOne
Posts: 52
Joined: 10/26/2016 Status: offline
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18. Made it easier to destroy, damage and/or disrupt elements that should be doing most of the fighting, by reducing their resistance against ground HE attacks (XM stands for eXperience Modifier, and is equal to element’s experience-70; final value may never be less than 20, and higher than 100): a. to 80+XM% of the original value for elements of type Rifle Squad, Cavalry Squad, SMG Squad, Ski Squad, Security Squad, Partisan Squad, and Naval Rifle Squad, b. to 85+XM% of the original value for elements of type Infantry-AT, Machinegun, Motor-Inf Squad, Engineer Squad, Airborne Squad, and Air Landing Section, c. to 90+XM% of the original value for elements of type Mech-Inf Squad, Airborne Engineer, Carrier-Inf Squad, and Motor-Engr Squad, d. to 95+XM% of the original value for elements of type Mech-Engr Squad, Special Forces, and Marine Commando. This looks to be a real interesting change also, this should change allot of tactical thinking early in game and make taking high CV hexes easyer not sure how much easyer but easyer for sure.
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