uncivil_servant
Posts: 200
Joined: 2/19/2013 Status: offline
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Just from the outside looking in I want to explain how this comes across. You may simply not care, and that is fine. 1. You are playing a mod that gives lots of extra benefits and ships to the IJ side. 2. Like some, you keep the KB or super KB+ (with extras) all together as a hammer to hit whatever you want, sailing wherever you want. 3. You suffer a setback where you were caught out of position with your carrier fleets, one not supporting the other where one was behind your enemies lines. 4. Your opponent, to counter you continual presence of the sledgehammer adopts the exact same strategy as you (huge allied KB) 5. Now suddenly that isn't fair as he has more carriers that you 6. Now you are going to game the simulation by making your air units as large as possible where, if I am not mistaken, the game engine favors large airgroups vs smaller airgroups equal numbers to equal numbers. You set the precedent (huge massive carrier fleets) and now that your opponent is as/nearly as one dimensional with the all/vast majority of his you stated quite clearly, "I have decided to go on a serious re-sizing binge for Fighter, DB, and TB Daitai. Normally I limit myself to 36 or 48. The gloves are off. I just re-sized a number of units to 63 planes. If he is going to place EVERYTHING in one hex and be unassailable then this is a counter to that." Live by the sword, die by the sword. Alternately, your opponent being a Civil War buff... Be Jackson. Hit him in the Valley to pull a portion of his forces away. Strike his rear areas and supply lines to make him react to you and not him. Ambush smaller navies sent to get rid of your smaller annoying attacks. Something other than how can I game the system to get an advantage like I used to have. Your KB was once sailing around with HOW MANY carriers and auxiliary place transports? Versus your opponents possible how many? quote:
ORIGINAL: John 3rd Looks like Verse 30 equates to the Confederate saying of 'hit them where they ain't!' This will be the plan then. I have Infantry flooding into all bases that could reach Lvl-8/Lvl-9 AF in the DEI. No more freebies for the Southern Paddling Kid. Have got 100,000 Fuel at Truk and another 125,000 in my AOs. This will give me operational capability for the Fleet. Am waiting for my new construction to finish some assignments in the Home Islands and then they will travel to Truk and join up. Just took out Satawal. Truk has been getting reconned continously and I looked around only to find Satawal operating as a seaplane base. It got plastered by BCs Kongo and Hiei and then 50% of an Infantry Regiment from Truk landed and crushed the New Caledonia Detachment and a large US BF. Scratch nearly 1,500 Allied troops and 9 PBMs. The game escalates--RIGHT? One player reacts to the other and so on... On AcePylut's note of 'start again' I have come up with one idea. After looking at those numbers defending the Allied TF, I have decided to go on a serious re-sizing binge for Fighter, DB, and TB Daitai. Normally I limit myself to 36 or 48. The gloves are off. I just re-sized a number of units to 63 planes. If he is going to place EVERYTHING in one hex and be unassailable then this is a counter to that. Doubt if it shall work but I am going to try.
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It is by caffeine alone I set my mind in motion, It is by the beans of Java that thoughts acquire speed, The hands acquire shaking, the shaking becomes a warning, It is by caffeine alone I set my mind in motion.
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