crispy131313
Posts: 2055
Joined: 11/30/2013 Status: offline
|
Fall Weiss II - War In Europe version 8.3 https://www.dropbox.com/s/2c341pzdl1neegh/_Fall%20Weiss%20II%20-%20WIE%208.3.zip?dl=0 This is a mod constantly being designed, but each version considered a final product. Over 10,000 lines of new script written. - Recommended AI settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP - Tested for player vs Axis, player vs Allies, PBEM. There has been no testing for switching sides or co-playing one side or another with an AI partner. Major changes from the base game: New Unit Structure and Bitmaps: Units can now be built at the Division, Corps or Army Scale. New Mountain Infantry receive specific bonuses in Mountain Hexes. German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors. Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced. North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps. Research: Research effectiveness progressively slows down after reaching Level 1. Balance Changes: A number of changes such as decreasing effectiveness of Bomber Strikes on ground targets and increasing reinforcement cost of surface fleets for most nations. New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies
Attachment (1)
< Message edited by crispy131313 -- 10/9/2020 12:13:54 AM >
|