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Fall Weiss II - WIE 7.3 - (Ready for Download)

 
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Fall Weiss II - WIE 7.3 - (Ready for Download) - 11/19/2016 2:32:05 PM   
crispy131313


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Fall Weiss II - War In Europe version 8.3

https://www.dropbox.com/s/2c341pzdl1neegh/_Fall%20Weiss%20II%20-%20WIE%208.3.zip?dl=0

This is a mod constantly being designed, but each version considered a final product. Over 10,000 lines of new script written.

- Recommended AI settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- Tested for player vs Axis, player vs Allies, PBEM. There has been no testing for switching sides or co-playing one side or another with an AI partner.

Major changes from the base game:

New Unit Structure and Bitmaps: Units can now be built at the Division, Corps or Army Scale. New Mountain Infantry receive specific bonuses in Mountain Hexes.

German Economy: I feel the Allies are fairly represented with their convoys as a major source of MPP but the economic war against Germany was very lacking with only Strategic Bombing (and to a lesser extent Nordic convoy intervention). To change this I have made Germany more dependent on imports from neutral nations - (Greece, Hungary, Yugoslavia, Romania, Portugal, Norway, Sweden, Finland, Spain, Vichy France, Turkey, Switzerland). I feel this changes the diplomatic environment in which a single diplomacy chit, or decision can make a large difference. I have also incorporated expansion of the Ruhr industry, and Axis oil shortages and MPP transfers between Axis Majors.

Role of Minor Neutrals: Besides the economic benefits (MPP, Convoys) I have incorporated more interactions with neutral nations, some of which include lend lease agreements and transfers of military equipment to strengthen neutrals as the war unfolds around them, rather then keeping the status quo from 1939 to 1945. With more supporting events to sway the leaning of neutral nations diplomacy chit effectiveness (not the % chance of a hit) has been slightly reduced.

North Africa: I have shameless given the AI a boost on this front, and while perhaps a bit unhistorical it is refreshing to have the Axis pushed back to El Aghelia only to be rescued by the Afrika Korps.

Research: Research effectiveness progressively slows down after reaching Level 1.

Balance Changes: A number of changes such as decreasing effectiveness of Bomber Strikes on ground targets and increasing reinforcement cost of surface fleets for most nations.

New Decisions: Aside from the diplomatic/economic events I have also included new events to help aide in different strategies




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RE: Fall Weiss II - 11/19/2016 2:33:13 PM   
crispy131313


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New Decisions





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RE: Fall Weiss II - 11/19/2016 2:34:14 PM   
crispy131313


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Decision Notes




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RE: Fall Weiss II - 11/19/2016 2:35:19 PM   
crispy131313


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New Decision




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RE: Fall Weiss II - 11/19/2016 2:36:11 PM   
crispy131313


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New Decision




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RE: Fall Weiss II - 11/19/2016 2:36:50 PM   
crispy131313


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Axis Economy




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RE: Fall Weiss II - 11/19/2016 2:38:05 PM   
crispy131313


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RE: Fall Weiss II - 11/19/2016 2:39:06 PM   
crispy131313


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RE: Fall Weiss II - 11/19/2016 2:39:45 PM   
crispy131313


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RE: Fall Weiss II - 11/19/2016 2:40:23 PM   
crispy131313


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RE: Fall Weiss II - 11/19/2016 2:41:26 PM   
crispy131313


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Any feedback is appreciated, I am looking forward to finishing play testing!

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RE: Fall Weiss II - 11/19/2016 2:45:22 PM   
comsolut

 

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Always have enjoyed your work. Looking forward to the finished product with the new engine.

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RE: Fall Weiss II - 11/19/2016 2:53:33 PM   
kirk23


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quote:

ORIGINAL: crispy131313

Any feedback is appreciated, I am looking forward to finishing play testing!


Your mod really does look very interesting,busy working on my own at the minute but I look forward to having a play through of yours!

_____________________________

Make it so!

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RE: Fall Weiss II - 11/25/2016 3:14:34 PM   
crispy131313


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I should be releasing the initial version this weekend.

This is not a mod of graphics or unit types. There are others tackling this on their own and I await to see what they come up with. This mod is more geared toward the economic war and diplomatic environments within Europe, something I always felt was lacking.

Specifically there are more opportunities to effect the leanings of minor nations while they remain neutral, including Spain, Turkey, Sweden, Switzerland, Portugal, Vichy France, Greece, and Saudi Arabia. This includes trade agreements, lend lease assistance, blockades and concessions.

Diplomacy chit effectiveness has been reduced and rather is given a complementary role.

The mod is not groundbreaking, but I have also made changes to the war in North Africa to make it more challenging, as well as added in new events I felt are significant.

I will release a more detailed list upon release.

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RE: Fall Weiss II - 11/25/2016 3:36:59 PM   
schascha


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Very interesting, thx

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RE: Fall Weiss II - 11/27/2016 3:13:15 AM   
crispy131313


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Here is link to Version 1.0

https://www.dropbox.com/s/kyv7bx4qx73koqo/_20161125%20-%20Fall%20Weiss%20II.zip?dl=0

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RE: Fall Weiss II - 11/27/2016 3:22:36 AM   
crispy131313


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Some notes to Version 1.0

- I have mostly tested playing as the Axis vs Allied AI. For best experience at this point I would suggest playing vs Allied AI.
- Recommended settings is Expert 100%, +2 Spotting, +1 Experience, +20% MPP
- The Allied AI in Egypt is perhaps stronger then historical in 1940, this is to simulate the shortcomings of the Italians and will balance out upon arrival of the Afrika Korps in 1941. At this level I have experienced a lot of back and forth which is what I want to achieve.
- Diplomacy Chit effectiveness has been reduced to the range of 5-10% swing per chit (10% chance of bonus of additional 3-6%)

If there are any questions, or any events are unclear please let me know and I will look into making it more clear in a future version. If there is any faulty scripts please let me know as well, but I think it is good to go!



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RE: Fall Weiss II - 11/27/2016 5:26:54 AM   
budd


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how do you install it?

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*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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RE: Fall Weiss II - 11/27/2016 12:07:55 PM   
crispy131313


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First Unzip the file and then the folder and accompanying file are placed into the campaign folder.

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RE: Fall Weiss II - 11/27/2016 1:36:58 PM   
rjh1971


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quote:

ORIGINAL: crispy131313

Here is link to Version 1.0

https://www.dropbox.com/s/kyv7bx4qx73koqo/_20161125%20-%20Fall%20Weiss%20II.zip?dl=0

Thanks crispy.
May I suggest you edit your first post and include the link to your mod. Imo it would be easier for all the guy who will dowload it.

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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RE: Fall Weiss II - 11/27/2016 1:49:39 PM   
rjh1971


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quote:

ORIGINAL: crispy131313

First Unzip the file and then the folder and accompanying file are placed into the campaign folder.


I did just that but the game doesn't recognize the campaign, it doesn't come listed. It's the same process as with previous SC games and never got any problems installing mods.
Any ideas?
Thanks

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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RE: Fall Weiss II - 11/27/2016 1:53:07 PM   
crispy131313


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I think I know the problem. My user made campaign is saving in a different folder, I think this is by design by the developer.

What I would try is open up editor and save the default campaign (save as) a user made campaign. Then put my campaign in this same folder where the game is saving user made campaigns.

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RE: Fall Weiss II - 11/27/2016 1:57:09 PM   
rjh1971


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Thanks crispy. I found what the problem was, I had to place it in my documents/my games/Strategic Command WW2- War in Europe and it was recognised.
Opening the editor gave me the hint as I had to look for it in open custom campaigns.

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Beta Tester: Panzer Corps, Time of Fury, CtGW, DC CB, DC3 Barbarossa, SC WWII WiE, SC WWII WaW, SC WWI

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RE: Fall Weiss II - 11/27/2016 1:57:13 PM   
crispy131313


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For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

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RE: Fall Weiss II - 11/27/2016 1:57:44 PM   
crispy131313


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Great glad it's figured out!

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RE: Fall Weiss II - 11/27/2016 4:41:10 PM   
budd


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yup, found the folder, worked for me..thx.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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RE: Fall Weiss II - 12/4/2016 12:55:59 AM   
crispy131313


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Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

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RE: Fall Weiss II - 12/4/2016 9:32:53 AM   
TheBattlefield


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quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.

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RE: Fall Weiss II - 12/5/2016 12:59:43 AM   
crispy131313


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quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.


Yes the mod scene is very quiet, of course the game is just out so it's understandable. I'm not very familiar with Matrix to know if they support mods or not. Which would be a shame, I've actually seen a lot of my previous stuff incorporated into the main titles. (Trade with USSR, Spain, Turkey, Switzerland, Norway invasion decision, Brazilian Expeditionary, the current rendition of Destroyers for Bases etc.) Much of these ideas come from mods, whether admitted or not

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RE: Fall Weiss II - 12/5/2016 1:01:00 AM   
crispy131313


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quote:

ORIGINAL: crispy131313


quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: crispy131313

Has anyone tried this? I will likely have an update soon, so any feedback to the current version would be appreciated.

Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is.


Yes the mod scene is very quiet, of course the game is just out so it's understandable. I'm not very familiar with Matrix to know if they support mods or not. Which would be a shame, I've actually seen a lot of my previous stuff incorporated into the main titles. (Trade with USSR, Spain, Turkey, Switzerland, Norway invasion decision, Brazilian Expeditionary, the current rendition of Destroyers for Bases etc.) Much of these ideas come from mods, whether admitted or not


P.S. I have the deadest AAR ever - nobody cares about my mod LOL!!

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