humble1
Posts: 13
Joined: 8/2/2011 Status: offline
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Thank You to all that helped me figure this out. It looks like it is low manpower. ACTIVE pool AM manpower and loss in combat transport/supply transport ships turn4 ----- 186,000 ----- 7/81 turn14 ----- 205,000 ----- 17/237 ----- Landing in Italy started 13 turn turn24 ----- 168,000 ----- 48/484 ----- Landing near Rome started 20 turn turn34 ----- 68,930 ----- 56/776 turn44 ----- 6,282 ----- 72/1126 ----- Landing in Europe 48 turn turn54 ----- 6,703 ----- 183/1576 turn64 ----- 7,337 ----- 214/2021 turn74 ----- 8,040 ----- 229/2624 turn84 ----- 7,360 ----- 233/3214 Between turn 24 - 34 I lost 100,000 manpower, this was not from combat. US units represent a minimal effort on the fighting in Italy at this time. So I assume I lost that manpower in the logistics efforts to keep to keep my troops in the field. But this curious because when I land troops in Europe my loss in merchant marine goes up but I already scraping the barrel for manpower. Is there a link in manpower and merchant marine, so if a ship is sunk is there a corresponding lose in manpower (loss of a crew). I think not, but I not sure about the mechanics behind how I lost the 100,000 lost over 10 turns. Is there a way to track these logistics loses directly, you can look to active pool and it tracked by merchant marine losses but both are indirect measures. How does one minimize losses in water transport, I assume more naval patrol missions in disputed water.
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