Scook_99
Posts: 301
Joined: 6/20/2007 Status: offline
|
Play around with the Diplomacy on this.....works best in player vs player though. My friend determined the best use of diplomacy is on the USA and USSR, in fact, I think either shut it off, or have a gentlemen's agreement not to touch those when facing a human. If you are Axis and get a positive roll on the USSR, it is conceivable for the USSR to have 0 MPP a turn. Without that "measly" 30 MPP a turn, it's pretty much game over. On the opposite side, getting a positive hit or hits as Allies, getting either USA or USSR to 100% and into the war in 1940 is a "Game Over, Man". Especially the USSR, if they can be brought it early, or get some hits and raise their diplo level, which happens to affect their income every turn, well, it's not fun. I played out a game where my friend got a lucky hit, had USSR enter the war September 1940, and the Russians were in Berlin June, 1942. Yes, it cost 150 MPP per diplo point, and there is no guarantee of getting a hit, but the reward heavily outweighs the risk.
|